TolH Posted September 6, 2014 Report Share Posted September 6, 2014 Just wanted to say thank you for this Bank system, we really love it on our PVE server and did not have any issue whatsoever. Installation is very easy and done in seconds Really worth it in my opinion if you don't use the humanity system. Thanks. Link to comment Share on other sites More sharing options...
R4id3n84 Posted September 13, 2014 Report Share Posted September 13, 2014 Hi awesome script thank you so much for sharing, i have installed on test server and found 1 issue and when installing on my main PvE server i have same issue Sometimes the last deposite don't save like i'll sell a vehicle n 3 bc's will enter my bank, i'll kill myself and the 3bc's will be gone The way i found to stop this happening atm is to remove 1 silver bar and redepoit it, after died you will loose just the 1 silver bar rather than 3 bc's If there another way to stop this ? Many thanks R4id3n84 Link to comment Share on other sites More sharing options...
piggd Posted September 14, 2014 Author Report Share Posted September 14, 2014 Sounds like your running into the humanity bug some people have been reporting. Humanity being saved to teh data base is outside what the mod does. I update it make the clal to teh system to do the update to the DB. We have nto had an issue with this...try me my users be screaming boody murger if they were losing money. Did you by chnace change clothes in the same session? When it happens it seems to be around that event. Link to comment Share on other sites More sharing options...
Rythron Posted September 17, 2014 Report Share Posted September 17, 2014 Hey there has anyone get this working with the no animation script? Wenn i install this i get the message "you need any.." So i doesnt see the money on the bank! Great script piggd Greetz Link to comment Share on other sites More sharing options...
Rythron Posted September 19, 2014 Report Share Posted September 19, 2014 Bump Hey there has anyone get this working with the no animation script? Wenn i install this i get the message "you need any.." So i doesnt see the money on the bank! Great script piggd Greetz Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 23, 2014 Report Share Posted September 23, 2014 Please fix the readme on the github. It is harder to read than it is to install the mod. Link to comment Share on other sites More sharing options...
R4id3n84 Posted September 24, 2014 Report Share Posted September 24, 2014 Just thought i'd let people using InfiSTAR know the latest update released 21/09/14 bugs this script, prob an issue with InfiSTAR so see how next update goes i've had to reinstall one of my servers to figure this out Just a heads up Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 26, 2014 Report Share Posted September 26, 2014 Just thought i'd let people using InfiSTAR know the latest update released 21/09/14 bugs this script, prob an issue with InfiSTAR so see how next update goes i've had to reinstall one of my servers to figure this out Just a heads up Having an issue with infistar right now that bans everyone after this script Link to comment Share on other sites More sharing options...
piggd Posted September 26, 2014 Author Report Share Posted September 26, 2014 I do not use infistar but my guess would be has something to do with changing the Humanity Link to comment Share on other sites More sharing options...
R4id3n84 Posted September 26, 2014 Report Share Posted September 26, 2014 Yea i'm just glad i always keep my older version of infiSTAR when i recieve an update just to be on safe side Maybe next infiSTAR update will be fine i'm gonna mesage Chris @ infiSTAR and report this issue and he might look into it Link to comment Share on other sites More sharing options...
Proximus Posted October 3, 2014 Report Share Posted October 3, 2014 I tried to install this script yesterday and failed :lol: My custom compiles.sqf only had a few lines (not all the lines you say needs to be addited for the banking system) So what i did, pulled the original compiles.sqf from the DayZ_Code -> Init, copied it to my mission.pbo and adjusted everything you say that needs to be adjusted. Now i'm stuck after the requesting authentication. I don't think it has anything to do with the adjustments i needed to make for this script though. So my question is: Can i just copy the things you say that needs to be adjusted into my custom compiles.sqf? Or will that never work? So as an example: Compiles.sqf: //My custom code is above for other scripts (like snapbuild, VASP, Tow&Lift etc etc) //DZE Banking epoch_totalCurrency = { // total currency _total_currency = 0; { _part = (configFile >> "CfgMagazines" >> _x); _worth = (_part >> "worth"); if isNumber (_worth) then { _total_currency = _total_currency + getNumber(_worth); }; } count (magazines player); // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ if(PDZE_PiggdBankSystem) then { _humanity = player getVariable["humanity",0]; _total_currency = _total_currency + _humanity; }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ _total_currency }; epoch_itemCost = { _trade_total = 0; { _part_in_configClass = configFile >> "CfgMagazines" >> (_x select 0); if (isClass (_part_in_configClass)) then { _part_inWorth = (_part_in_configClass >> "worth"); if isNumber (_part_inWorth) then { _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1)); }; }; } count _this; //diag_log format["DEBUG TRADER ITEMCOST: %1", _this]; _trade_total }; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf"; epoch_returnChange = compile preprocessFileLineNumbers "fixes\epoch_returnChange.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ // usage [["partinclassname",4]] call epoch_returnChange; Then my init.sqf look like this: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "compiles.sqf"; //Compile custom compiles So basicly the init.sqf first call's the original compiles and then calls my custom compiles with the part in it for DZE Banking. Sorry if i don't understand this so well, i'm not that good in scripting yet ^_^ Link to comment Share on other sites More sharing options...
piggd Posted October 3, 2014 Author Report Share Posted October 3, 2014 What is the error your are getting in your server and client rpt files? My guess is you have typo somewhere. Link to comment Share on other sites More sharing options...
Proximus Posted October 3, 2014 Report Share Posted October 3, 2014 I had no error at all in client or server RPT. Just black screen with counter in the bottom right corner. But i got it fixed now. Only placed the code that needs to be added in a empty custom compiles.sqf and Voila :D Started from scratch again so this is the first script i put in. Now gonna do others. Thanks for you reply though! Link to comment Share on other sites More sharing options...
sixgunzx2 Posted October 4, 2014 Report Share Posted October 4, 2014 Question...Script works GREAT but with my older version of Infistar I get a possible hack message if anyone reaches 100 briefcases and the humanity gets reduced...any ideas ? Link to comment Share on other sites More sharing options...
R4id3n84 Posted October 5, 2014 Report Share Posted October 5, 2014 Its the player tools thats causing the issue, i'm using the older version of his player tools and ifistar is not danning anyone I've informed infiStar about this Link to comment Share on other sites More sharing options...
Proximus Posted October 16, 2014 Report Share Posted October 16, 2014 Player getting kicked by infistar Added these to the AHConfig ,"#USER:bankmenu","#USER:WTMenu","#USER:playermenustart", "#USER:WithdrawBankMenu","#USER:WithdrawCurrencyMenu" Any other solutions? Link to comment Share on other sites More sharing options...
Crymore Posted November 8, 2014 Report Share Posted November 8, 2014 i really like this system but when i tried to install in no one can get into the server it hangs on the loading screen :( Link to comment Share on other sites More sharing options...
calamity Posted November 8, 2014 Report Share Posted November 8, 2014 i really like this system but when i tried to install in no one can get into the server it hangs on the loading screen :( you need to look at your arma2oaserver.RPT and see what error it's giving.. usually nearly the last one Link to comment Share on other sites More sharing options...
Crymore Posted November 10, 2014 Report Share Posted November 10, 2014 :) Link to comment Share on other sites More sharing options...
hakimos00 Posted February 2, 2015 Report Share Posted February 2, 2015 Thx for script its the best :) for infistar user u need to rename the variable, helpmenu to helpmenuu in player_tools_main.sqf player_tools_main.txt Link to comment Share on other sites More sharing options...
Snakeyes Posted February 2, 2015 Report Share Posted February 2, 2015 Thx for script its the best :) for infistar user u need to rename the variable, helpmenu to helpmenuu in player_tools_main.sqf Will that fix the Infistar player kicks? I really like this script because it streamlines the commerce/currency handling process. Currently, only the admins playing on my server can use the Player Tools. The players get kicked immediately whenever they access it. Link to comment Share on other sites More sharing options...
hakimos00 Posted February 3, 2015 Report Share Posted February 3, 2015 Will that fix the Infistar player kicks? I really like this script because it streamlines the commerce/currency handling process. Currently, only the admins playing on my server can use the Player Tools. The players get kicked immediately whenever they access it. yea :) Link to comment Share on other sites More sharing options...
civodul Posted March 4, 2015 Report Share Posted March 4, 2015 Hey guys, Many thanks for this script,he works fine. But i have a problem,my tow/lift script,and my AGN script doesn't work now,but all seems goods in folder. Do you know why ? Thanks. EDIT : Ok guys. Problem resolved. It was an conflict with my custom compiles and the "fixes" of the tutorial of the scripts. I understand custom and fixe is the same thing,just someguys dont use the same name. So i putt all in my custom folder and that work nice. Thanks for this nice script ! Link to comment Share on other sites More sharing options...
Baker Posted March 14, 2015 Report Share Posted March 14, 2015 To change infistar debug to reflect your gold instead of humanity you add the following. and change to in ah.sqf _humanity = player getVariable['humanity',0]; _humanity = round (_humanity / 100); if(_humanity > 999999) then { _humanity = [_humanity] call fnc_format_humanity; _humanity = toArray _humanity; _humanity = _humanity - [44]; _humanity = toString _humanity; _humanity = round (_humanity / 100); }; _timertext = 'UPTIME: '; if(!isNil 'infiSTAR_UPTIMER') then { _timertext = 'Restart in: '; _stime = 0; if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;}; _upTimeLeft = infiSTAR_UPTIMER - _stime; if(_upTimeLeft > 0) then { _hours = (_upTimeLeft/60/60); _hours = toArray (str _hours); _hours resize 1; _hours = toString _hours; _hours = compile _hours; _hours = call _hours; _minutes = floor(_upTimeLeft/60); _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if(_minutes2 < 10) then {_minutes2 = format['0%1',_minutes2];}; } else { _hours = '0'; _minutes2 = '00'; }; }; hintSilent parseText format["" <t size='1' font='Bitstream' align='Center' >[%1]</t><br/> <t size='0.8' font='Bitstream' align='Center' >Players Online: %12</t><br/> <img size='4.75' image='%4'/><br/> <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%2</t><br/> <t size='2' font='Bitstream' align='left' color='#CCFF33'>Gold: </t><t size='2' font='Bitstream' align='right'>%3</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombie Kills: </t><t size='1' font='Bitstream' align='right'>%9</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%10</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>%13</t><t size='1' font='Bitstream' align='right'>%5h %6min</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%8</t><br/> <t size='1' font='Bitstream' align='Center' color='#CC0000'>%7</t> "", _txt, (r_player_blood), _humanity, _pic, _hours, _minutes2, _BottomDebug, (round diag_fps), (player getVariable['zombieKills', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), _pOn, _timertext ]; uiSleep 1; }; Link to comment Share on other sites More sharing options...
Snakeyes Posted March 15, 2015 Report Share Posted March 15, 2015 Excellent Baker! Going to try this soon. Baker 1 Link to comment Share on other sites More sharing options...
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