dy3rx Posted February 13, 2016 Report Share Posted February 13, 2016 On 2/11/2016 at 8:32 PM, mandy561 said: This. Also suffering this issue, anyone had any ideas? No, any I cannot find anyone who knows a fix Link to comment Share on other sites More sharing options...
mandy561 Posted February 19, 2016 Report Share Posted February 19, 2016 On 13/02/2016 at 3:30 AM, dy3rx said: No, any I cannot find anyone who knows a fix In case you are still seeking help, I found the problem was I had not repaced the file "snap_build.sqf" in my snap build folder with the one provided by vector building :D Link to comment Share on other sites More sharing options...
ckto Posted March 23, 2016 Report Share Posted March 23, 2016 On 09/08/2014 at 3:15 AM, sego said: When players upgrade the doors flip back the normal way I don't know how to solve this problem, anyone could help me? This happens with any rotate object Everthing else works fine. I am using "Snap Build PRO" only with no P4L. I have plot pole management working fine too Link to comment Share on other sites More sharing options...
Akku14 Posted April 19, 2016 Report Share Posted April 19, 2016 I know it say required P4L 2.34 any way to get it work with 2.5 Link to comment Share on other sites More sharing options...
Jestertriks Posted April 27, 2016 Report Share Posted April 27, 2016 Works great so far. only problems im having is P4L stopped working and every time the server resets the vector building pieces flatten from being inclined. any thoughts? Link to comment Share on other sites More sharing options...
poppen1234 Posted June 8, 2016 Report Share Posted June 8, 2016 gotta issue.. idk if it has anything to do with vector... but here goes... for some reason... i cant upgrade anything in my plot pole range.. it says "cant upgrade plot pole nearby" also! for anyone having the upgrade issue with cinder doors. i fixed mine by copying my custom self actions. and pasting it over the self actions in dayz_code Link to comment Share on other sites More sharing options...
Ghostis Posted July 4, 2016 Report Share Posted July 4, 2016 Hi all! Plz help me. On server installed p4l 2.35 + snapPro+VectorBuilt RPT error: Error in expression <Array = [_cancel,_reason,_position,_dir,_vector]; _passArray > Error position: <_vector]; _passArray > Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224 Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish; }; }> Error position: <_vector] call player_build_publish; }; }> Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91 File Stock. Help me plz Link to comment Share on other sites More sharing options...
Brody Posted December 21, 2016 Report Share Posted December 21, 2016 i got 1 problem with vectors if i place like a garagedoor horizontaly and upgrade it it recets to a normaal degree Link to comment Share on other sites More sharing options...
JohnnyLube Posted January 25, 2017 Report Share Posted January 25, 2017 Any idea how I fix this??? From my server monitor .sqf 23:02:45 Error in expression <cExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _ob> 23:02:45 Error position: <_vector; }; _object setposATL _pos; _ob> 23:02:45 Error Undefined variable in expression: _vector 23:02:45 File z\addons\dayz_server\system\server_monitor.sqf, line 219 23:02:45 Error in expression <cExists)then{ _object setVectorDirAndUp _vector; }; private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; //snap pro mod vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; //snap pro if (_damage < 1) then { _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; _object setdir _dir; // if(_vecExists)then{ _object setVectorDirAndUp _vector; }; // _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { _object setVariable["memDir",_dir,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; _object enableSimulation false; _object setVariable ["OEMPos", _pos, true]; }; if (count _intentory > 0) then { if (_type in DZE_LockedStorage) then { _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); if !(DZE_ConfigTrader) then { { _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { _id = [] spawn server_spawnEvents; [] spawn { private ["_id"]; sleep 200; waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Link to comment Share on other sites More sharing options...
JohnnyLube Posted January 26, 2017 Report Share Posted January 26, 2017 I fixed it!!!! WOOHOO go me :-) Around line 122 the _ was missing from the word vector...... //snap pro mod _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; Now my global banking has stopped working ...bah :-( Link to comment Share on other sites More sharing options...
adam59600 Posted February 12, 2017 Report Share Posted February 12, 2017 been racking my brain over this, ant find any syntax errors. everything works fine, except when you place a metal floor is says it's building, but disappears. RPT shows this: 15:52:06 Error in expression <; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10> 15:52:06 Error position: <* 10; if ( _x < 0 ) then { _x = _x * -10> 15:52:06 Error Generic error in expression 15:52:06 File z\addons\dayz_server\init\server_functions.sqf, line 598 15:52:06 Error in expression <; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10> 15:52:06 Error position: <* 10; if ( _x < 0 ) then { _x = _x * -10> 15:52:06 Error Generic error in expression 15:52:06 File z\addons\dayz_server\init\server_functions.sqf, line 598 Link to comment Share on other sites More sharing options...
adam59600 Posted February 12, 2017 Report Share Posted February 12, 2017 got it working, but vectors wont save after restart. went back thru thru the install instructions... im stumped. Link to comment Share on other sites More sharing options...
adam59600 Posted February 14, 2017 Report Share Posted February 14, 2017 got it all working with the help of a friend but it seems to have broke door manage? can anyone give us a hand>? https://www.dropbox.com/s/73mkwstli1heywp/arma2oaserver.RPT?dl=0 Link to comment Share on other sites More sharing options...
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