BetterDeadThanZed Posted August 20, 2014 Report Share Posted August 20, 2014 How do I get my server's FPS to show up in the server log? Link to comment Share on other sites More sharing options...
bFe Posted August 20, 2014 Report Share Posted August 20, 2014 Seen this? http://www.armaholic.com/page.php?id=21437 Its for A3 but might be compatible with A2? Or, "The command is #monitor x, where x is an interval number in seconds.You need to be logged in as admin for the command to function." Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 20, 2014 Author Report Share Posted August 20, 2014 People refer to the server FPS being displayed in the server log. I am simply asking how you get the FPS to show up in the log. Link to comment Share on other sites More sharing options...
Achmed Posted August 20, 2014 Report Share Posted August 20, 2014 not sure if they still work but these used to work DZE_DiagFpsSlow = true; DZE_DiagFpsFast = false; DZE_DiagVerbose = true; Kerbo and Markokil321 2 Link to comment Share on other sites More sharing options...
Sukkaed Posted August 20, 2014 Report Share Posted August 20, 2014 To bottom of server_functions. if (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastFPS = diag_tickTime; while {true} do { if ((diag_tickTime - _lastFPS) > 600) then { _lastFPS = diag_tickTime; _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; diag_log (_logFPS); }; }; }; }; Gr8 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 20, 2014 Author Report Share Posted August 20, 2014 not sure if they still work but these used to work DZE_DiagFpsSlow = true; DZE_DiagFpsFast = false; DZE_DiagVerbose = true; Ok, I will give these values a try. Thanks! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 20, 2014 Author Report Share Posted August 20, 2014 To bottom of server_functions. if (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastFPS = diag_tickTime; while {true} do { if ((diag_tickTime - _lastFPS) > 600) then { _lastFPS = diag_tickTime; _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; diag_log (_logFPS); }; }; }; }; Thank you. This worked. Link to comment Share on other sites More sharing options...
Gr8 Posted August 24, 2014 Report Share Posted August 24, 2014 To bottom of server_functions. if (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastFPS = diag_tickTime; while {true} do { if ((diag_tickTime - _lastFPS) > 600) then { _lastFPS = diag_tickTime; _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; diag_log (_logFPS); }; }; }; }; thanks Link to comment Share on other sites More sharing options...
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