Havoc302 Posted September 30, 2014 Report Share Posted September 30, 2014 Try something like this: [nil, nil, rSIDECHAT, "This is a global sideChat Message"] call RE; Can someone confirm this is working? I've been asking for an option for the messages to come up as a radio broadcast rather than titletext since before version 2.0 Link to comment Share on other sites More sharing options...
oSoDirty Posted September 30, 2014 Report Share Posted September 30, 2014 I want to implement rare guns that arent in my loot table or traders (thermals/launchers) and I have looked through several pages, so sorry in advance if i have missed something, but when i look in the config i see no guns at all for the crates. I was wondering if i can just add in a line for a crate type like so: crate_items_special = ["weapon_classes_here"..... and change crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets]; to crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets,crate_items_special]; and just add the crate type into the mission files i want to change Link to comment Share on other sites More sharing options...
P0k3r_OF_Sm0t Posted September 30, 2014 Report Share Posted September 30, 2014 I want to implement rare guns that arent in my loot table or traders (thermals/launchers) and I have looked through several pages, so sorry in advance if i have missed something, but when i look in the config i see no guns at all for the crates. I was wondering if i can just add in a line for a crate type like so: crate_items_special = ["weapon_classes_here"..... and change crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets]; to crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets,crate_items_special]; and just add the crate type into the mission files i want to change Yes, that's exactly what I did for adding pre-built items to crates, made a new line in the config.sqf with it like so: crate_items_prebuilt = ["cinder_garage_kit","cinder_wall_kit","cinder_door_kit"]; //Place it with all the other crate loadouts in the config.sqf Then just add crate_items_prebuilt to the mission complete line in the mission file that you want those items to spawn in: if(_complete) then { [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],[2,crate_items_prebuilt],4] call dynamic_crate; }; Link to comment Share on other sites More sharing options...
f3cuk Posted September 30, 2014 Author Report Share Posted September 30, 2014 Instead of having 4 different instances of the same mission, I am attempting to randomly choose the difficulty. Is there a more efficient way other than what I have: _dice_diff = round (random 100); //Determine the Difficulty Level if (_dice_diff > 75) then { _difficulty = "Extreme"; }; if (_dice_diff < 75) then { _difficulty = "Hard"; }; if (_dice_diff < 50) then { _difficulty = "Medium"; }; if (_dice_diff < 25) then { _difficulty = "Easy"; }; Try something like this call { _dice_diff = random 10; if(_dice_diff < 4) exitWith { _difficulty = "Easy"; }; // ~ 40% if(_dice_diff < 7) exitWith { _difficulty = "Medium"; }; // ~ 30% if(_dice_diff < 9) exitWith { _difficulty = "Hard"; }; // ~ 20% _difficulty = "Extreme"; // ~ 10% }; Yes, that's exactly what I did for adding pre-built items to crates, made a new line in the config.sqf with it like so: crate_items_prebuilt = ["cinder_garage_kit","cinder_wall_kit","cinder_door_kit"]; //Place it with all the other crate loadouts in the config.sqf Then just add crate_items_prebuilt to the mission complete line in the mission file that you want those items to spawn in: if(_complete) then { [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],[2,crate_items_prebuilt],4] call dynamic_crate; }; Won't work, you can only specify 1 array per loot type (weapons, tools, items, backpacks). Link to comment Share on other sites More sharing options...
oSoDirty Posted September 30, 2014 Report Share Posted September 30, 2014 Yes, that's exactly what I did for adding pre-built items to crates, made a new line in the config.sqf with it like so: crate_items_prebuilt = ["cinder_garage_kit","cinder_wall_kit","cinder_door_kit"]; //Place it with all the other crate loadouts in the config.sqf Then just add crate_items_prebuilt to the mission complete line in the mission file that you want those items to spawn in: if(_complete) then { [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],[2,crate_items_prebuilt],4] call dynamic_crate; }; Thanks for the confirmation!!! <3 your name Link to comment Share on other sites More sharing options...
oSoDirty Posted September 30, 2014 Report Share Posted September 30, 2014 Won't work, you can only specify 1 array per loot type (weapons, tools, items, backpacks). Do you mean the added array wont work? Or the mixed loot he has in the bottom? Link to comment Share on other sites More sharing options...
P0k3r_OF_Sm0t Posted September 30, 2014 Report Share Posted September 30, 2014 Do you mean the added array wont work? Or the mixed loot he has in the bottom? I could have swore I saw cinder walls in the crate I added this too, but Ill check again when i get home. The other option is to just make a crate for particular missions. Link to comment Share on other sites More sharing options...
jackal40 Posted September 30, 2014 Report Share Posted September 30, 2014 Try something like this: [nil, nil, rSIDECHAT, "This is a global sideChat Message"] call RE; Thanks, I'l give that a shot. First mission did not receive a side chat message of the event. Here's my modified event: if(isServer) then { private ["_complete","_crate_type","_mission","_position","_crate","_baserunover","_dice"]; _dice = round (random 100); _position = [30] call find_position; _mission = [_position,"Medium","Black Hawk Crash","MainHero",true] call mission_init; diag_log format["WAI: [Mission:[Hero-M] Black Hawk Crash]: Starting... %1",_position]; //Sidechat Message [nil, nil, rSIDECHAT, "A Black Hawk carrying supplies has crashed and bandits are securing the site."] call RE; //Setup the crate _crate_type = crates_medium call BIS_fnc_selectRandom; _crate = createVehicle [_crate_type,[(_position select 0),(_position select 1),0],[],0,"CAN_COLLIDE"]; //Base //Crash Models "UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ" _baserunover = createVehicle ["UH60_ARMY_Wreck_DZ",[((_position select 0) + 5), ((_position select 1) + 5), 0],[],10,"FORM"]; _baserunover setVectorUp surfaceNormal position _baserunover; //Troops [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; //Vehicle Patrol if (_dice < 50) then { [[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"Pickup_PK_GUE_DZ","Random","Bandit","Bandit",_mission] call vehicle_patrol; diag_log format["WAI: [Mission:[Hero-M] Black Hawk Crash]: Spawned vehicle patrol"]; }; //Condition _complete = [ [_mission,_crate], // mission number and crate ["crate"], // ["crate"], or ["kill"], or ["assassinate", _unitGroup], [_baserunover], // cleanup objects "A Black Hawk carrying supplies has crashed and bandits are securing the site.", // mission announcement "Survivors have secured the crashed Black Hawk!", // mission success "Survivors did not secure the crashed Black Hawk in time" // mission fail ] call mission_winorfail; diag_log format["WAI: [Mission:[Hero] Black Hawk Crash]: Ended at %1",_position]; if(_complete) then { [_crate,5,5,10,2] call dynamic_crate; }; h_missionrunning = false; }; Here's the log, specifically showing that the mission did spawn a vehicle patrol. 16:10:44 "Res3tting B!S effects..." 16:10:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 16:10:49 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 16:10:49 "HIVE: Starting" 16:10:49 "HIVE: trying to get objects" 16:10:49 "HIVE: found 925 objects" 16:10:49 "HIVE: Commence Object Streaming..." 16:10:50 "WAI: AI Config File Loaded" 16:10:50 "HIVE: got 251 Epoch Objects and 674 Vehicles" 16:10:50 "WAI: AI Monitor Started" 16:10:50 "WAI: Initialising missions" 16:10:56 Server: Network message 5e3 is pending 16:11:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 16:11:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 16:11:08 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 16:11:08 UH1Y_DZE: ObsGun - unknown animation source ObsGun 16:11:17 Cannot create non-ai vehicle BTR90HQ_DZ, 16:12:17 "HIVE: Spawning # of Vehicles: 19" 16:12:17 "HIVE: Spawning # of Debris: 500" 16:12:17 "HIVE: Spawning # of Ammo Boxes: 3" 16:12:17 "HIVE: Spawning # of Veins: 50" 16:12:18 "DEBUG: Too many at [8355.15,5214.26]" 16:12:19 "DEBUG: Too many vehicles at [6345.14,10251.9]" 16:12:20 "Total Number of spawn locations 11" 16:12:20 "EPOCH EVENTS INIT" 16:12:20 "DEBUG: Too many at [4541.47,10710.5]" 16:12:23 "DEBUG: Too many at [10814.2,16102.5]" 16:18:01 "WAI: [Mission:[bandit-E] Huey Crash]: Starting... [4972.53,7629.37,0]" 16:18:01 "WAI: Spawned a group of 3 AI (Hero) at [4972.53,7629.37,0]" 16:20:46 "TIME SYNC: Local Time set to [2014,9,30,10,20]" 16:21:00 "WAI: [Mission:[Hero-M] Black Hawk Crash]: Starting... [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: [Mission:[Hero-M] Black Hawk Crash]: Spawned vehicle patrol" Any other thoughts? Update Text in any chat is no longer showing up in either BEC or Battle Warden. I do not yet know if this is true between players. The text is showing up in game. Update 2 Text is working properly after server reboot. However, the sidechat did not show mission start. Link to comment Share on other sites More sharing options...
jackal40 Posted September 30, 2014 Report Share Posted September 30, 2014 Try something like this call { _dice_diff = random 10; if(_dice_diff < 4) exitWith { _difficulty = "Easy"; }; // ~ 40% if(_dice_diff < 7) exitWith { _difficulty = "Medium"; }; // ~ 30% if(_dice_diff < 9) exitWith { _difficulty = "Hard"; }; // ~ 20% _difficulty = "Extreme"; // ~ 10% }; Won't work, you can only specify 1 array per loot type (weapons, tools, items, backpacks). Will do, thanks! Link to comment Share on other sites More sharing options...
dark stranger Posted October 1, 2014 Report Share Posted October 1, 2014 I have a problem and need some help. I have installed WAI and DZAI. But herewith AI from Wicked missions always killed DZAI if they are in the field of view. I tried to find option to disable in WAI config files but couldn't find. Does it possible to disable WAI attack to other bots, like DZAI? (sorry for my english) Link to comment Share on other sites More sharing options...
SchwEde Posted October 1, 2014 Report Share Posted October 1, 2014 Thanks, I'l give that a shot. First mission did not receive a side chat message of the event. Here's my modified event: if(isServer) then { private ["_complete","_crate_type","_mission","_position","_crate","_baserunover","_dice"]; _dice = round (random 100); _position = [30] call find_position; _mission = [_position,"Medium","Black Hawk Crash","MainHero",true] call mission_init; diag_log format["WAI: [Mission:[Hero-M] Black Hawk Crash]: Starting... %1",_position]; //Sidechat Message [nil, nil, rSIDECHAT, "A Black Hawk carrying supplies has crashed and bandits are securing the site."] call RE; //Setup the crate _crate_type = crates_medium call BIS_fnc_selectRandom; _crate = createVehicle [_crate_type,[(_position select 0),(_position select 1),0],[],0,"CAN_COLLIDE"]; //Base //Crash Models "UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ" _baserunover = createVehicle ["UH60_ARMY_Wreck_DZ",[((_position select 0) + 5), ((_position select 1) + 5), 0],[],10,"FORM"]; _baserunover setVectorUp surfaceNormal position _baserunover; //Troops [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],4,"Medium",0,3,"Random","Bandit","Random","Bandit",_mission] call spawn_group; //Vehicle Patrol if (_dice < 50) then { [[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"Pickup_PK_GUE_DZ","Random","Bandit","Bandit",_mission] call vehicle_patrol; diag_log format["WAI: [Mission:[Hero-M] Black Hawk Crash]: Spawned vehicle patrol"]; }; //Condition _complete = [ [_mission,_crate], // mission number and crate ["crate"], // ["crate"], or ["kill"], or ["assassinate", _unitGroup], [_baserunover], // cleanup objects "A Black Hawk carrying supplies has crashed and bandits are securing the site.", // mission announcement "Survivors have secured the crashed Black Hawk!", // mission success "Survivors did not secure the crashed Black Hawk in time" // mission fail ] call mission_winorfail; diag_log format["WAI: [Mission:[Hero] Black Hawk Crash]: Ended at %1",_position]; if(_complete) then { [_crate,5,5,10,2] call dynamic_crate; }; h_missionrunning = false; }; Here's the log, specifically showing that the mission did spawn a vehicle patrol. 16:10:44 "Res3tting B!S effects..." 16:10:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 16:10:49 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 16:10:49 "HIVE: Starting" 16:10:49 "HIVE: trying to get objects" 16:10:49 "HIVE: found 925 objects" 16:10:49 "HIVE: Commence Object Streaming..." 16:10:50 "WAI: AI Config File Loaded" 16:10:50 "HIVE: got 251 Epoch Objects and 674 Vehicles" 16:10:50 "WAI: AI Monitor Started" 16:10:50 "WAI: Initialising missions" 16:10:56 Server: Network message 5e3 is pending 16:11:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 16:11:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 16:11:08 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 16:11:08 UH1Y_DZE: ObsGun - unknown animation source ObsGun 16:11:17 Cannot create non-ai vehicle BTR90HQ_DZ, 16:12:17 "HIVE: Spawning # of Vehicles: 19" 16:12:17 "HIVE: Spawning # of Debris: 500" 16:12:17 "HIVE: Spawning # of Ammo Boxes: 3" 16:12:17 "HIVE: Spawning # of Veins: 50" 16:12:18 "DEBUG: Too many at [8355.15,5214.26]" 16:12:19 "DEBUG: Too many vehicles at [6345.14,10251.9]" 16:12:20 "Total Number of spawn locations 11" 16:12:20 "EPOCH EVENTS INIT" 16:12:20 "DEBUG: Too many at [4541.47,10710.5]" 16:12:23 "DEBUG: Too many at [10814.2,16102.5]" 16:18:01 "WAI: [Mission:[bandit-E] Huey Crash]: Starting... [4972.53,7629.37,0]" 16:18:01 "WAI: Spawned a group of 3 AI (Hero) at [4972.53,7629.37,0]" 16:20:46 "TIME SYNC: Local Time set to [2014,9,30,10,20]" 16:21:00 "WAI: [Mission:[Hero-M] Black Hawk Crash]: Starting... [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: Spawned a group of 4 AI (Bandit) at [7047.65,10762.1,0]" 16:21:01 "WAI: [Mission:[Hero-M] Black Hawk Crash]: Spawned vehicle patrol" Any other thoughts? Update Text in any chat is no longer showing up in either BEC or Battle Warden. I do not yet know if this is true between players. The text is showing up in game. Update 2 Text is working properly after server reboot. However, the sidechat did not show mission start. Tried it on different ways without any result. On SP no problem, but i couldnt find a way to get this done yet. Will tell you as soon as i get something Link to comment Share on other sites More sharing options...
P0k3r_OF_Sm0t Posted October 1, 2014 Report Share Posted October 1, 2014 Do you mean the added array wont work? Or the mixed loot he has in the bottom? Yeah, my mistake, I forgot I added cinder walls to crate_items_buildables. Basically it can't be like this: [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],[2,crate_items_prebuilt],4] It has to be one or the other for the "crate_items" so it would have to be either: [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] or [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[2,crate_items_prebuilt],4] Link to comment Share on other sites More sharing options...
jackal40 Posted October 1, 2014 Report Share Posted October 1, 2014 Tried it on different ways without any result. On SP no problem, but i couldnt find a way to get this done yet. Will tell you as soon as i get something That would be great, I just couldn't get it working. Hope you find something that works! Link to comment Share on other sites More sharing options...
oSoDirty Posted October 1, 2014 Report Share Posted October 1, 2014 Yeah, my mistake, I forgot I added cinder walls to crate_items_buildables. Basically it can't be like this: [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],[2,crate_items_prebuilt],4] It has to be one or the other for the "crate_items" so it would have to be either: [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] or [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[2,crate_items_prebuilt],4] Thanks. I added some prebuilt items to my buildable array right away lol, i just wanted the weapon cache's to have a chance at thermals/chey-tac. I added it in but that particular mission hasnt spawned while im online yet. So hopefully all is well. Link to comment Share on other sites More sharing options...
nel90 Posted October 2, 2014 Report Share Posted October 2, 2014 hey guys i was wondering if anyone knows how to get ai`s engaging any type of armored /cars/helis with 50 cause my ZSU t34 donot get engaged by ai`s untill the driver turns-up from inside the tanks to outside then they engage and destroy my tanks in 90 secondes witch is what i want if u stay in the tank they will never engage and since ive got all kind of vehicules in my server id like them to be free to engage all Thanks in advance Nel Link to comment Share on other sites More sharing options...
Monegaskeren Posted October 2, 2014 Report Share Posted October 2, 2014 Hi I am running wicked ai 2.1.4 on my napf server and I really like it! The difficulty is awesome and there is alot of cool features! I was wondering how to change the text on the map marker? I have looked through many of the files but since i am a rookie at this I have not managed to find a solution. Regards Monegaskeren Link to comment Share on other sites More sharing options...
SchwEde Posted October 2, 2014 Report Share Posted October 2, 2014 That would be great, I just couldn't get it working. Hope you find something that works! ok got this working with systemChat. Side and globalChat just wont work =/ Hope systemchat is enough. Will release how to as soon as i'm back home :) Link to comment Share on other sites More sharing options...
jackal40 Posted October 2, 2014 Report Share Posted October 2, 2014 ok got this working with systemChat. Side and globalChat just wont work =/ Hope systemchat is enough. Will release how to as soon as i'm back home :) I'm not familiar with systemChat, but looking forward to seeing your solution. Link to comment Share on other sites More sharing options...
OM3GA Posted October 2, 2014 Report Share Posted October 2, 2014 Hi, I just can't find the solution to my problem. My RPT file gives me this error: (Actually spamming my RPT) if((_currTime - _h_startTime >= _h_missionTime) && (!h_missionrunning)) > 17:06:06 Error position: <_h_missionTime) && (!h_missionrunning)) > 17:06:06 Error Undefined variable in expression: _h_missiontime 17:06:06 File z\addons\dayz_server\WAI\missions\init.sqf, line 71 17:06:07 Error in expression <); }; if((_currTime - _h_startTime >= _h_missionTime) && (!h_missionrunning)) > 17:06:07 Error position: <_h_missionTime) && (!h_missionrunning)) > 17:06:07 Error Undefined variable in expression: _h_missiontime 17:06:07 File z\addons\dayz_server\WAI\missions\init.sqf, line 71 17:06:08 Error in expression <); }; All WAI files are stock standard Link to comment Share on other sites More sharing options...
Sensei 7 Posted October 2, 2014 Report Share Posted October 2, 2014 Hello everyone. For the last few days I've been trying to add Overpoch items to this Mission system. And I'm unable to make the AI or Crates spawn in with any of them. I really like this mission system its almost perfect for my server I just would like to add a bunch of weapons to the spawn list. I've looked around and I'm unable to find any other helpful post. but I have seen this on many servers and there all the same just new weapons added. Would someone be able to help me please? Just incase this question comes up. I'm Looking to add All ACR's, HK417's, HK416's, Some Snipers so on and so on. Server is on Napf Thanks to anyone who replies and helps. Link to comment Share on other sites More sharing options...
Externized Posted October 2, 2014 Report Share Posted October 2, 2014 Hello everyone. For the last few days I've been trying to add Overpoch items to this Mission system. And I'm unable to make the AI or Crates spawn in with any of them. I really like this mission system its almost perfect for my server I just would like to add a bunch of weapons to the spawn list. I've looked around and I'm unable to find any other helpful post. but I have seen this on many servers and there all the same just new weapons added. Would someone be able to help me please? Just incase this question comes up. I'm Looking to add All ACR's, HK417's, HK416's, Some Snipers so on and so on. Server is on Napf Thanks to anyone who replies and helps. I'll send u my files.. Pm me or come to my teamspeak. :) Link to comment Share on other sites More sharing options...
OM3GA Posted October 2, 2014 Report Share Posted October 2, 2014 I'll send u my files.. Pm me or come to my teamspeak. :) Don't be like that, the worst thing you can do on a forum is to give the answer without giving the answer Link to comment Share on other sites More sharing options...
Externized Posted October 2, 2014 Report Share Posted October 2, 2014 Don't be like that, the worst thing you can do on a forum is to give the answer without giving the answer Yes, ill post the pastebins later ^^ Link to comment Share on other sites More sharing options...
SchwEde Posted October 2, 2014 Report Share Posted October 2, 2014 Make announcement via systemChat: publicEH.sqf In the if (!isDedicated) then { Part Add "customRemoteMessage" addPublicVariableEventHandler {(_this select 1) call fnc_remote_message;}; compiles.sqf add the bottom add: fnc_remote_message = { private ["_message"]; _message = _this select 0; systemChat _message; }; In your mission_winorfail.sqf replace all: [nil,nil,rTitleText,_msgstart,"PLAIN",10] call RE; with customRemoteMessage = [_msgstart]; publicVariable "customRemoteMessage"; -------- [nil,nil,rTitleText,_msgwin,"PLAIN",10] call RE; with customRemoteMessage = [_msgwin]; publicVariable "customRemoteMessage"; -------- [nil,nil,rTitleText,_msglose,"PLAIN",10] call RE; with customRemoteMessage = [_msglose]; publicVariable "customRemoteMessage"; Should be done and you have now systemChat announcements ;) Credits goes to Maca134 Link to comment Share on other sites More sharing options...
Externized Posted October 2, 2014 Report Share Posted October 2, 2014 Link to the weapons - http://pastebin.com/9DiXPi2G :D Link to comment Share on other sites More sharing options...
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