insertcoins Posted July 15, 2014 Report Share Posted July 15, 2014 Hey guys, got the idea to combine 2 maps for shits and giggles. How would I go about doing this in the editor visitor 3.0? Or would I need other programs? Link to comment Share on other sites More sharing options...
Fully Posted July 15, 2014 Report Share Posted July 15, 2014 Not as easy as it sounds =) Might have to get the Authors permission as well, they might give you the .wrp file if you ask them nicly? It will be a huge Island, at a round 1 gig + in size :p Link to comment Share on other sites More sharing options...
insertcoins Posted July 15, 2014 Author Report Share Posted July 15, 2014 got permission from Raunhofer to use the Caribou DayZ map. Now to wait on Sumrak :) Link to comment Share on other sites More sharing options...
Uro Posted July 15, 2014 Report Share Posted July 15, 2014 Good luck with this! I started making a custom map ages ago, I got as far as getting a base map done with the BIS tools n some other tools, even got banned from Google Earth for 48 hrs (Twice!!) for downloading too much sattellite data too fast :D :D :rolleyes: Then I lost interest due to the sheer amount of time it takes to construct a map from nothing and I discovered my final base map render was too big for Arma2 to handle :D But since your going to attempt joining two maps, most of the hard work should be done already. Your gonna need a lot of patience for this project :) insertcoins 1 Link to comment Share on other sites More sharing options...
insertcoins Posted July 15, 2014 Author Report Share Posted July 15, 2014 Patience is my middle name ;) Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 15, 2014 Report Share Posted July 15, 2014 One can dream lol bFe 1 Link to comment Share on other sites More sharing options...
insertcoins Posted July 15, 2014 Author Report Share Posted July 15, 2014 Great, now I've creamed my pants Uro 1 Link to comment Share on other sites More sharing options...
bFe Posted July 15, 2014 Report Share Posted July 15, 2014 Damn.. Link to comment Share on other sites More sharing options...
insertcoins Posted July 20, 2014 Author Report Share Posted July 20, 2014 Ok, got permission from sumrak too now! Let's get cracking Link to comment Share on other sites More sharing options...
Storm Posted July 20, 2014 Report Share Posted July 20, 2014 Ok, got permission from sumrak too now! Let's get cracking Good luck with this! Link to comment Share on other sites More sharing options...
carl101 Posted July 20, 2014 Report Share Posted July 20, 2014 good luck on this pal, should be great Link to comment Share on other sites More sharing options...
hogscraper Posted July 22, 2014 Report Share Posted July 22, 2014 I use L3DT to create my base map then use visitor to put it all together. You need the pro version to do bigger sized maps but its only $35. Just using visitor you'll need to get your hands on the two maps' heightfields, (plus .pbl), attribute maps and texture maps to import into visitor. I would imagine that if you have photoshop or gimp you could create a new project with the same pixel height as the taller of your two maps and pixel width equal to both maps combined. Save your three pictures and import the HF/pbl into visitor then you can import sat/mask by using the attribute/texture pictures. I've never tried two maps but if you have the source materials for both, let me know and I might be able to get them all together in a form that visitor can use for you. insertcoins 1 Link to comment Share on other sites More sharing options...
insertcoins Posted July 22, 2014 Author Report Share Posted July 22, 2014 well, the caribou wrp file is lost forever due to a HD crash, waiting for Sumrak to reply is I can get his wrp file. Link to comment Share on other sites More sharing options...
insertcoins Posted July 31, 2014 Author Report Share Posted July 31, 2014 I've been trying to convert the wrp to pew using wrp converter, but no luck. Anyone got knowledge on this programme? Link to comment Share on other sites More sharing options...
Uro Posted July 31, 2014 Report Share Posted July 31, 2014 I take it you mean ConvertWRP ? Some links that may be helpful :) https://dev.withsix.com/projects/mikero-pbodll/wiki/WrpToPew http://tactical.nekromantix.com/wiki/doku.php?id=arma2:terrain:wrp_to_pew http://forums.bistudio.com/showthread.php?165615-WRP-to-PEW&highlight=convert+wrp Link to comment Share on other sites More sharing options...
insertcoins Posted August 6, 2014 Author Report Share Posted August 6, 2014 I take it you mean ConvertWRP ? Some links that may be helpful :) https://dev.withsix.com/projects/mikero-pbodll/wiki/WrpToPew http://tactical.nekromantix.com/wiki/doku.php?id=arma2:terrain:wrp_to_pew http://forums.bistudio.com/showthread.php?165615-WRP-to-PEW&highlight=convert+wrp once again, thank heaps! Link to comment Share on other sites More sharing options...
mark88 Posted August 8, 2014 Report Share Posted August 8, 2014 I believe that map would be too big. If only some skilled map creators like martin would show up and provide us some new content .... I would love to step into the footsteps of origins and create something based of the best elements between surviving and collecting mania. But i guess martin has enough $$$ from his cousins company (brrr gtx brrrrrr). Why not doing something by yourself? This little thing took me bout 5 minutes of work You just need to do the height map, the rest is placing areas (grass/streets/forest/etc.) and buildings Link to comment Share on other sites More sharing options...
hogscraper Posted August 8, 2014 Report Share Posted August 8, 2014 I believe that map would be too big. If only some skilled map creators like martin would show up and provide us some new content .... I would love to step into the footsteps of origins and create something based of the best elements between surviving and collecting mania. But i guess martin has enough $$$ from his cousins company (brrr gtx brrrrrr). Why not doing something by yourself? This little thing took me bout 5 minutes of work You just need to do the height map, the rest is placing areas (grass/streets/forest/etc.) and buildings can I lol yet? Five minutes gets you a picture. Even with weeks of involvement one person can't put out anything,(from scratch), that people would want to play. Look at the server numbers for Sauerland. Great ideas on paper but huge empty map in reality. Hell, many of the buildings they do have are half in the ground, unenterable or otherwise useless except as filler. And that guy has put in a lot of work in on that map. That's why people with families or social lives are looking for a quick way to add those two maps together. Uro 1 Link to comment Share on other sites More sharing options...
Uro Posted August 8, 2014 Report Share Posted August 8, 2014 I've tried every "world generator" out there, there is no quick way of creating a map for Arma. Sure it's easy to create a terrain, but making something that's workable and flows for a populated non-military map takes a bucketload of hours, and then you have to add roads, forests, structures. And test it every time you make a wrath of edits to make sure everything is placed as it should be. It takes a serious amount of time, effort and dedication to create a good map and even then all your work may be in vain if nobody likes your map :) Link to comment Share on other sites More sharing options...
mark88 Posted August 8, 2014 Report Share Posted August 8, 2014 Thread-starter wont be able to combine already existing maps (there are too many different connectors such as min/max height/climatic/...) Therefore he can also start something new. Link to comment Share on other sites More sharing options...
hogscraper Posted August 31, 2014 Report Share Posted August 31, 2014 Hey guys, I've tried to do my own map (ya know @insertcoins) and I talked to map creators, like Nonov urbizniz etc, and yeah it's pretty hard. Terrain making isn't, but converting to this, and that, and get back to this, then do that again, ... Should take 1+ year.. I decided to stop completely the Arma Modelling, way too hard for bad results. I now work on CryEngine SDK ;) Good luck IC! I thought they went out of business? Link to comment Share on other sites More sharing options...
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