DynaMike Posted July 15, 2014 Report Share Posted July 15, 2014 Also running a server with 125548 + 1.0.5.1. Had minor issues with this in the last week. Worked around it with restarts. So players could get in. TODAY: Only 1 player can enter the server. All joining after 1 player can not get in. Tested it with me logging in as the first. I get in. Another one tries after and can not get in. We switch so he logs in first. He gets in. I cant. Nothing helps. We tried this at least 10 times. All times the first player gets in and the second doesnt. Current state gets switched in the db depending on who logs in first and second. All after the first one get 100. Can see there has been a BE update? Whats going on lol? Link to comment Share on other sites More sharing options...
RimBlock Posted July 20, 2014 Report Share Posted July 20, 2014 I got hit constantly with this issue over the weekend. Managed to get on once (2nd attempt), got killed by AI and then could not login again over multiple attempts regardless of what I did to the currentstate field. I did a complete DB cleardown (new schema, basic Epoch SQL install scripts): No effect. Still cannot login. I did a complete copy of my client files (ARMA II, ARMA II OA, Epoch client 1.0.5.1, Epoch server 1.0.5.1): Sucess. Not seen any more issues so far. What I did notice is that as well as a version number for ARMA II OA (1.63 - 125548), if you right click the ARMA II OA (beta) option in Steam and choose [Properties] -> [local files] there is a build number displayed (currently 323114 for me). I suspect this build number has been changing with minor releases without then ticking over the main Beta 125548 build version, which has caused some compatibility issues with the server side files that have not been getting the build number updates. I have turned off auto updating in Steam after refreshing the server so they will stay the same . Will report back if if get the issue again. Update: Played fine for a while and now I am back to the black screen every time I try to login. A server reboot clears it :( Link to comment Share on other sites More sharing options...
PryMary Posted July 20, 2014 Report Share Posted July 20, 2014 I had this and the only way I cleared it was drastic actions.... Clear the character_data / player_data / player_login tables... Was not so much an issue for me as its a locked testing server, but once i dumped all 3 of those tables i could fill the server without issue... Once restarted it happened again... Possible clue? Link to comment Share on other sites More sharing options...
Raoul Posted July 21, 2014 Report Share Posted July 21, 2014 I think this is a database issue, to be honest. When I relog, I got the problem with the loading screen. When I acces the database, and delete the text under charactar_data, and then CurrentState, I can log in without a problem. Can someone confirm if this is working 'everywhere', not just me? Link to comment Share on other sites More sharing options...
MGT Posted July 21, 2014 Report Share Posted July 21, 2014 It's a conflict with certain maps and Epoch not correctly updating the currentstate in the database. Link to comment Share on other sites More sharing options...
Quasid Posted July 21, 2014 Report Share Posted July 21, 2014 I have this issue occruring at times myself, and for those joining the server. However, if the player moves around abit (as he/she can hear their footsteps) and relogs, it usually solves it. It seems to happend mostly when logging close to or inside objects/buildings, and if crouched or laying down. Perhaps an issue with placement in close proximity to other things? MGT 1 Link to comment Share on other sites More sharing options...
RimBlock Posted July 21, 2014 Report Share Posted July 21, 2014 It's a conflict with certain maps and Epoch not correctly updating the currentstate in the database. Whilst I think that may be a symptom, if it was the full case, why would a server reboot clear the issue if the data in the DB is the same ?. Something in the live world seems to get corrupted. Maybe the player is not deleted from the world correctly (like the vehicles weren't in one of the Betas but are invisible). Trying on my test server, I did a fresh install as noted a few posts above. Logged in, all was well. Went to the hero trader and couldn't trade so logged off, set my humanity so I could trade and logged back in. Got a black screen. DB issues I have seen include temps being saved as 100 (rather than the more usual 41), I seem to have lost a key on my character and possibly other items at times. Update: So I got AI'd to death on my test system. I got put back to the lobby on death, [ALT]+[TAB]'d out and went in to the SQL editor and changed the alive field to 1 (alive) for my character and then re-entered the game from the lobby. I still got a new character. This makes me think even more that the dead or logged off characters are not being flushed correctly from the game as the DB record seemed to have no effect on how the game saw my character on rejoining. This is not the way it worked in 1.0.4.2. Link to comment Share on other sites More sharing options...
Raoul Posted July 21, 2014 Report Share Posted July 21, 2014 Still no one got a permanent solution? Link to comment Share on other sites More sharing options...
hambeast Posted July 21, 2014 Report Share Posted July 21, 2014 Whilst I think that may be a symptom, if it was the full case, why would a server reboot clear the issue if the data in the DB is the same ?. Something in the live world seems to get corrupted. Maybe the player is not deleted from the world correctly (like the vehicles weren't in one of the Betas but are invisible). Trying on my test server, I did a fresh install as noted a few posts above. Logged in, all was well. Went to the hero trader and couldn't trade so logged off, set my humanity so I could trade and logged back in. Got a black screen. DB issues I have seen include temps being saved as 100 (rather than the more usual 41), I seem to have lost a key on my character and possibly other items at times. Update: So I got AI'd to death on my test system. I got put back to the lobby on death, [ALT]+[TAB]'d out and went in to the SQL editor and changed the alive field to 1 (alive) for my character and then re-entered the game from the lobby. I still got a new character. This makes me think even more that the dead or logged off characters are not being flushed correctly from the game as the DB record seemed to have no effect on how the game saw my character on rejoining. This is not the way it worked in 1.0.4.2. if you kill a player who's in the loading screen freeze, they go to debug land and do not update in the database at all. Link to comment Share on other sites More sharing options...
DeanReid Posted July 21, 2014 Report Share Posted July 21, 2014 I never had this problem until I installed infiSTAR, could it maybe something in his code that causes this for some servers? also want to add that this doesnt happen if I disable it either :\ With infiSTAR = stuck loading Without infiSTAR = works fine for me anyway also I'm on Standard Epoch Cherno Link to comment Share on other sites More sharing options...
MGT Posted July 21, 2014 Report Share Posted July 21, 2014 I never had this problem until I installed infiSTAR, could it maybe something in his code that causes this for some servers? also want to add that this doesnt happen if I disable it either :\ With infiSTAR = stuck loading Without infiSTAR = works fine for me anyway Still happens with it disabled on mine. hambeast 1 Link to comment Share on other sites More sharing options...
hambeast Posted July 22, 2014 Report Share Posted July 22, 2014 Still happens with it disabled on mine. same. MGT 1 Link to comment Share on other sites More sharing options...
RimBlock Posted July 22, 2014 Report Share Posted July 22, 2014 Same here. I don't use any third party anti-hacks. Can we get a list of what people are running in a common format so we can try an collate and see if there are any patterns. May I suggest the following format =================================================================== Epoch Bug report: Player stuck loading character. Can hear noise and move but not see anything. =================================================================== Base server install ARMA II ARMA II OA: [Version].[Patch level].[build level] ARMA II addons: [ BAF | ACR | PMC ] Epoch Base install Epoch Client: [Version] Epoch Server: [Version] BattleEye Install BattleEye Client: [Version] Extra Mods added [Mod Name]: [Version if applicable] [Mod Name]: [Version if applicable] [Mod Name]: [Version if applicable] etc. Any Antivirus Client: [Name] Server: [Name] Issues encountered Any RPT errors Any Fixes ------------------------------------------------------- My info ============================= Epoch Environment - Bug report ============================= Base server install ARMA II ARMA II OA: [1.63].[125548].[323114] ARMA II addons: [ BAF | ACR | PMC ] Epoch Base install Epoch Client: [1.0.5.1] Epoch Server: [1.0.5.1] BattleEye Install BattleEye Client: [Will confirm and update later] Extra Mods added [A Plot for Life]: [v2.2.4] [snap Building Pro]: [initial release] Any Antivirus Client: Norton 360 Server: None. Issues encountered 1. Title screen gets stuck (Can hear sound, walking etc). 2. Character changes to DB not reflected in game if player logs in without a server restart. 3. Some dialogues intermittently autoclose when opened (gear / map / trader dialogues). Any RPT errors None. Any Fixes 1. & 2. Server reboot clears the issues until next logout / character death. 3. Pressing [ESC] clears the issue but it reoccurs fairly regularly. --------------------------------------------------- I have included antivirus in the list as I did notice Nortons 'Intuative' check auto disables items based solely on whether they (Norton) have not had many reports about it (i.e. unknown items get auto removed). Link to comment Share on other sites More sharing options...
DeanReid Posted July 22, 2014 Report Share Posted July 22, 2014 //EDIT I never had this problem until I installed infiSTAR, could it maybe something in his code that causes this for some servers? also want to add that this doesnt happen if I disable it either :\ With infiSTAR = stuck loading Without infiSTAR = works fine for me anyway also I'm on Standard Epoch Cherno change of plan, broken again with infiSTAR disabled. =================================================================== Epoch Bug report: Player stuck loading character. Can hear noise and move but not see anything. =================================================================== Base server install ARMA II ARMA II OA: [1.63].[112555].[unknown] ARMA II addons: [ BAF | ACR | PMC ] Epoch Base install Epoch Client: [1.5.0.1] Epoch Server: [1.0.5.1] BattleEye Install BattleEye Client: [1.219] Extra Mods added [infiSTAR Admin Tools]: [Latest] [VLH Anti-hack]: [beta 5.0] < Double security.. why not. :) [WAI]: [Latest] [EMS]: [Latest] [Custom Loot, JAEM, Service Point, Snap Pro, Take Clothes, VASP, infiSTAR Safezone, WATD, Vehicle Stow]: [All at Latest] Latest is the version as of 22/07/2014 Any Antivirus Client: [bitDefender Total Security] Server: [N\A] Issues encountered 1. Title screen gets stuck. 2. Sometimes when loading the Gear GUI pops up and when you exit it it won't load, I believe I fixed that though, not had any reports since Any RPT errors This is something new that I've never seen before 22:38:33 Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000) Any Fixes Disabling infiSTAR worked but stopped working now. Just for the record. these are core files from dayz_code that i've edited Client ========== player_updateGUI.sqf fn_selfActions.sqf local_lockUnlock.sqf player_traderMenuConfig\Hive.sqf publicEH.sqf salvage\salvage_vehicle.sqf ui_selectSlot.sqf variables.sqf building_spawnLoot.sqf building_spawnZombies.sqf player_spawnCheck.sqf spawn_loot\loot_small.sqf wild_spawnZombies.sqf zombie_generate.sqf dayz_spaceInterrupt.sqf player_build.sqf Server server_monitor.sqf <-- Delete Vehicles in Trade Areas is the only edit server_functions.sqf <--Add infiSTAR and exec buildings init file Link to comment Share on other sites More sharing options...
Phail Posted July 22, 2014 Report Share Posted July 22, 2014 Does anybody know if it might relate to this? https://github.com/ebaydayz/DayZ-Epoch/commit/87ee176d7d76e20b45d25bd6f567c612074b836a This is a fix for players not updating after changing clothes. Link to comment Share on other sites More sharing options...
DeanReid Posted July 22, 2014 Report Share Posted July 22, 2014 Anything is possible, I'll try the fix and report back. Link to comment Share on other sites More sharing options...
MGT Posted July 22, 2014 Report Share Posted July 22, 2014 Trialling that fix on my Namalsk OverPoch server and can't get the issue to reproduce. hambeast 1 Link to comment Share on other sites More sharing options...
hambeast Posted July 22, 2014 Report Share Posted July 22, 2014 Trialling that fix on my Namalsk OverPoch server and can't get the issue to reproduce. testing on napf. Will report back on issue Link to comment Share on other sites More sharing options...
DeanReid Posted July 22, 2014 Report Share Posted July 22, 2014 Tried on chernarus, 1 person still had this problem but not sure if its because he was broken before fix. Link to comment Share on other sites More sharing options...
insertcoins Posted July 22, 2014 Report Share Posted July 22, 2014 players still getting the error after the supplied fix. Link to comment Share on other sites More sharing options...
DeanReid Posted July 22, 2014 Report Share Posted July 22, 2014 Work Around: If you add the two endLoadingScreen; statements in your init.sqf it seems to work aorund the problem. In no way is this a fix to the real issue. So far in development I have not seen any issues. I be rolling this to my prod servers tonight. endLoadingScreen; // Work around for 2nd Log in hang if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack [] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" endLoadingScreen; // Work around for 2nd Log in hang Tried that, Made it worse. all hell broke loose Something in the live world seems to get corrupted. Maybe the player is not deleted from the world correctly (like the vehicles weren't in one of the Betas but are invisible). Trying on my test server, I did a fresh install as noted a few posts above. Logged in, all was well. Went to the hero trader and couldn't trade so logged off, set my humanity so I could trade and logged back in. Got a black screen. I still get this problem I think, when I use infiSTAR to delete a vehicle, I can still see the tag not sure if its related though. Link to comment Share on other sites More sharing options...
insertcoins Posted July 22, 2014 Report Share Posted July 22, 2014 well, getting the black screen of infinite loading with the fix, so no joy. Link to comment Share on other sites More sharing options...
DeanReid Posted July 22, 2014 Report Share Posted July 22, 2014 Okay, so. I'm starting to think that it just does this when ever it feels like. I just got someone to shoot me, got ai to shoot me, jumped out a plane not using parachute pretty much anything that will kill me I even ALT F4'd and I'm still able to load in, but I got someone else to do it, and when they tried joining again they got stuck. Link to comment Share on other sites More sharing options...
MGT Posted July 22, 2014 Report Share Posted July 22, 2014 Yep, upped to live server, some still reporting the error. Link to comment Share on other sites More sharing options...
hambeast Posted July 22, 2014 Report Share Posted July 22, 2014 Okay, so. I'm starting to think that it just does this when ever it feels like. I just got someone to shoot me, got ai to shoot me, jumped out a plane not using parachute pretty much anything that will kill me I even ALT F4'd and I'm still able to load in, but I got someone else to do it, and when they tried joining again they got stuck. perhaps it is hardware related? I have two users with the same graphics card that have this issue. GTX 8800's Link to comment Share on other sites More sharing options...
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