Jossy Posted August 28, 2014 Report Share Posted August 28, 2014 (edited) zzz Edited August 28, 2014 by Jossy Link to comment Share on other sites More sharing options...
Jossy Posted August 28, 2014 Report Share Posted August 28, 2014 I know I have probably asked this before.... but where do I add in AI RPG's ? I want AI to have RPG's I think we'll need to add this as a toggle option because only 1 AI per group should have one really, and it should be a secondary weapon so I don't think it's going to work too well with the existing setup Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 The first mission cleanup seemed to kick everyone off the server Link to comment Share on other sites More sharing options...
Jossy Posted August 28, 2014 Report Share Posted August 28, 2014 The first mission cleanup seemed to kick everyone off the server dag namnit, anything in the RPT? Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 ===================================================================== == D:\DayZ01\arma2oaserver.exe == "arma2oaserver.exe" -port=2555 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/07/25 05:31:05 Current time: 2014/08/28 09:06:35 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:34 Server error: Player without identity Bender (id 978903933) 9:08:35 Server error: Player without identity Bender (id 978903933) 9:08:35 Server error: Player without identity Bender (id 978903933) 9:09:37 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 9:09:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 9:09:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 9:09:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 9:09:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 9:09:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 9:09:46 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 9:09:46 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 9:09:47 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 9:09:47 "DayZ Epoch: MPframework inited" 9:09:47 Error in expression <qf" disableSerialization; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Ba> 9:09:47 Error position: <set [count AllPlayers, "Bandit1_DZ", "Ba> 9:09:47 Error 67 elements provided, 2 expected 9:09:47 File mpmissions\DayZ_Epoch_11.Chernarus\custom\variables.sqf, line 5 9:09:47 "infiSTAR.de - Waiting for bis_fnc_init..." 9:09:47 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 9:09:47 Warning Message: Script low_admins.sqf not found 9:09:47 Warning Message: Script normal_admins.sqf not found 9:09:47 Warning Message: Script super_admins.sqf not found 9:09:47 Warning Message: Script blacklist.sqf not found 9:09:47 "infiSTAR.de - iproductVersion: 05082014IAHAT333A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 9:09:47 "infiSTAR.de - _fnc_RandomGen: { _arr = ["o","s","3","U","E","8","Y","g","O","y","P","R","v","u","d","7","t","b","H","3","t","a","e","s","5","i","p","D","2","f"]; _gen = "P"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 9:09:47 "infiSTAR.de - _randvar1: P2ybY5Ro" 9:09:47 "infiSTAR.de - _randvar2: PEasg3se" 9:09:47 "infiSTAR.de - _randvar3: Poo5bEUb" 9:09:47 "infiSTAR.de - _randvar4: PaRe3tsv" 9:09:47 "infiSTAR.de - _randvar5: PP8PR3ya" 9:09:47 "infiSTAR.de - _randvar6: P83seiiR" 9:09:47 "infiSTAR.de - _randvar13: PttRes7i" 9:09:47 "infiSTAR.de - _randvar19: Ptye7Ypu" 9:09:47 "infiSTAR.de - _randvar26: PigRu2fy" 9:09:47 "infiSTAR.de - _randvar27: PvpgOasg" 9:09:47 "infiSTAR.de - _randvar27a: PtUfsHe2" 9:09:47 "infiSTAR.de - _randvar28: PdOf3E7v" 9:09:47 "infiSTAR.de - infiSTAR_DLL_PATH: " 9:09:48 "infiSTAR.de - AntiHack LOADED!" 9:09:48 "infiSTAR.de - CREATING AdminMenu" 9:09:48 "infiSTAR.de - ADDING PublicVariableEventHandlers" 9:09:48 "infiSTAR.de - AntiHack FULLY LOADED" 9:09:48 Warning Message: Script z\addons\dayz_server\EMS\misc\fnc_hTime.sqf not found 9:09:49 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 9:09:49 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 9:10:02 BIKE: loading version 2.5.1 ... 9:10:02 BIKE: adding bike to safe vehicle list... 9:10:03 "WAI: AI Config File Loaded" 9:10:03 "HIVE: Starting" 9:10:03 "HIVE: trying to get objects" 9:10:03 "HIVE: found 1416 objects" 9:10:03 "HIVE: Commence Object Streaming..." 9:10:04 "HIVE: got 569 Epoch Objects and 847 Vehicles" 9:10:05 "WAI: AI Monitor Started" 9:10:05 "WAI: Initialising missions" 9:10:06 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 9:10:06 UH1Y_DZE: ObsGun - unknown animation source ObsGun 9:10:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 9:10:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 9:10:08 "HIVE: Spawning # of Vehicles: 2" 9:10:08 "HIVE: Spawning # of Debris: 50" 9:10:08 "HIVE: Spawning # of Ammo Boxes: 3" 9:10:08 "HIVE: Spawning # of Veins: 50" 9:10:08 "Total Number of spawn locations 5" 9:10:08 "PUBLISH: Attempt 2f8590c0# 1056609: lada.p3d" 9:10:08 "HIVE: WRITE: "CHILD:308:11:Lada1_TK_CIV_EP1:0:0:[145,[4485.75,10567,0]]:[]:[["motor",0.640323],["sklo predni P",0.222208],["sklo predni L",0.0305309],["karoserie",0.430096],["palivo",0.847654],["wheel_1_1_steering",0.241632],["wheel_2_1_steering",0.125256],["wheel_1_4_steering",0.390321],["wheel_2_4_steering",0.673587],["wheel_1_3_steering",0.969983],["wheel_2_3_steering",0.906561],["wheel_1_2_steering",0.147488],["wheel_2_2_steering",0.90674],["glass1",0.333832],["glass2",0.652884],["glass3",0.215657],["glass4",0.363924]]:0.242678:448581056700145:"" 9:10:11 "infiSTAR.de - Player-Log: Bender(76561198013464813) - 0h 00min | ******ADMIN******" 9:10:14 "DEBUG VEIN: Too many objects at [3785.06,10075.2]" 9:10:15 "EPOCH EVENTS INIT" 9:10:46 "infiSTAR.de PlayerConnected: _uid: 76561198013464813 _name: Bender" 9:10:46 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__" 9:10:47 "HIVE: WRITE: "CHILD:388:448581056700145:"" 9:10:47 "CUSTOM: Selected "2457"" 9:10:47 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "448581056700145"" 9:10:49 "TIME SYNC: Local Time set to [2013,8,3,10,10]" 9:11:01 "infiSTAR.de AdminReq: [1234,B 1-1-B:1 (Bender) REMOTE,"76561198013464813"]" 9:11:01 "infiSTAR.de AdminReqProceed: B 1-1-B:1 (Bender) REMOTE" 9:11:01 "infiSTAR.de ******ADMIN-LOGIN******: Bender(76561198013464813)" 9:11:02 "infiSTAR.de Log: Bender(76561198013464813) - Left SafeZone @044049" 9:12:51 "infiSTAR.de AdminReq: [-2,B 1-1-B:1 (Bender) REMOTE,32da50c0# 1056607: c130j.p3d]" 9:12:51 "infiSTAR.de AdminReqProceed: B 1-1-B:1 (Bender) REMOTE" 9:12:51 "DELETE: 76561198013464813 Deleted by ID: 2456" 9:12:51 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Bender) REMOTE,"Bender (76561198013464813) deleted C130J_US_EP1_DZ @044049 - characterID any - objectID: 2456 - objectUID: 0"]" 9:13:16 "infiSTAR.de AdminReq: [24,B 1-1-B:1 (Bender) REMOTE,"Bender","FR_Corpsman"]" 9:13:16 "infiSTAR.de AdminReqProceed: B 1-1-B:1 (Bender) REMOTE" 9:13:16 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Bender) REMOTE,"Bender AdminSkinChange Bender to FR_Corpsman"]" 9:13:19 "ERROR: Cannot Sync Character Bender as no characterID" 9:13:37 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender TP infront of you ON"]" 9:13:40 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender PlayerMarkers Activated"]" 9:13:41 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender (unlocked) VEHICLEMarkers Activated"]" 9:13:41 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender (locked) VEHICLEMarkers Activated"]" 9:13:42 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender DEADMarker Activated"]" 9:13:44 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender GroupIcons Activated"]" 9:13:45 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Vehboost On"]" 9:13:46 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender adminammo_recoil ON"]" 9:13:47 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender FastFire ON"]" 9:13:47 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Terrain Low"]" 9:13:48 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender G_o_d ON"]" 9:13:48 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender G_o_d OFF"]" 9:13:49 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender - No OverBurdened - ON"]" 9:13:50 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender - 1 Step Building - ON"]" 9:13:50 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender - No PlotPole - ON"]" 9:13:51 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender No Zed Aggro - On"]" 9:13:55 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Bender) REMOTE,[12891.5,3733.73,0]]" 9:13:55 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:13:55 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Teleport to [12891.5,3733.73,0](@128116)"]" 9:14:07 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 9:15:07 "RUNNING EVENT: supply_drop on [2014,8,28,10,15]" 9:16:05 "Loop complete, valid position [10529.8,8294.82] in 0 attempts." 9:16:05 "WAI: [Mission:[bandit] Armed Vehicle]: Starting... [10529.8,8294.82]" 9:16:05 "WAI: Spawned a group of 5 AI (Hero) at [10529.8,8294.82,0]" 9:16:06 "WAI: Spawned a group of 5 AI (Hero) at [10529.8,8294.82,0]" 9:16:06 "WAI: Spawned a group of 5 AI (Hero) at [10529.8,8294.82,0]" 9:16:06 "WAI: Spawned a group of 5 AI (Hero) at [10529.8,8294.82,0]" 9:16:06 "WAI: Spawned in 1 DSHKM_Ins" 9:16:44 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Bender) REMOTE,[10396.8,8949.75,0]]" 9:16:44 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:16:44 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Teleport to [10396.8,8949.75,0](@103064)"]" 9:17:11 "infiSTAR.de PlayerConnected: _uid: 76561198130304944 _name: General Stukov" 9:17:11 "infiSTAR.de - Player-Log: General Stukov(76561198130304944) - 0h 10min" 9:17:17 SetFace error: class CfgFaces.GravesHead_EP1.Zombie1 not found 9:17:17 Error: Error during SetFace - class CfgFaces.GravesHead_EP1.Zombie1 not found 9:17:33 "infiSTAR.de Log: General Stukov(76561198130304944) - Left SafeZone @017102" 9:17:46 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Spectating General Stukov"]" 9:18:01 "infiSTAR.de Log: DOOR UNLOCK ATTEMPT: ID:2026 UID:0 BY General Stukov(76561198130304944) @017102 Code Entered: 070 | Correct Code: 144" 9:18:02 "infiSTAR.de Log: DOOR UNLOCK ATTEMPT: ID:2026 UID:0 BY General Stukov(76561198130304944) @017102 Code Entered: 000 | Correct Code: 144" 9:18:08 "infiSTAR.de Log: DOOR UNLOCKED: ID:2026 UID:0 BY General Stukov(76561198130304944) @017102 Code Entered: 144" 9:18:24 "infiSTAR.de Log: DOOR UNLOCKED: ID:2033 UID:0 BY General Stukov(76561198130304944) @017102 Code Entered: 154" 9:19:07 "TIME SYNC: Local Time set to [2013,8,3,10,19]" 9:19:57 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Spectating General Stukov"]" 9:20:09 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"General Stukov Moved to Bender"]" 9:20:10 "infiSTAR.de Log: General Stukov (76561198130304944) | Admin Teleport: 017102 to 104064 (9508m) | Graves_Light_DZ | [1710.61,5100.1,0.0908966] to [10417.2,8920.39,0.00141907]" 9:21:05 "infiSTAR.de AdminReq: [25,B 1-1-C:1 (Bender) REMOTE,"Bender"]" 9:21:05 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:21:05 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender AdminGiveAmmo Bender"]" 9:21:05 "infiSTAR.de AdminReq: [25,B 1-1-C:1 (Bender) REMOTE,"Bender"]" 9:21:05 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:21:05 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender AdminGiveAmmo Bender"]" 9:21:05 "infiSTAR.de AdminReq: [25,B 1-1-C:1 (Bender) REMOTE,"Bender"]" 9:21:05 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:21:05 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender AdminGiveAmmo Bender"]" 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:22:31 Error: Bone leftshoulder doesn't exist in some skeleton 9:22:31 Error: Bone rightshoulder doesn't exist in some skeleton 9:23:15 "infiSTAR.de AdminReq: [5,B 1-1-C:1 (Bender) REMOTE,B 1-1-E:1 (General Stukov) REMOTE]" 9:23:15 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:23:15 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender AdminHeal General Stukov"]" 9:24:07 "TIME SYNC: Local Time set to [2013,8,3,10,24]" 9:25:07 "PDEATH: Player Died 76561198013464813" 9:25:17 "WAI: Invalid Position (Marker:MainBandit)" 9:25:17 "ERROR: server_playerSync: Cannot Sync Player Bender [633]. Position in debug! [-7240.13,19539,0.314636]" 9:25:17 "ERROR: server_playerSync: Cannot Sync Player Bender [633]. Position in debug! [-7240.13,19539,0.314636]" 9:25:18 "get: STRING (76561198013464813), sent: STRING (76561198013464813)" 9:25:18 "DISCONNECT: Bender (76561198013464813) Object: B 1-1-C:1 (Bender) REMOTE, _characterID: 633 at loc [-7240.13,19539,0.314667]" 9:25:18 "ERROR: server_playerSync: Cannot Sync Player Bender [633]. Position in debug! [-7240.13,19539,0.314667]" 9:25:18 Warning: Cleanup player - person 3:80 not found 9:25:24 "infiSTAR.de Log: SERVER ALERT! (Remote Execution found - Ending Mission! #3) | " 9:25:24 Error in expression <= NEWBARRAY select _i; if (time - _time < 300) then { _uid = > 9:25:24 Error position: <_time < 300) then { _uid = > 9:25:24 Error Undefined variable in expression: _time 9:25:24 "nil player object attempting PV, :["","__SERVER__"]" 9:25:24 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["","__SERVER__"]" 9:25:24 "get: STRING (76561198130304944), sent: STRING (76561198130304944)" 9:25:24 "DISCONNECT: General Stukov (76561198130304944) Object: B 1-1-E:1 (General Stukov) REMOTE, _characterID: 652 at loc [10550.7,8540.53,0.00131226]" 9:25:24 "Loop complete, valid position [1886.89,5457.11] in 44 attempts." 9:25:24 "WAI: [Mission:[Hero] Mayors Mansion]: Starting... [1886.89,5457.11]" 9:25:24 "WAI: Spawned a group of 4 AI (Bandit) at [1886.89,5457.11,0]" 9:25:24 "WAI: Spawned a group of 4 AI (Bandit) at [1886.89,5457.11,0]" 9:25:24 "WAI: Spawned a group of 4 AI (Bandit) at [1886.89,5457.11,0]" 9:25:25 "WAI: Spawned a group of 4 AI (Bandit) at [1886.89,5457.11,0]" 9:25:25 "WAI: Spawned a group of 1 AI (Bandit) at [1896.89,5447.11,4.1]" 9:25:25 "WAI: Spawned in 2 M2StaticMG" 9:25:28 Error in expression <y call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS")> 9:25:28 Error position: <_result select 0; if(_outcome == "PASS")> 9:25:28 Error Undefined variable in expression: _result 9:25:28 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39 9:25:30 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 9:25:38 Error in expression <y call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS")> 9:25:38 Error position: <_result select 0; if(_outcome == "PASS")> 9:25:38 Error Undefined variable in expression: _result 9:25:38 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39 9:25:48 Error in expression <y call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS")> 9:25:48 Error position: <_result select 0; if(_outcome == "PASS")> 9:25:48 Error Undefined variable in expression: _result 9:25:48 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39 9:25:58 Error in expression <y call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS")> 9:25:58 Error position: <_result select 0; if(_outcome == "PASS")> 9:25:58 Error Undefined variable in expression: _result 9:25:58 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39 9:26:08 Error in expression <y call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS")> 9:26:08 Error position: <_result select 0; if(_outcome == "PASS")> 9:26:08 Error Undefined variable in expression: _result 9:26:08 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39 9:26:14 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 9:26:14 "DayZ Epoch: MPframework inited" 9:26:15 Error in expression <qf" disableSerialization; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Ba> 9:26:15 Error position: <set [count AllPlayers, "Bandit1_DZ", "Ba> 9:26:15 Error 67 elements provided, 2 expected 9:26:15 File mpmissions\DayZ_Epoch_11.Chernarus\custom\variables.sqf, line 5 9:26:15 "infiSTAR.de - Waiting for bis_fnc_init..." 9:26:15 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 9:26:15 Warning Message: Script low_admins.sqf not found 9:26:15 Warning Message: Script normal_admins.sqf not found 9:26:15 Warning Message: Script super_admins.sqf not found 9:26:15 Warning Message: Script blacklist.sqf not found 9:26:15 "infiSTAR.de - iproductVersion: 05082014IAHAT333A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 9:26:15 "infiSTAR.de - _fnc_RandomGen: { _arr = ["o","s","3","U","E","8","Y","g","O","y","P","R","v","u","d","7","t","b","H","3","t","a","e","s","5","i","p","D","2","f"]; _gen = "P"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 9:26:15 "infiSTAR.de - _randvar1: PY3tsY3b" 9:26:15 "infiSTAR.de - _randvar2: P2Hegu5D" 9:26:15 "infiSTAR.de - _randvar3: Py8uOfvu" 9:26:15 "infiSTAR.de - _randvar4: Pbb7edO2" 9:26:15 "infiSTAR.de - _randvar5: Ptt3DeUo" 9:26:15 "infiSTAR.de - _randvar6: PPs5b2by" 9:26:15 "infiSTAR.de - _randvar13: PiHDEHH7" 9:26:15 "infiSTAR.de - _randvar19: P2io2y3g" 9:26:15 "infiSTAR.de - _randvar26: P75Rg3D7" 9:26:15 "infiSTAR.de - _randvar27: PO3b3ttR" 9:26:15 "infiSTAR.de - _randvar27a: Pas7sRO3" 9:26:15 "infiSTAR.de - _randvar28: Pttosep3" 9:26:15 "infiSTAR.de - infiSTAR_DLL_PATH: " 9:26:15 "infiSTAR.de - AntiHack LOADED!" 9:26:15 "infiSTAR.de - CREATING AdminMenu" 9:26:15 "infiSTAR.de - ADDING PublicVariableEventHandlers" 9:26:15 "infiSTAR.de - AntiHack FULLY LOADED" 9:26:15 Warning Message: Script z\addons\dayz_server\EMS\misc\fnc_hTime.sqf not found 9:26:15 BIKE: loading version 2.5.1 ... 9:26:15 BIKE: adding bike to safe vehicle list... 9:26:16 "WAI: AI Config File Loaded" 9:26:16 "HIVE: Starting" 9:26:16 "HIVE: trying to get objects" 9:26:16 "HIVE: attempt to kill.. HiveExt response:["PASS"]" 9:26:16 "HIVE: trying to get objects" 9:26:16 "HIVE: found 1416 objects" 9:26:16 "HIVE: Commence Object Streaming..." 9:26:16 "HIVE: got 569 Epoch Objects and 847 Vehicles" 9:26:17 "infiSTAR.de PlayerConnected: _uid: 76561198013464813 _name: Bender" 9:26:17 "infiSTAR.de - Player-Log: Bender(76561198013464813) - 0h 19min | ******ADMIN******" 9:26:17 "HIVE: Spawning # of Vehicles: 2" 9:26:17 "HIVE: Spawning # of Debris: 50" 9:26:17 "HIVE: Spawning # of Ammo Boxes: 3" 9:26:17 "HIVE: Spawning # of Veins: 50" 9:26:17 "Total Number of spawn locations 5" 9:26:17 "WAI: AI Monitor Started" 9:26:17 "WAI: Initialising missions" 9:26:17 "PUBLISH: Attempt 30cbe080# 1056612: mtvr.p3d" 9:26:17 "HIVE: WRITE: "CHILD:308:11:MTVR_DES_EP1:0:0:[24,[9442.17,5886,0.0585632]]:[]:[["wheel_1_1_steering",0.458634],["wheel_1_2_steering",0.549624],["wheel_1_3_steering",0.180932],["wheel_2_1_steering",0.074502],["wheel_2_2_steering",0.667117],["wheel_2_3_steering",0.807672],["palivo",0.46157],["wheel_1_4_steering",0.495534],["wheel_2_4_steering",0.733573],["motor",0.609428],["sklo predni P",0.600884],["sklo predni L",0.242163],["karoserie",0.189],["glass1",0.397576],["glass2",0.671953],["glass3",0.595739],["glass4",0.483856]]:0.542588:9442258860124:"" 9:26:17 "PUBLISH: Attempt 33bbb040# 1056614: v3s_refuel.p3d" 9:26:17 "HIVE: WRITE: "CHILD:308:11:V3S_Refuel_TK_GUE_EP1_DZ:0:0:[117,[2723.82,9849.31,0.0493164]]:[]:[["wheel_1_1_steering",0.530809],["wheel_1_2_steering",0.0286718],["wheel_1_3_steering",0.563985],["wheel_2_1_steering",0.415189],["wheel_2_2_steering",0.655734],["wheel_2_3_steering",0.0275589],["wheel_1_4_steering",0.201024],["wheel_2_4_steering",0.417269],["motor",0.424708],["sklo predni P",0.799573],["sklo predni L",0.763538],["karoserie",0.273223],["palivo",0.0461258],["glass1",0.34414],["glass2",0.566302],["glass3",0.283025],["glass4",0.448071]]:0.845008:27238984930117:"" 9:26:18 "infiSTAR.de PlayerConnected: _uid: 76561198130304944 _name: General Stukov" 9:26:18 "infiSTAR.de - Player-Log: General Stukov(76561198130304944) - 0h 19min" 9:26:18 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__" 9:26:18 "EPOCH EVENTS INIT" 9:26:19 "HIVE: WRITE: "CHILD:388:27238984930117:"" 9:26:19 "CUSTOM: Selected "2459"" 9:26:19 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "27238984930117"" 9:26:19 "DEBUG VEIN: on road [2835.93,8269.53]" 9:26:20 "HIVE: WRITE: "CHILD:388:9442258860124:"" 9:26:20 "CUSTOM: Selected "2458"" 9:26:20 "PUBLISH: Created MTVR_DES_EP1 with ID "9442258860124"" 9:26:20 "TIME SYNC: Local Time set to [2013,8,3,10,26]" 9:26:23 "infiSTAR.de Log: General Stukov(76561198130304944) - Left SafeZone @105068" 9:26:43 "infiSTAR.de AdminReq: [1234,B 1-1-C:1 (Bender) REMOTE,"76561198013464813"]" 9:26:43 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:26:43 "infiSTAR.de ******ADMIN-LOGIN******: Bender(76561198013464813)" 9:26:43 "infiSTAR.de Log: Bender(76561198013464813) - Left SafeZone @016125" 9:26:54 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender G_o_d ON"]" 9:26:57 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Moving to General Stukov"]" 9:28:22 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender TP infront of you ON"]" 9:28:36 "get: STRING (76561198013464813), sent: STRING (76561198013464813)" 9:28:36 "DISCONNECT: Bender (76561198013464813) Object: B 1-1-C:1 (Bender) REMOTE, _characterID: 690 at loc [10536.3,8431.09,0.00131226]" 9:28:36 Client: Remote object 3:87 not found 9:29:22 "infiSTAR.de PlayerConnected: _uid: 76561198013464813 _name: Bender" 9:29:25 Server: Object 3:106 not found (message 94) 9:29:26 "infiSTAR.de AdminReq: [1234,B 1-1-C:1 (Bender) REMOTE,"76561198013464813"]" 9:29:26 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:29:26 "infiSTAR.de ******ADMIN-LOGIN******: Bender(76561198013464813)" 9:29:28 "infiSTAR.de Log: Bender(76561198013464813) - Left SafeZone @105069" 9:29:38 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 9:29:55 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender TP infront of you ON"]" 9:30:08 "RUNNING EVENT: crash_spawner on [2014,8,28,10,30]" 9:30:22 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender PlayerMarkers Activated"]" 9:30:23 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender (unlocked) VEHICLEMarkers Activated"]" 9:30:23 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender (locked) VEHICLEMarkers Activated"]" 9:30:24 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender DEADMarker Activated"]" 9:30:24 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender WRECK Activated"]" 9:30:27 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Spectating General Stukov"]" 9:30:28 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Moving to General Stukov"]" 9:30:52 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Bender) REMOTE,[12940.1,3767.46,0]]" 9:30:52 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:30:52 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender Teleport to [12940.1,3767.46,0](@129115)"]" 9:30:59 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"General Stukov Moved to Bender"]" 9:30:59 "infiSTAR.de Log: General Stukov (76561198130304944) | Admin Teleport: 105068 to 129116 (5350m) | Sniper1_DZ | [10542.8,8532.19,0.001297] to [12951,3759.44,0.00143385]" 9:31:33 "infiSTAR.de AdminReq: [5,B 1-1-C:1 (Bender) REMOTE,B 1-1-B:1 (General Stukov) REMOTE]" 9:31:33 "infiSTAR.de AdminReqProceed: B 1-1-C:1 (Bender) REMOTE" 9:31:33 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"Bender AdminHeal General Stukov"]" 9:32:10 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 9:32:17 "infiSTAR.de PVAH_WriteLog: [b 1-1-C:1 (Bender) REMOTE,"General Stukov Moved to Bender"]" 9:32:17 "infiSTAR.de Log: General Stukov (76561198130304944) | Admin Teleport: 130116 to 136124 (1068m) | Sniper1_DZ | [13033,3746.8,0.00112271] to [13687.3,2903.78,0.00149155]" Link to comment Share on other sites More sharing options...
PeterBeer Posted August 28, 2014 Report Share Posted August 28, 2014 I think you should make it so the dynamic box is optional :/ please make it optional :P Link to comment Share on other sites More sharing options...
Jossy Posted August 28, 2014 Report Share Posted August 28, 2014 https://github.com/f3cuk/WICKED-AI/blob/Testbranch/WAI/compile/find_position.sqf#L23 comment out that line for me and let us know the results and spoiler uses ['s I think :P Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 Something not right with the Hero Mission. (H) Medical Supply. Hero units not attacking me as a bandit, or my friend as a Hero. We both could run up to the supply crate and loot. Noone shooting. Did you guys add in the thing where whether you are hero or bandit, if you get within so many meters you get shot at so you cant just loot the crates? Link to comment Share on other sites More sharing options...
fr1nk Posted August 28, 2014 Report Share Posted August 28, 2014 Something not right with the Hero Mission. (H) Medical Supply. Hero units not attacking me as a bandit, or my friend as a Hero. We both could run up to the supply crate and loot. Noone shooting. Did you guys add in the thing where whether you are hero or bandit, if you get within so many meters you get shot at so you cant just loot the crates? Sounds like a skin/faction issue. You wearing something from Overpoch? Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 The mounted guns are doing damage. The AI themselves aren't doing much at all.. Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 Sounds like a skin/faction issue. You wearing something from Overpoch? No just standard Survivor skins Link to comment Share on other sites More sharing options...
f3cuk Posted August 28, 2014 Author Report Share Posted August 28, 2014 BETA has just been updated (again). Changes Added optional RPG support Possibly fixed AI not engaging Download Wicked AI BETA 2.1.0 Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 (B ) Bandit Base - Only Mounted guns are firing on us. I Am Bandit, my friend is Hero. No Bandit AI is firing on us. Link to comment Share on other sites More sharing options...
f3cuk Posted August 28, 2014 Author Report Share Posted August 28, 2014 Download the latest (updated just a few minutes ago), should be fixed. Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 Download the latest (updated just a few minutes ago), should be fixed. roger that. trying the new version now :) Link to comment Share on other sites More sharing options...
PeterBeer Posted August 28, 2014 Report Share Posted August 28, 2014 Sould you make the dynamic boxes optional ?f3ck ? Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 OK AI Bandits are engaging us now :) Will report back soon Link to comment Share on other sites More sharing options...
f3cuk Posted August 28, 2014 Author Report Share Posted August 28, 2014 @PeterBeer: Why would you want that? They are extremely customizable in the sense you have full control of what spawns inside them. It just randomizes the stuff a bit to help the missions being a little less repetitive. Ikea missions still spawn buildables and the bandit base still give you a crap load of guns and some awesome goodies. -- Seems to be a problem with vehicles despawning. Looking into that. Sexysev 1 Link to comment Share on other sites More sharing options...
PeterBeer Posted August 28, 2014 Report Share Posted August 28, 2014 Ehh I prefer the old method just easier to do should make it separate files so people know how to edit it better :/ Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 (H) Disabled HMMWV (GPK) M2 - Vehicles not moving or persuing us - Both bandit and hero's in our group. We are 200m out. Link to comment Share on other sites More sharing options...
UKCPirate Posted August 28, 2014 Report Share Posted August 28, 2014 Ehh I prefer the old method just easier to do should make it separate files so people know how to edit it better :/ I think you'll find you are in the minority, most people here will learn how this works and will configure it to suit their needs. However that doesn't mean you shouldn't have your server how you want it, just replace the calls for the dynamic box with the old ones and include the files needed in compiles folder. Link to comment Share on other sites More sharing options...
MassBoobage Posted August 28, 2014 Report Share Posted August 28, 2014 Missions seem to be working really well now. Compared to first BETA release, this I am going to leave in now for our players to continue testing. AI is working MUCH better now. Thankyou guys. I will report back any feedback from players tommorrow. Great work! Link to comment Share on other sites More sharing options...
f3cuk Posted August 28, 2014 Author Report Share Posted August 28, 2014 (H) Disabled HMMWV (GPK) M2 - Vehicles not moving or persuing us - Both bandit and hero's in our group. We are 200m out. I think that vehicle is not supposed to move or pursuit you since it is a static spawned one. I think you'll find you are in the minority, most people here will learn how this works and will configure it to suit their needs. However that doesn't mean you shouldn't have your server how you want it, just replace the calls for the dynamic box with the old ones and include the files needed in compiles folder. This is 100% true. Also remember this is still BETA and the first time we actually test the dynamic crates, it obviously does need some fine-tuning. Missions seem to be working really well now. Compared to first BETA release, this I am going to leave in now for our players to continue testing. AI is working MUCH better now. Thankyou guys. I will report back any feedback from players tommorrow. Great work! Happy it seems to be working much better, very interested in your test results. Link to comment Share on other sites More sharing options...
Munkeskov Posted August 28, 2014 Report Share Posted August 28, 2014 I just saw the ai_add_skin variable, very nice, but what happens if the ai is wearing a skin (overpoch) that is not part of all the weareble skins? will it bug out, nothing in inventory, og create it as weareble skin? anybody? Very nice work on this guys :-) Link to comment Share on other sites More sharing options...
f3cuk Posted August 28, 2014 Author Report Share Posted August 28, 2014 Will not be added to the inventory, it does a check first. Link to comment Share on other sites More sharing options...
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