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BaseJump-Script ( Parachuting from high locations )


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Hi,

 

i'm too lazy to go downwards with ladders and stairs,
so i  made a little script to use a parachute.

 

 

https://www.youtube.com/watch?v=iIrm7Tp1m7Y

 

 

 

1.)   Dowload

 

 

 

2.)  unpack  "baseJump.zip" and copy the "baseJump" folder to your "/MPMissions/DayZ_Epoch.Map" folder.

 

 

 

3.)  open the "init.sqf" in your mission folder and add following on the top, after:   call compile preprocessFileLineNumbers "server_traders.sqf";

 

     ( optional ) if you have a "custom" compiles.sqf, you can put it there instead.

call compile preprocessFileLineNumbers "baseJump\init.sqf";  

enjoy  &&  have fun ;)

 

 

 

****** BaseJump Script  ******

 

Author: Nightmare @ http://n8m4re.de
 

 

 

included 3rdParty scripts / snippets

- FNC_GetPos   by  Author: http://dayzepoch.com

- fn_halo.sqf      by  Author: Karel Moricky , Modified: http://dayzepoch.com | Nightmare

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  On 7/15/2014 at 7:38 AM, xBowBii said:

Could you make a video or screenshots of it please? :)

I Always would like to see a video or screenie of it, as im not home at the moment and havent been able to put it onto my test server before the live one

So if anyone has any videos or screenshots of this it would be much appreciated if you show us

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  On 7/15/2014 at 1:51 PM, NGHD said:

Also am i able to set it below 60? so like if people don't have a huge tall base?

because some of my players asked if it could be set lower

 

you can decrease to 25 meters but this is the minimum for parachute

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Do the following:

 

Change this line to be like this:

			jump_action = JumpVehicle addAction [ ("<t color=""#FE9A2E"">" + ( localize "STR_HALO_OPEN_CHUTE" ) + "</t>" ),"custom\fn_halo.sqf",[],1,true,true,"",""];

Copy this code and put it into custom folder (make sure paths are correct):

  Reveal hidden contents

 

Next make a sqf named altimeter and put in this code (save to the custom folder):

 

  Reveal hidden contents

 

Should be all good, it's not in the debug monitor but it's a start for someone more experienced to work with something :)

 

Pry

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  On 7/16/2014 at 1:46 AM, js2k6 said:

cool script, ive noticed that after using it though, i always have the open chute option regardless of height.

anyone else have that issue?

If you're running 112555 then this will happen, that patch broke delete Vehicle, which this mod uses to delete the chute otherwise I have no idea man, sorry

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bingo, i am using 112555. 

i'm already running a script that deletes empty parachutes because i've got halo spawns.

 

maybe i can write something up to just remove the menu option. all good. thanks anyways. 

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  On 7/16/2014 at 9:02 PM, Cramps2 said:

Hmm no idea why but this script stops some people from logging in on my server.  they get a loading screen that cant even be cleared using "flush" although they can hear the world and movement.

 

I'm running Epoch 1051 + arma 112555

 

Yep. We had the same. Had to roll back. We're on the same Epoch + ArmA 2 versions as you so that might be the cause.

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  On 7/16/2014 at 9:02 PM, Cramps2 said:

Hmm no idea why but this script stops some people from logging in on my server.  they get a loading screen that cant even be cleared using "flush" although they can hear the world and movement.

 

I'm running Epoch 1051 + arma 112555

 

same here, i saw your post this morning after last night trying my hardest to work out what was causing it. I removed this and server log-in runs fine now. It's probably because I have the spawn / class selection at login thats causing a conflict somewhere.

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