calamity Posted November 3, 2014 Report Share Posted November 3, 2014 does config.cpp still exist ?? config.cpp - you can find that file in your dayz_code.pbo I cannot find it Link to comment Share on other sites More sharing options...
Zupa Posted November 21, 2014 Report Share Posted November 21, 2014 does config.cpp still exist ?? config.cpp - you can find that file in your dayz_code.pbo I cannot find it https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/config.cpp Link to comment Share on other sites More sharing options...
lostandcrazy34 Posted December 29, 2014 Report Share Posted December 29, 2014 I just recently started a Namalsk overpoch server and I Have got a bunch of mods on it so far but I am having a hard time trying to get warm clothing to work. I have done everything this thing has told me to do. I got the warming clothing so it spawns in the loot table, and it can spawn with a load-out. I don't get any errors. However when i go to put it on I will right click "wear warm clothing" and then nothing happens. I try again and it sways I am already changing clothes and is stuck there. If you had any idea I would greatly appreciate it. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2015 Report Share Posted August 9, 2015 I just recently started a Namalsk overpoch server and I Have got a bunch of mods on it so far but I am having a hard time trying to get warm clothing to work. I have done everything this thing has told me to do. I got the warming clothing so it spawns in the loot table, and it can spawn with a load-out. I don't get any errors. However when i go to put it on I will right click "wear warm clothing" and then nothing happens. I try again and it sways I am already changing clothes and is stuck there. If you had any idea I would greatly appreciate it. Going to bump up an old post here because I am having this same issue. Any thoughts? Link to comment Share on other sites More sharing options...
Brian Soanes Posted August 9, 2015 Report Share Posted August 9, 2015 You need to move variables to mission file/compiles and include these in the list of skins "CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN" Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2015 Report Share Posted August 9, 2015 You need to move variables to mission file/compiles and include these in the list of skins "CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN" Yeah, I know. I've already done that. Link to comment Share on other sites More sharing options...
Brian Soanes Posted August 9, 2015 Report Share Posted August 9, 2015 Yeah, I know. I've already done that. You have the cfgsurvival.hpp edited and in mission root also? If not, pull it from client files, add it to mission root, add the items below to bottom of file and add #include "cfgSurvival.hpp" to description.ext under enableItemsDropping = 0; class Skin_CamoWinter_DZN : Default { sex = "male"; playerModel = "CamoWinter_DZN"; }; class Skin_CamoWinterW_DZN : Default { sex = "male"; playerModel = "CamoWinterW_DZN"; }; class Skin_Sniper1W_DZN : Default { sex = "male"; playerModel = "Sniper1W_DZN"; }; Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2015 Report Share Posted August 9, 2015 You have the cfgsurvival.hpp edited and in mission root also? If not, pull it from client files, add it to mission root, add the items below to bottom of file and add #include "cfgSurvival.hpp" to description.ext under enableItemsDropping = 0; class Skin_CamoWinter_DZN : Default { sex = "male"; playerModel = "CamoWinter_DZN"; }; class Skin_CamoWinterW_DZN : Default { sex = "male"; playerModel = "CamoWinterW_DZN"; }; class Skin_Sniper1W_DZN : Default { sex = "male"; playerModel = "Sniper1W_DZN"; }; Yes, I do. Link to comment Share on other sites More sharing options...
Brian Soanes Posted August 9, 2015 Report Share Posted August 9, 2015 Ok, you have player_wearClothes.sqf in mission root and called from a custom compiles? private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; _item = _this; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _hasclothesitem = _this in magazines player; _config = configFile >> "CfgMagazines"; _text = getText (_config >> _item >> "displayName"); if (!_hasclothesitem) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]}; if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]}; if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText [("<Anti-Dupe> drop backpack to change clothes"), "PLAIN DOWN"] }; if ("CSGAS" in (magazines player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_10"), "PLAIN DOWN"] }; _myModel = (typeOf player); _itemNew = "Skin_" + _myModel; //diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item)); if ( (isClass(_config >> _itemNew)) ) then { if ( (isClass(_config >> _item)) ) then { // Current sex of player skin _currentSex = getText (missionconfigFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex"); // Sex of new skin _newSex = getText (missionconfigFile >> "CfgSurvival" >> "Skins" >> _item >> "sex"); //diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex)); if(_currentSex == _newSex) then { // Get model name from config _model = getText (missionconfigFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel"); if (_model != _myModel) then { if(([player,_item] call BIS_fnc_invRemove) == 1) then { player addMagazine _itemNew; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; }; }; } else { cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"]; }; }; }; DZE_ActionInProgress = false; Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2015 Report Share Posted August 9, 2015 I have everything set up as explained in post #2 of this thread. Link to comment Share on other sites More sharing options...
Brian Soanes Posted August 9, 2015 Report Share Posted August 9, 2015 What server mods and what order are you loading them? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2015 Report Share Posted August 9, 2015 While editing my wearclothes file for something else, I was missing a ] so it's fixed now. Brian Soanes 1 Link to comment Share on other sites More sharing options...
munchkin07 Posted April 13, 2016 Report Share Posted April 13, 2016 I do replace @Namalsk with @DayZ_Namalsk, but i get stuck on the dayz epoch screen. Can someone please help me with getting DayZ_Namalsk or at least getting all the storms to work? Link to comment Share on other sites More sharing options...
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