MaTrix Posted October 4, 2013 Report Share Posted October 4, 2013 I have a problem ... when i restart the server and connect, my inventory is doubled? Any one idea? :rolleyes: Sorry for my english I'm German! ;) greetings from germany ^^ Link to comment Share on other sites More sharing options...
0 Cryten Posted October 5, 2013 Report Share Posted October 5, 2013 Hatte ich auch einmal zeige einmal deine init.sqf dort müsste der Fehler sein. LG pls show us your init.sqf pls :) Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted October 6, 2013 Report Share Posted October 6, 2013 i'm having the same issue on my server , but not all players and not all the time Link to comment Share on other sites More sharing options...
0 MaTrix Posted October 6, 2013 Author Report Share Posted October 6, 2013 /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; dayzLoginRecord = nil; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; stream_locationCheck = { //Thank you very fucking much, KK! }; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "debug\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; /* BIS_Effects_* fixes from Dwarden */ BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf"; BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf"; BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf"; BIS_Effects_globalEvent = { BIS_effects_gepv = _this; publicVariable "BIS_effects_gepv"; _this call BIS_Effects_startEvent; }; BIS_Effects_startEvent = { switch (_this select 0) do { case "AirDestruction": { [_this select 1] spawn BIS_Effects_AirDestruction; }; case "AirDestructionStage2": { [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2; }; case "Burn": { [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn; }; }; }; "BIS_effects_gepv" addPublicVariableEventHandler { (_this select 1) call BIS_Effects_startEvent; }; if ((!isServer) && (isNull player) ) then { waitUntil {!isNull player}; waitUntil {time > 3}; }; if ((!isServer) && (player != player)) then { waitUntil {player == player}; waitUntil {time > 3}; }; if (isServer) then { call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "camera_init.sqf","playerspawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _nul = [] execVM "playerspawn.sqf"; _nul = [] execVM "camera\loginCamera.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _playerMonitor = [] execFSM "admintools\player_monitor.fsm"; //Lights //[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; if (!isDedicated) then { [] execVM "lights\house_lights.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" [] ExecVM "custom_monitor.sqf"; [] execVM "admintools\Activate.sqf"; // CPC Nametags [] execVM "cpcnametags.sqf"; [] ExecVM "safezone\safezoneposition.sqf"; [] ExecVM "safezone\safezone.sqf"; Das ist meine init.sqf . Thats my init.sqf . @Adminlaststand It doubled my backpack and my Gear. Link to comment Share on other sites More sharing options...
0 Cryten Posted October 6, 2013 Report Share Posted October 6, 2013 if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "camera_init.sqf","playerspawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _nul = [] execVM "playerspawn.sqf"; _nul = [] execVM "camera\loginCamera.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _playerMonitor = [] execFSM "admintools\player_monitor.fsm"; //Lights //[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; playerspawn load double try this if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "camera_init.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _nul = [] execVM "playerspawn.sqf"; _nul = [] execVM "camera\loginCamera.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _playerMonitor = [] execFSM "admintools\player_monitor.fsm"; //Lights //[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted October 7, 2013 Report Share Posted October 7, 2013 i had a look through my init.sqf theres no entry for playerspawn.sqf, any other ideas? Link to comment Share on other sites More sharing options...
0 Fusiion Posted October 7, 2013 Report Share Posted October 7, 2013 I have the same problem and tried changing the init.sqf but that didn't seem to work for me either. Here is my Init.sqf http://pastebin.com/2MFc1ZUz Link to comment Share on other sites More sharing options...
Question
MaTrix
I have a problem ...
when i restart the server and connect, my inventory is doubled?
Any one idea? :rolleyes:
Sorry for my english I'm German! ;)
greetings from germany ^^
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