Over the last few weeks, i have been having major troubles in getting my basic.cfg settings to work well with the server. Everything runs fine, until we get to 30-40 players. At that point, we start to see major delays when it comes to purchasing stuff at traders, locking/unlocking of things etc. It will sometimes take up to 10 seconds for you to receive an item you purchased at the traders, after the animation is complete.
At this point we will also see peoples purchased vehicles getting deleted with this message:
20:15:00 "Deleting object GAZ_Vodnik_MedEvac with invalid ID at pos [6292.94,7806.39,0.000610352]"
We will only have this happen once the server starts "lagging", which starts happening when there are 30-40 players online. We do not experience any red or yellow chains, just these delays when it comes to doing things.
Server is hosted on a dedicated machine: Running the DayZ server + 2 teamspeaks and a minecraft server
Windows Server 2012 R2
Intel Xeon E3 1240 v3 @ 3.40GHz
32GB DDR3 1333
240GB SSD
We get approx 300 mbps UP and DOWN.
We are running Epoch 1.0.5.1 on 112555. Server Is modded, (anything you can expect on a popular server, you will find in some shape or form here) but i try to make sure everything that we add has a minimal negative effect to server and client performance. And things get tweaked to reduce performance impact aswell.
I have experimented with the basic.cfg for a very long time, but cannot seem to get something that works well. This is what we have currently:
Question
Markokil321
Hello,
Over the last few weeks, i have been having major troubles in getting my basic.cfg settings to work well with the server. Everything runs fine, until we get to 30-40 players. At that point, we start to see major delays when it comes to purchasing stuff at traders, locking/unlocking of things etc. It will sometimes take up to 10 seconds for you to receive an item you purchased at the traders, after the animation is complete.
At this point we will also see peoples purchased vehicles getting deleted with this message:
We will only have this happen once the server starts "lagging", which starts happening when there are 30-40 players online. We do not experience any red or yellow chains, just these delays when it comes to doing things.
Server is hosted on a dedicated machine: Running the DayZ server + 2 teamspeaks and a minecraft server
Windows Server 2012 R2
Intel Xeon E3 1240 v3 @ 3.40GHz
32GB DDR3 1333
240GB SSD
We get approx 300 mbps UP and DOWN.
We are running Epoch 1.0.5.1 on 112555. Server Is modded, (anything you can expect on a popular server, you will find in some shape or form here) but i try to make sure everything that we add has a minimal negative effect to server and client performance. And things get tweaked to reduce performance impact aswell.
I have experimented with the basic.cfg for a very long time, but cannot seem to get something that works well. This is what we have currently:
Any Help would be appreciated
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