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[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)


striker

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  • 1 month later...
On 09/08/2014 at 3:15 AM, sego said:

When players upgrade the doors flip back the normal way

I don't know how to solve this problem, anyone could help me?

This happens with any rotate object

Everthing else works fine.

I am using "Snap Build PRO" only with no P4L.

I have plot pole management working fine too

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  • 4 weeks later...
  • 2 weeks later...
  • 1 month later...

gotta issue.. idk if it has anything to do with vector... but here goes... for some reason... i cant upgrade anything in my plot pole range.. it says "cant upgrade plot pole nearby"

 

also! for anyone having the upgrade issue with cinder doors. i fixed mine by copying my custom self actions. and pasting it over the self actions in dayz_code

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  • 4 weeks later...

Hi all!

Plz help me. On server installed p4l 2.35 + snapPro+VectorBuilt

RPT error:

Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
_passArray
>
  Error position: <_vector];
_passArray
>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224
Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
};
}>
  Error position: <_vector] call player_build_publish;
};
}>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91

File Stock. Help me plz

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  • 5 months later...
  • 1 month later...

Any idea how I fix this??? From my server monitor .sqf

23:02:45 Error in expression <cExists)then{
_object setVectorDirAndUp _vector;
};

_object setposATL _pos;
_ob>
23:02:45   Error position: <_vector;
};

_object setposATL _pos;
_ob>
23:02:45   Error Undefined variable in expression: _vector
23:02:45 File z\addons\dayz_server\system\server_monitor.sqf, line 219
23:02:45 Error in expression <cExists)then{
_object setVectorDirAndUp _vector;
};

private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

dayz_versionNo =         getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo =     getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

_hiveLoaded = false;

waitUntil{initialized};

diag_log "HIVE: Starting";

waituntil{isNil "sm_done"};
    
if(isnil "MaxVehicleLimit") then {
    MaxVehicleLimit = 50;
};

if(isnil "MaxDynamicDebris") then {
    MaxDynamicDebris = 100;
};

if(isnil "MaxAmmoBoxes") then {
    MaxAmmoBoxes = 3;
};

if(isnil "MaxMineVeins") then {
    MaxMineVeins = 50;
};

if (isServer && isNil "sm_done") then {

    serverVehicleCounter = [];
    _hiveResponse = [];

    for "_i" from 1 to 5 do {

        diag_log "HIVE: trying to get objects";

        _key = format["CHILD:302:%1:", dayZ_instance];
        _hiveResponse = _key call server_hiveReadWrite;  

        if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {

            if ((_hiveResponse select 1) == "Instance already initialized") then {
                _superkey = profileNamespace getVariable "SUPERKEY";
                _shutdown = format["CHILD:400:%1:", _superkey];
                _res = _shutdown call server_hiveReadWrite;
                diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
            } else {
                diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
            };
            _hiveResponse = ["",0];
        }
        else {
            diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
            _i = 99;
        };
    };

    _BuildingQueue = [];
    _objectQueue = [];

    if ((_hiveResponse select 0) == "ObjectStreamStart") then {

        profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];

        _hiveLoaded = true;

        diag_log ("HIVE: Commence Object Streaming...");

        _key = format["CHILD:302:%1:", dayZ_instance];
        _objectCount = _hiveResponse select 1;
        _bQty = 0;
        _vQty = 0;

        for "_i" from 1 to _objectCount do {

            _hiveResponse = _key call server_hiveReadWriteLarge;

            if ((_hiveResponse select 2) isKindOf "ModularItems") then {
                _BuildingQueue set [_bQty,_hiveResponse];
                _bQty = _bQty + 1;
            } else {
                _objectQueue set [_vQty,_hiveResponse];
                _vQty = _vQty + 1;
            };
        };
        diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
    };
    
    _totalvehicles = 0;
    {
        _idKey = _x select 1;
        _type = _x select 2;
        _ownerID = _x select 3;

        _worldspace = _x select 4;
        _intentory = _x select 5;
        _hitPoints = _x select 6;
        _fuel = _x select 7;
        _damage = _x select 8;
        _dir = 0;
        _pos = [0,0,0];
        _wsDone = false;

        if (count _worldspace >= 2) then
        {
            _dir = _worldspace select 0;
            if (count (_worldspace select 1) == 3) then {
                _pos = _worldspace select 1;
                _wsDone = true;
            }
        };            

        if (!_wsDone) then {
            if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
            _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
            if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
            diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
        };
//snap pro mod
vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";    
if (count _worldspace >= 3) then{
    if(count _worldspace == 3) then{
            if(typename (_worldspace select 2) == "STRING")then{
                _ownerPUID = _worldspace select 2;
            }else{
                 if(typename (_worldspace select 2) == "ARRAY")then{
                    _vector = _worldspace select 2;
                    if(count _vector == 2)then{
                        if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            _vecExists = true;
                        };
                    };
                };                    
            };
            
    }else{
        //Was not 3 elements, so check if 4 or more
        if(count _worldspace == 4) then{
            if(typename (_worldspace select 3) == "STRING")then{
                _ownerPUID = _worldspace select 3;
            }else{
                if(typename (_worldspace select 2) == "STRING")then{
                    _ownerPUID = _worldspace select 2;
                };
            };
    
    
            if(typename (_worldspace select 2) == "ARRAY")then{
                _vector = _worldspace select 2;
                if(count _vector == 2)then{
                    if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                        _vecExists = true;
                    };
                };
            }else{
                if(typename (_worldspace select 3) == "ARRAY")then{
                    _vector = _worldspace select 3;
                    if(count _vector == 2)then{
                        if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            _vecExists = true;
                        };
                    };
                };
            };
            
        }else{
            //More than 3 or 4 elements found
            //Might add a search for the vector, ownerPUID will equal 0
        };
    };
};
//snap pro
        if (_damage < 1) then {

            _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
            _object setVariable ["lastUpdate",time];
            _object setVariable ["ObjectID", _idKey, true];
            _lockable = 0;

            if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
                _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
            };

            if (_lockable == 4) then {
                _codeCount = (count (toArray _ownerID));
                if(_codeCount == 3) then {
                    _ownerID = format["0%1", _ownerID];
                };
                if(_codeCount == 2) then {
                    _ownerID = format["00%1", _ownerID];
                };
                if(_codeCount == 1) then {
                    _ownerID = format["000%1", _ownerID];
                };
            };

            if (_lockable == 3) then {
                _codeCount = (count (toArray _ownerID));
                if(_codeCount == 2) then {
                    _ownerID = format["0%1", _ownerID];
                };
                if(_codeCount == 1) then {
                    _ownerID = format["00%1", _ownerID];
                };
            };

            _object setVariable ["CharacterID", _ownerID, true];

            clearWeaponCargoGlobal  _object;
            clearMagazineCargoGlobal  _object;

            _object setdir _dir;
//
if(_vecExists)then{
    _object setVectorDirAndUp _vector;
};
//            
            _object setposATL _pos;
            _object setDamage _damage;

            if ((typeOf _object) in dayz_allowedObjects) then {
            _object setVariable["memDir",_dir,true];
                if (DZE_GodModeBase) then {
                    _object addEventHandler ["HandleDamage", {false}];
                } else {
                    _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
                };
                _object enableSimulation false;
                _object setVariable ["OEMPos", _pos, true];
            };

            if (count _intentory > 0) then {
                if (_type in DZE_LockedStorage) then {
                    _object setVariable ["WeaponCargo", (_intentory select 0),true];
                    _object setVariable ["MagazineCargo", (_intentory select 1),true];
                    _object setVariable ["BackpackCargo", (_intentory select 2),true];
                } else {
                    _objWpnTypes = (_intentory select 0) select 0;
                    _objWpnQty = (_intentory select 0) select 1;
                    _countr = 0;                    
                    {
                        if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
                            _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
                        };
                        _isOK =     isClass(configFile >> "CfgWeapons" >> _x);
                        if (_isOK) then {
                            _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
                        };
                        _countr = _countr + 1;
                    } count _objWpnTypes;

                    _objWpnTypes = (_intentory select 1) select 0;
                    _objWpnQty = (_intentory select 1) select 1;
                    _countr = 0;

                    {
                        if (_x == "BoltSteel") then { _x = "WoodenArrow" };
                        if (_x == "ItemTent") then { _x = "ItemTentOld" };
                        _isOK =     isClass(configFile >> "CfgMagazines" >> _x);
                        if (_isOK) then {
                            _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
                        };
                        _countr = _countr + 1;
                    } count _objWpnTypes;

                    _objWpnTypes = (_intentory select 2) select 0;
                    _objWpnQty = (_intentory select 2) select 1;
                    _countr = 0;

                    {
                        _isOK =     isClass(configFile >> "CfgVehicles" >> _x);
                        if (_isOK) then {
                            _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
                        };
                        _countr = _countr + 1;
                    } count _objWpnTypes;
                };
            };    

            if (_object isKindOf "AllVehicles") then {
                {
                    _selection = _x select 0;
                    _dam = _x select 1;
                    if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
                    [_object,_selection,_dam] call object_setFixServer;
                } count _hitpoints;

                _object setFuel _fuel;

                if (!((typeOf _object) in dayz_allowedObjects)) then {
                    
                    _object call fnc_veh_ResetEH;        

                    if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
                        _object setvehiclelock "locked";
                    };

                    _totalvehicles = _totalvehicles + 1;

                    serverVehicleCounter set [count serverVehicleCounter,_type];
                };
            };
            PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
        };
    } count (_BuildingQueue + _objectQueue);

    if !(DZE_ConfigTrader) then {
        {
            _traderData = call compile format["menu_%1;",_x];

            if(!isNil "_traderData") then {
                {
                    _traderid = _x select 1;
                    _retrader = [];
                    _key = format["CHILD:399:%1:",_traderid];
                    _data = "HiveEXT" callExtension _key;
                    _result = call compile format ["%1",_data];
                    _status = _result select 0;

                    if (_status == "ObjectStreamStart") then {
                        _val = _result select 1;
                        call compile format["ServerTcache_%1 = [];",_traderid];
                        for "_i" from 1 to _val do {
                            _data = "HiveEXT" callExtension _key;
                            _result = call compile format ["%1",_data];
                            call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
                            _retrader set [count _retrader,_result];
                        };
                    };

                } forEach (_traderData select 0);
            };
        } forEach serverTraders;
    };

    if (_hiveLoaded) then {
        _vehLimit = MaxVehicleLimit - _totalvehicles;
        if(_vehLimit > 0) then {
            diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
            for "_x" from 1 to _vehLimit do {
                [] spawn spawn_vehicles;
            };
        } else {
            diag_log "HIVE: Vehicle Spawn limit reached!";
        };
    };
    
    diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));

    for "_x" from 1 to MaxDynamicDebris do {
        [] spawn spawn_roadblocks;
    };

    diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));

    for "_x" from 1 to MaxAmmoBoxes do {
        [] spawn spawn_ammosupply;
    };

    diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));

    for "_x" from 1 to MaxMineVeins do {
        [] spawn spawn_mineveins;
    };

    if(isnil "dayz_MapArea") then {
        dayz_MapArea = 10000;
    };

    if(isnil "HeliCrashArea") then {
        HeliCrashArea = dayz_MapArea / 2;
    };

    if(isnil "OldHeliCrash") then {
        OldHeliCrash = false;
    };

    if(OldHeliCrash) then {
        _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
    };

    if (isDedicated) then {
        _id = [] spawn server_spawnEvents;
        [] spawn {
            private ["_id"];
            sleep 200;
            waitUntil {!isNil "server_spawnCleanAnimals"};
            _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
        };

        _debugMarkerPosition = getMarkerPos "respawn_west";
        _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
        _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
        _vehicle_0 setPos _debugMarkerPosition;
        _vehicle_0 setVariable ["ObjectID","1",true];

        if(isnil "spawnMarkerCount") then {
            spawnMarkerCount = 10;
        };
        
        actualSpawnMarkerCount = 0;

        for "_i" from 0 to spawnMarkerCount do {
            if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
                actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
            } else {
                _i = spawnMarkerCount + 99;
            };
        };
        diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
        endLoadingScreen;
    };
    allowConnection = true;    
    sm_done = true;
    publicVariable "sm_done";
};

 

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I fixed it!!!! WOOHOO go me :-)  Around line 122 the _ was missing from the word vector......

//snap pro mod
        _vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";    
if (count _worldspace >= 3) then{
    if(count _worldspace == 3) then{
            if(typename (_worldspace select 2) == "STRING")then{
                _ownerPUID = _worldspace select 2;
            }else{
                 if(typename (_worldspace select 2) == "ARRAY")then{
                    _vector = _worldspace select 2;
                    if(count _vector == 2)then{
                        if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            _vecExists = true;
                        };
                    };
                };                    
            };
           

Now my global banking has stopped working ...bah :-(

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  • 3 weeks later...

been racking my brain over this, ant find any syntax errors. everything works fine, except when you place a metal floor is says it's building, but disappears. RPT shows this:

15:52:06 Error in expression <;
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10>
15:52:06   Error position: <* 10;
if ( _x < 0 ) then { _x = _x * -10>
15:52:06   Error Generic error in expression
15:52:06 File z\addons\dayz_server\init\server_functions.sqf, line 598
15:52:06 Error in expression <;
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10>
15:52:06   Error position: <* 10;
if ( _x < 0 ) then { _x = _x * -10>
15:52:06   Error Generic error in expression
15:52:06 File z\addons\dayz_server\init\server_functions.sqf, line 598

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