emwilsh Posted October 1, 2014 Report Share Posted October 1, 2014 try adding to line one 5 "" !"PVDZE_" !="PVDZE_veh_Colour" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamic...... another one in the list ""Mk_48_DZ"" hehe Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 1, 2014 Report Share Posted October 1, 2014 try adding to line one 5 "" !"PVDZE_" !="PVDZE_veh_Colour" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamic...... another one in the list ""Mk_48_DZ"" hehe That's where it was until you told me to add it in that other line! where i showed you? i am confused!!!!!! Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 1, 2014 Report Share Posted October 1, 2014 try adding to line one 5 "" !"PVDZE_" !="PVDZE_veh_Colour" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamic...... another one in the list ""Mk_48_DZ"" hehe it worked without in the same line i had it!!!! weird! Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 1, 2014 Report Share Posted October 1, 2014 QUickly converting this to overheat file structure/ variable names ( SINGLE CURRENCY) i use maca's right click: class IRStrobe { class PaintCar1 { text = "Paint Vehicle"; script = "call player_paint;"; }; }; then change your vehicleColourPaint.sqf to private ["_colour","_colour2","_playerWealth","_PUID"]; _PUID = (getPlayerUID player); _playerWealth = player getVariable["cashMoney",0]; if (ColourPrice > _playerWealth) exitWith {titleText ["You do not have enough money to repaint your vehicle!","PLAIN DOWN"];}; _colour = ""+str((sliderPosition 5700) / 10)+","+str((sliderPosition 5701) / 10)+","+str((sliderPosition 5702) / 10)+",1"; _colour2 = ""+str((sliderPosition 6700) / 10)+","+str((sliderPosition 6701) / 10)+","+str((sliderPosition 6702) / 10)+",1"; _toPaint = vehicle player; if(_toPaint != player && driver _toPaint == player )then { PVDZE_veh_Colour = [VehicleToPaint,_colour,_colour2,_PUID,dayz_playerName]; publicVariableServer "PVDZE_veh_Colour"; [player,"IRStrobe"] call BIS_fnc_invRemove; titleText ["Vehicle has been repainted! Please wait a moment for the texture to update!","PLAIN DOWN"]; player setVariable["cashMoney",(_playerWealth - ColourPrice),true]; }else{ cutText ["You need to be the driver to change the color.","plain"]; }; put Colourprice to 0 if u want it to be free, since you probably pay for the item). Hey Zupa, this didnt work for me! i dont have single currency, I did exactly as u suggested but when i write click the menu comes up and choose my colours select paint, nothing happens the paint screen stays on, changed it back to deafult it works great , I kinda like the idea of having it work from right click rather than scroll on the car, any ideas why its not working when i do the above? Link to comment Share on other sites More sharing options...
Zupa Posted October 1, 2014 Report Share Posted October 1, 2014 Hey Zupa, this didnt work for me! i dont have single currency, I did exactly as u suggested but when i write click the menu comes up and choose my colours select paint, nothing happens the paint screen stays on, changed it back to deafult it works great , I kinda like the idea of having it work from right click rather than scroll on the car, any ideas why its not working when i do the above? The above is for single currency, i would have to rewrite the normal one 2 then :) Link to comment Share on other sites More sharing options...
noaber Posted October 1, 2014 Report Share Posted October 1, 2014 Does not work sadly :( Hopefully gets updated soon! Link to comment Share on other sites More sharing options...
carl101 Posted October 1, 2014 Report Share Posted October 1, 2014 Does work, works perfectly Link to comment Share on other sites More sharing options...
noaber Posted October 1, 2014 Report Share Posted October 1, 2014 Does work, works perfectly I followed the exact steps.. It does not work :P Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 1, 2014 Report Share Posted October 1, 2014 The above is for single currency, i would have to rewrite the normal one 2 then :) ha yes please mate, would appreciate that if you can? Link to comment Share on other sites More sharing options...
PeterBeer Posted October 1, 2014 Report Share Posted October 1, 2014 I followed the exact steps.. It does not work :P So what your saying is the hole script is broken that everyone who try to use it doesn't work ? NO... you just dont have the know how to follow simple steps, so stop insulting the script Link to comment Share on other sites More sharing options...
noaber Posted October 1, 2014 Report Share Posted October 1, 2014 So what your saying is the hole script is broken that everyone who try to use it doesn't work ? NO... you just dont have the know how to follow simple steps, so stop insulting the script Oh no, im not insulting the script.. But trust me, i HAVE done exactly how it is explained.. It simply wont work for me.. I have the menu, i loose money upon buying, i see the text please wait, updating texture.. Then nothing happens.. My bad for saying that the script is wrong.. I just cant seem to get it to work.. Could someone help me with skype or such so you could see where i go wrong? Link to comment Share on other sites More sharing options...
bigskwish Posted October 1, 2014 Report Share Posted October 1, 2014 Oh no, im not insulting the script.. But trust me, i HAVE done exactly how it is explained.. It simply wont work for me.. I have the menu, i loose money upon buying, i see the text please wait, updating texture.. Then nothing happens.. My bad for saying that the script is wrong.. I just cant seem to get it to work.. Could someone help me with skype or such so you could see where i go wrong? not all vehicles can be repainted, try it with different ones, and double check to see that you didnt miss any commas in the vehicles list in your variables.sqf, I have this running with infistar on a taviana server 1.0.5.1/taviana 2.0, if you want to see it working search for DTPGaming, title line says server speaks for itself i will be on later today, game name is same as here on the forums, Link to comment Share on other sites More sharing options...
noaber Posted October 1, 2014 Report Share Posted October 1, 2014 not all vehicles can be repainted, try it with different ones, and double check to see that you didnt miss any commas in the vehicles list in your variables.sqf, I have this running with infistar on a taviana server 1.0.5.1/taviana 2.0, if you want to see it working search for DTPGaming, title line says server speaks for itself i will be on later today, game name is same as here on the forums, Yeah, i know not every vehicle is to be painted, but i've tried different (atv, suv, the chopper in preview), and none will change color.. Ofcourse i know it works, i just dont get why it wont work for me.. :( I did every step. It should be right.. But its not.. I even deleted my server and made a clean one, but still no success :( I'd hope someone could watch me do it, so they can correct me when doing it wrong.. Link to comment Share on other sites More sharing options...
meanbeandk Posted October 1, 2014 Report Share Posted October 1, 2014 Having the same problem as noaber :( nothing happens :blink: Link to comment Share on other sites More sharing options...
noaber Posted October 1, 2014 Report Share Posted October 1, 2014 Having the same problem as noaber :( nothing happens :blink: Glad im not the only one :) But yeah, could anyone help us out here? Im pretty sure i did it all right, i used the nonSC one, everything works, except for the texture update.. Link to comment Share on other sites More sharing options...
ShadowStalker Posted October 1, 2014 Report Share Posted October 1, 2014 Same here menu comes up, make the color i want pay and yet nothing happens i get the message wait a sec for texture update but no change. followed the steps to the t and double checked what i put in. i am running overpoch epoch1051 and lingor map 1.5 does that make a difference for this mod. really would love some help on this topic i see alot of others with the same prob Link to comment Share on other sites More sharing options...
carl101 Posted October 1, 2014 Report Share Posted October 1, 2014 post spoilers of the files your have edited or use pastebin, only way people can help is if you show what you have done Link to comment Share on other sites More sharing options...
ShadowStalker Posted October 1, 2014 Report Share Posted October 1, 2014 http://pastebin.com/u/ShadowStalker i made a paste bin has all the files i modified for this mod Link to comment Share on other sites More sharing options...
bigskwish Posted October 2, 2014 Report Share Posted October 2, 2014 http://pastebin.com/u/ShadowStalker i made a paste bin has all the files i modified for this mod did you do the mission.pbo mods as well please post those so we can have a look at them Link to comment Share on other sites More sharing options...
ShadowStalker Posted October 2, 2014 Report Share Posted October 2, 2014 i put both my mission and server pbo files i modded other then that i just downloaded the zip for nonsc and put it in the mission pbo. i didnt modify any files in that folder Link to comment Share on other sites More sharing options...
bigskwish Posted October 2, 2014 Report Share Posted October 2, 2014 looks like you have the compile lines in your custom compiles.sqf for snap pro, i did this to and had the same issue you should have a folder called init, in your mission.pbo open that up to find 3 .sqf's should be compiles, publicEH, and variables. paste those compile lines in the compiles.sqf in this folder, below is my init\compiles. //Player only if (!isDedicated) then { "filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty fnc_usec_selfActions = compile preprocessFileLineNumbers "compile\fn_selfActions.sqf"; //Checks which actions for self fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf"; player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf"; player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf"; player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf"; player_dumpBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf"; building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf"; building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre && audial rating player_harvest = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_harvest.sqf"; player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf"; player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf"; player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf"; player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf"; player_removeNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNearby.sqf"; VehicleColourPaint = compile preprocessFileLineNumbers "Paint\vehicleColourPaint.sqf"; VehicleColourUpdate = compile preprocessFileLineNumbers "Paint\VehicleColourUpdate.sqf"; VehicleColourUpdate2 = compile preprocessFileLineNumbers "Paint\VehicleColourUpdate2.sqf"; player_paint = compile preprocessFileLineNumbers "Paint\player_paint.sqf"; hopefully this will get yours working Link to comment Share on other sites More sharing options...
ShadowStalker Posted October 2, 2014 Report Share Posted October 2, 2014 i have vilayer and dont see the in my mission.pbo i can modify my pbo's straight from my panel Link to comment Share on other sites More sharing options...
bigskwish Posted October 2, 2014 Report Share Posted October 2, 2014 you should be able to find the location of that sqf in your init.sqf look in there for the call to the compiles and check that location Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Report Share Posted October 2, 2014 i have vilayer and dont see the in my mission.pbo i can modify my pbo's straight from my panel u can download the folders customvillayercode it's called i think Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 2, 2014 Report Share Posted October 2, 2014 The above is for single currency, i would have to rewrite the normal one 2 then :) any news of the code for non single currency? :p Link to comment Share on other sites More sharing options...
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