SN1P3R Posted July 22, 2014 Report Share Posted July 22, 2014 Death message is appearing in the center of the screen, how do i get the message to appear in the bottom left with the chat? Link to comment Share on other sites More sharing options...
0 Defent Posted July 22, 2014 Report Share Posted July 22, 2014 Put this in your init.sqf DZE_DeathMsgGlobal = true; DZE_DeathMsgTitleText = false; DZE_DeathMsgSide = false; Link to comment Share on other sites More sharing options...
0 SN1P3R Posted July 22, 2014 Author Report Share Posted July 22, 2014 Thanks i will test tommorrow DZE_DeathMsgSide <-- is not even in the init - it should be ok just to add that in right? Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2014 Report Share Posted July 22, 2014 yep Link to comment Share on other sites More sharing options...
0 mudzereli Posted July 22, 2014 Report Share Posted July 22, 2014 make sure you have enableRadio true; in your init.sqf or the radio messages on the left bottom won't show up. The title message still will though. Externized 1 Link to comment Share on other sites More sharing options...
0 SN1P3R Posted July 23, 2014 Author Report Share Posted July 23, 2014 DZE_DeathMsgGlobal = true;DZE_DeathMsgTitleText = true; enableRadio false; These were my settings - Changed it to this DZE_DeathMsgGlobal = true;DZE_DeathMsgTitleText = false;DZE_DeathMsgSide = false; enableRadio true; (tested this with false and true) But it still has not changed anything Link to comment Share on other sites More sharing options...
0 SN1P3R Posted July 24, 2014 Author Report Share Posted July 24, 2014 Any ideas why this is not working for me? Link to comment Share on other sites More sharing options...
0 SN1P3R Posted July 30, 2014 Author Report Share Posted July 30, 2014 Still looking for a fix for this if anyone is able to help, nothing seems to be working. Link to comment Share on other sites More sharing options...
0 Externized Posted August 2, 2014 Report Share Posted August 2, 2014 Same problem Link to comment Share on other sites More sharing options...
0 Glenn Posted August 2, 2014 Report Share Posted August 2, 2014 You need to define the enable radio way before the other variables... like this: //REALLY IMPORTANT VALUES dayZ_instance = 24; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences false; ... /snip/ .... //============== CUSTOMIZE DEATHMESSAGES HERE =================================== DZE_DeathMsgGlobal = false; //message of the kill will be broadcast as a Global message as written by victim DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = false; //============== /CUSTOMIZE DEATHMESSAGES HERE ================================== Link to comment Share on other sites More sharing options...
0 EvilSOB Posted August 2, 2014 Report Share Posted August 2, 2014 Yup... ours is basically the same. (I am Sniper's scripter BTW) If you look closely in the lower-left corner of the image, you will see the A global message DOES appear, but it only says who is killed, the rest of the message is getting chopped for some reason... Link to comment Share on other sites More sharing options...
0 mudzereli Posted August 2, 2014 Report Share Posted August 2, 2014 You need to define the enable radio way before the other variables... like this: //REALLY IMPORTANT VALUES dayZ_instance = 24; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences false; ... /snip/ .... //============== CUSTOMIZE DEATHMESSAGES HERE =================================== DZE_DeathMsgGlobal = false; //message of the kill will be broadcast as a Global message as written by victim DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = false; //============== /CUSTOMIZE DEATHMESSAGES HERE ================================== I'm not trying to be rude but this is not even true. The variables don't do anything until they are called in the code. Most of the time (though not always) it's even safe to override functions (such as player_build, etc -- since they are just technically variables holding compiled code) waaaay after they are defined. DZE_DeathMsgGlobal = true; DZE_DeathMsgTitleText = true; DZE_DeathMsgSide = true; enableRadio false; is no different than enableRadio true; DZE_DeathMsgGlobal = true; DZE_DeathMsgTitleText = true; DZE_DeathMsgSide = true; now, it IS possible that somewhere else in your code after this block you are overriding the enableRadio true; value you set with enableRadio false; Link to comment Share on other sites More sharing options...
0 axeman Posted August 2, 2014 Report Share Posted August 2, 2014 Yes, global variables can be changed. The various message systems are extremely susceptible to locality, have had many hours of fun trying to get messages showing to players. Either remote exec from the server or setup a trigger, object variable, that when detected by the player sets off a locally created message.. Link to comment Share on other sites More sharing options...
0 SideShowFreak Posted August 2, 2014 Report Share Posted August 2, 2014 Just thinking here.. You don't have both enable radio line in the init do you? The normal location towards the top and the new one down lower with your DZE_death message do you? Just trying to think outside the box a little. mudzereli 1 Link to comment Share on other sites More sharing options...
0 SN1P3R Posted August 3, 2014 Author Report Share Posted August 3, 2014 In the init.sqf file i changed enableRadio true; DZE_DeathMsgGlobal = true; DZE_DeathMsgSide = true;DZE_DeathMsgTitleText = false; And it is working but not all the time maybe 1 of every 8 will show the message. Link to comment Share on other sites More sharing options...
0 Eddizzle909 Posted August 12, 2014 Report Share Posted August 12, 2014 ok so how does it need to be set up to show then like in SN1PER's first post in White in the middle of player's screen Link to comment Share on other sites More sharing options...
0 cen Posted August 12, 2014 Report Share Posted August 12, 2014 Death messages have been broken for a while now and have never been addressed. They show completely random it seems with no logic for when they work and when they don't. Link to comment Share on other sites More sharing options...
0 Eddizzle909 Posted August 12, 2014 Report Share Posted August 12, 2014 alright then thanks for ur time Link to comment Share on other sites More sharing options...
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SN1P3R
Death message is appearing in the center of the screen, how do i get the message to appear in the bottom left with the chat?
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