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New Block Garage Door


Griffith

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A mod to rotate the garage door so it can be simply turned upside down would be greats to accommodate mtvrs and could be used as draw bridges on those silly water bases

THIS WOULD BE THE SHIT. damn i want it right now

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If anyone can find me some sort of tutorial to convert obj, fbx or some other known 3ds extension to p3d, as well as jpg, png or dds to paa (thinking those are the texture files), I'd be more then glad to make up a ton of ideas to present to the epoch team. Unfortunately that's the best I can offer though, don't really desire trying to figure out how to get oxygen to work, I'd rather stick with familiar software. I've done searches to try and find info to help me with this but I've had no luck, just keep ending up finding 3ds max tutorials which I don't need, or info on how to setup graphics settings for performance on arma 2. I'll do more searches at some point, my eyes just can't take the constant sifting through posts on forums and stuff, gives me headaches.

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Get the BIS Tools from here:

 

https://community.bistudio.com/wiki/BI_Tools_2.5

 

They include TexView 2 which allows viewing of and conversion to .paa files.

 

 

Are you familiar with blender?

 

Arma Toolbox for Blender:

http://www.armaholic.com/page.php?id=20519

 

Arma2 Modding Toolbox for 3DSMax v1.1

http://forums.bistudio.com/showthread.php?82188-ArmA2-Modding-Toolbox-for-3ds-max-V1-1

 

 

Some of these will get you started. :)

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Get the BIS Tools from here:

 

https://community.bistudio.com/wiki/BI_Tools_2.5

 

They include TexView 2 which allows viewing of and conversion to .paa files.

 

 

Are you familiar with blender?

 

Arma Toolbox for Blender:

http://www.armaholic.com/page.php?id=20519

 

Arma2 Modding Toolbox for 3DSMax v1.1

http://forums.bistudio.com/showthread.php?82188-ArmA2-Modding-Toolbox-for-3ds-max-V1-1

 

 

Some of these will get you started. :)

Thanks, already had BIS Tools, didn't realize it had the TexView2, simple enough to work with and can import lots of file types which is handy. Will check out the 3ds max plugin over the next few days (moving in a few days so gonna be busy packing). If all goes well, I'll make a thread with some ideas and examples of work, and to collect ideas from everyone else.

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Wouldn't rotating them be defeated by a ceiling\roof for the level ?

But you can just set it higher. the celing i mean and it would fit. if you do it right now you can crawl under it. the other way around it woudlnt be possible.

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A roll-up door might not be a bad addition either. Any chance of some sort of taller door making it into the 1.0.6 release that is upcoming in the, hopefully, near future? Alas, I know nothing of 3d modeling, so I am unaware of the time requirements for this implementation. I would think the ability to flip a door upside down might be a reachable near term goal, though.

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Don't know if this would work as I'm not sure how you would save the values but I used to use this to spawn vehicles on their top/side/at angles for scripted wrecks in A2. Would be amazing if I could use an MTVR and not have to have an airlock that people can crawl through.

 

https://community.bistudio.com/wiki/BIS_fnc_setPitchBank

 

BIS_fnc_setPitchBank = compile preprocessFileLineNumbers "ca\modules\functions\objects\fn_setPitchBank.sqf";

 

[_object,_pitch,_bank] BIS_fnc_setPitchBank;

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From what I've seen, at any given time, there are half a dozen people working on exactly or very similar ideas in this community. I've done write ups, went to post them and saw another guy just did the exact same thing before me. Pretty cool as well to go through various scripts like that and see how different people coded things a little different to get the same effect.

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I did this on the server I work on, it involves a full database conversion of the ObjectUID field so you don't get conflicting records when placing the 2 doors on top of the same worldspace/direction, otherwise upgrading one will delete the other, I'd be happy to throw away some code and instructions to those that want to attempt it, keeping in mind the rotation code is also WIP amongst other projects

 

10556993_10153037329065715_7607323391382

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Hello All,

I do not mean to hijack the thread but Jossy where did you get your Hunger/Thirst/Blood/Temp/Combat Icons that appear in your screenshots from?

No worries, they are included in the latest Epoch update that's not released yet, turned off by default

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