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[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)


striker

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hi guys , sorry for the bad english . In error log .

16:46:40 Error in expression <n;

_vecCnt = 0;
{
_set = _x;
{
_vecCnt = _vecCnt + (round (_x * 100))

} count >
16:46:40   Error position: <= _vecCnt + (round (_x * 100))

} count >
16:46:40   Error Type Number, expected Bool
16:46:40 File z\addons\dayz_server\init\server_functions.sqf, line 625

My server_function: http://pastebin.com/BpDqYYMv

 

Help please

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  On 12/13/2014 at 12:53 PM, Ghostis said:

hi guys , sorry for the bad english . In error log .

16:46:40 Error in expression <n;

_vecCnt = 0;
{
_set = _x;
{
_vecCnt = _vecCnt + (round (_x * 100))

} count >
16:46:40   Error position: <= _vecCnt + (round (_x * 100))

} count >
16:46:40   Error Type Number, expected Bool
16:46:40 File z\addons\dayz_server\init\server_functions.sqf, line 625

My server_function: http://pastebin.com/BpDqYYMv

 

Help please

 

 

Hey,

 

That is a common error that I need to sort out, script should still work as expected.

 

striker

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also it seems you got error on client RPT

  Reveal hidden contents
Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
_passArray 
>
  Error position: <_vector];
_passArray 
>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Napf\dayz_code\actions\player_build_controls.sqf, line 224
Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
};
}>
  Error position: <_vector] call player_build_publish;
};
}>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Napf\dayz_code\actions\modular_build.sqf, line 91

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hi striker 

i am still haveing trouble 

 i did a new install  as per iinstructions  a new   A Plot for Life v2.34 with no server_monitor

i did all your updates 

i put down plot pole then build a V with 2 metal floors  and re started server, floors went flat no V

my code in db are 

 

356 171796824661847 13 MetalFloor_DZ 2014-12-14 12:16:41 2014-12-14 12:16:41 1 [47.443,[17179.6,8246.57,1.778],"76561198030386431",[[0.737,0.676,0],[0.478,-0.521,0.707]]] [] [] 0 0
355 171823824372047 13 MetalFloor_DZ 2014-12-14 12:15:44 2014-12-14 12:15:44 1 [47.443,[17182.3,8243.66,1.998],"76561198030386431",[[0.737,0.676,0],[-0.478,0.521,0.707]]] [] [] 0 0
354 17174682466041 13 Plastic_Pole_EP1_DZ 2014-12-14 12:14:28 2014-12-14 12:14:28 1 [40.947,[17174.6,8246.65,0],"76561198030386431",[[0.655,0.755,0],[0,0,1]]] [] [] 0 0
 
 
i am at a lost where to find why its not saveing in the V
thanks 
scottnkc
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Don't know if anyone knows a fix for this.

 

We found a way for players to "dupe" building objects, here's the process.

 

One player starts building, he gets the preview floor/wall up, he then goes into his inventory, drops the wall/floor and his friend picks it up, the player who is building then proceeds to finishing the wall/floor without using it up since his friend picked up the wall that the building player dropped. 

 

Don't know if i explained it good enough but does anyone know a fix?

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  On 12/14/2014 at 5:38 PM, Sofabear said:

Don't know if anyone knows a fix for this.

 

We found a way for players to "dupe" building objects, here's the process.

 

One player starts building, he gets the preview floor/wall up, he then goes into his inventory, drops the wall/floor and his friend picks it up, the player who is building then proceeds to finishing the wall/floor without using it up since his friend picked up the wall that the building player dropped. 

 

Don't know if i explained it good enough but does anyone know a fix?

 

Pretty sure the default building system removed the item when the object is placed and if no item is found in inventory it cancels.

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  On 12/14/2014 at 9:15 PM, Gr8Boi said:

anybody getting not setup yet errors? when upgrading a garage door to a locked one

 

Hey,

 

Just a hint to where that is occuring in player_upgrade.sqf. Similar in player_buildingDowngrade:

if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];};

Can I see your server_monitor.sqf?

 

striker

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Server_moniter.sqf

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player_build_publish.sqf

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player_upgrade.sqf

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Hi Striker, 

 

First off here is HIVE entry for metal floor placement before adding vectorbuild.

 

18:39:14 "CHILD:308:24:MetalFloor_DZ:0:374:[268.449,[6636,6735.56,0.317451]]:[]:[]:0:66360673563268:"

here is HIVE entry after putting vectorbuild in.

15:31:27 "CHILD:308:24:MetalFloor_DZ:0:374:[268.481,[6635.65,6746.12,-0.222519],[[-0.984462,-0.0261058,0.173648],[0.173587,0.00460316,0.984808]]]:[]:[]:0:663576746122252:"

After talking with you in TS earlier and getting Vector build in place.  I have follow error when attempting to place a Metal Floor with vector build.

 

15:31:27 Error in expression <Cnt = 0;
{
_set = _x;
{ 
_vecCnt = _vecCnt + (round (_x * 100));
} count >
15:31:27   Error position: <= _vecCnt + (round (_x * 100));
} count >
15:31:27   Error Type Number, expected Bool
15:31:27 File z\addons\dayz_server\init\server_functions.sqf, line 624
15:31:27 "CHILD:308:24:MetalFloor_DZ:0:374:[268.481,[6635.65,6746.12,-0.222519],[[-0.984462,-0.0261058,0.173648],[0.173587,0.00460316,0.984808]]]:[]:[]:0:663576746122252:"

The last line in the MetalFloor that was placed.

 

server_functions.sqf

  Reveal hidden contents

 

here is the result after a restart and subsequent attempt to load the HIVE.  

15:41:19 "HIVE: Starting"
15:41:19 "HIVE: Local Time set to [2014,6,6,12,37]"
15:41:19 "LOAD OBJECTS"
15:41:19 Error in expression <22519],[[-0.984462,-0.0261058,0.173648],,[],[],0.000,0.000]]>
15:41:19   Error position: <,[],[],0.000,0.000]]>
15:41:19   Error Invalid number in expression
15:41:19 Error in expression <22519],[[-0.984462,-0.0261058,0.173648],,[],[],0.000,0.000]]>
15:41:19   Error position: <,[],[],0.000,0.000]]>
15:41:19   Error Invalid number in expression
15:41:19 "FOUND  OBJECTS"
15:41:19 "LOAD TRADER: \cache\traders\478.sqf"
15:41:19 Error in expression <og format["FOUND %1 OBJECTS", str(count _objectArray)];


_totalvehicles = 0;
{
>
15:41:19   Error position: <_objectArray)];


_totalvehicles = 0;
{
>
15:41:19   Error Undefined variable in expression: _objectarray
15:41:19 File z\addons\dayz_server\system\server_monitor.sqf, line 61
15:41:19 "Count: 67"

server_monitor.sqf

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I added in Precise Base Building (by Mikeeeyy) and now get the following when i place a metal floor (This works just fine even after server restart)

20:39:05 "CHILD:308:24:MetalFloor_DZ:0:374:["268.449341","[6640.998535,6746.262695,0.252735]"]:[]:[]:0:66410674633268:"

But adding Vectorbuild back in with Precise Base Building yields the following

21:10:06 "CHILD:308:24:MetalFloor_DZ:0:374:["268.449005","[6640.967285,6746.262207,-0.0214729]",[[-0.994158,-0.0269185,0.104528],[0.10449,0.00282924,0.994522]]]:[]:[]:0:66410674632276:"

Just an observation here but is Vectorbuild supposed to populate the :[]:[]: section of the CHILD:308 code?

 

20:39:05 "CHILD:308:24:MetalFloor_DZ:0:374:["268.449341","[6640.998535,6746.262695,0.252735]"]:[]:[]:0:66410674633268:"

 

Full error in Dump.log (Linux version of RPT)

21:10:06 Error in expression <n;


_vecCnt = 0;
{
_set = _x;
{
_vecCnt = _vecCnt + (round (_x * 100));


} count>
21:10:06   Error position: <= _vecCnt + (round (_x * 100));


} count>
21:10:06   Error Type Number, expected Bool
21:10:06 File z\addons\dayz_server\init\server_functions.sqf, line 625
21:10:06 "CHILD:308:24:MetalFloor_DZ:0:374:["268.449005","[6640.967285,6746.262207,-0.0214729]",[[-0.994158,-0.0269185,0.104528],[0.10449,0.00282924,0.994522]]]:[]:[]:0:66410674632276:"

HIVE Message on startup 

21:12:59 "HIVE: Starting"
21:12:59 "HIVE: Local Time set to [2014,6,6,13,0]"
21:12:59 "LOAD OBJECTS"
21:12:59 Error in expression <]",[[-0.994158,-0.02,[],[],0.000,0.000]]>
21:12:59   Error position: <>
21:12:59   Error Missing ]
21:12:59 Error in expression <]",[[-0.994158,-0.02,[],[],0.000,0.000]]>
21:12:59   Error position: <>
21:12:59   Error Missing ]
21:12:59 "FOUND  OBJECTS"
21:12:59 "LOAD TRADER: \cache\traders\478.sqf"
21:12:59 Error in expression <og format["FOUND %1 OBJECTS", str(count _objectArray)];




_totalvehicles = 0;
{
>
21:12:59   Error position: <_objectArray)];




_totalvehicles = 0;
{
>
21:12:59   Error Undefined variable in expression: _objectarray
21:12:59 File z\addons\dayz_server\system\server_monitor.sqf, line 61
 
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Hi man, 

 

I am using the Build Vectors with Snap Building Pro 1.4.1 with AdminBuild and Plot 4 Life and lately have started seeing a few weird things. Garage doors that have been flipped onto their sides sometimes disappear. Say there are two, side by side, to form a HUGE double garage door. Not always, but sometimes after a restart the left one is missing. I will replace it and then after restart the right one might be missing. So I will replace that. Then after another restart the left one is missing again? 

Also, we have been starting to see little gaps appearing in walls where they join, like this :

 

 

2014-12-14_00001_zps02d2cbee.jpg

 

 

2014-12-14_00003_zps79df1f1e.jpg

Any idea what could be causing these issues? I can see nothing in any log that might be of concern and it's really starting to bug me.

 

Thanks 

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  On 12/15/2014 at 6:48 AM, ElDubya said:

Hi man, 

 

I am using the Build Vectors with Snap Building Pro 1.4.1 with AdminBuild and Plot 4 Life and lately have started seeing a few weird things. Garage doors that have been flipped onto their sides sometimes disappear. Say there are two, side by side, to form a HUGE double garage door. Not always, but sometimes after a restart the left one is missing. I will replace it and then after restart the right one might be missing. So I will replace that. Then after another restart the left one is missing again? 

Also, we have been starting to see little gaps appearing in walls where they join, like this :

 

 

2014-12-14_00001_zps02d2cbee.jpg

 

 

2014-12-14_00003_zps79df1f1e.jpg

Any idea what could be causing these issues? I can see nothing in any log that might be of concern and it's really starting to bug me.

 

Thanks 

for the gaps issue, did you also add the Precise Base Building? Precise Base Building was built specifically to fix that issue.

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Whenever i build double doors (cinder), the frame saves to the database and as soon as i add the door to the thing the row gets deleted and after a server restart it gets deleted, also cannot add combo locks to them.

 

Edit: Although i can build non-rotated garage doors.

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  On 12/15/2014 at 4:30 PM, Fidy said:

Whenever i build double doors (cinder), the frame saves to the database and as soon as i add the door to the thing the row gets deleted and after a server restart it gets deleted, also cannot add combo locks to them.

Edit: Although i can build non-rotated garage doors.

Are u getting the its not setup yet error?

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Getting these 2 in my client rpt yet everything seems to be working fine, used V4 installation and files

 

i have P4L, Snap Pro, Plot/Door and Group Management installed

Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
_passArray 
>
  Error position: <_vector];
_passArray 
>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224
Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
};
}>
  Error position: <_vector] call player_build_publish;
};
}>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91
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  On 12/15/2014 at 4:30 PM, Fidy said:

Whenever i build double doors (cinder), the frame saves to the database and as soon as i add the door to the thing the row gets deleted and after a server restart it gets deleted, also cannot add combo locks to them.

 

Edit: Although i can build non-rotated garage doors.

 

This is exactly the drama I am having at the moment.

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