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Mi24, M119 and other nice toys


Stollenwerk

Question

Is it possible to use a Mi24_D_TK_EP1 and it's rockets without getting kicked by BEC?

Second weapon of interest is the M119.

I don't want to use RMod !

 

I'm struggling with adjusting the BEC filters in anyway. It's really a pain in my ass for me.

Shouldn't it be only adding some short lines to a specific bec filter file?

 

Thanks in advance!

 

Cheers,
Stoll

 

 

 

 

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Yes, I know that it's possible to remove the ammo or even the weapons itself.

But that's not what I want finally.

The thing is that I have no clue how to adjust the bec filters.

Did much research on that in the past and also tried it with trial and error fixing the filters, but without success...HELP!

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read the battleye log find why your kicked go to the text file  and either change the 5 to a 1 or // it out

in most cases its that easy

5=kick so change the 5 to a 1

createvehicle.txt

I am only guessing here 

 

5 "ARTY_"  maybe change this also
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "_105" change 5 to a 1
5 "_120"
5 "_122"
5 "_227"
 
the m119 howitzer fires  a 105mm
so look for 105
M119 howitzer
ARTY_30Rnd_105mmHE
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Don't change the line from a 5 to 1. You want to allow the specific weapon you were kicked for, not just open up all weapons of that type to be allowed to be used. Properly edit the BE filters.

 

For example, I just logged into my server, spawned a Lynx helicopter and fired one of it's weapons. I was kicked for "create vehicle restriction #17". This means i need to go into the createvehicle.txt and look for restriction 17. The first line in the txt file is line 0, so you want to go to line 18 to find restriction #17. HOWEVER, any commented out lines are skipped. So, if there are two lines that start with // then you go to line 20 instead. Follow? 

 

Here's the snippet from the createvehicle.log that shows me being kicked:

19.06.2014 11:43:22: BetterDeadThanZed (IP DELETED:2334) UID DELETED - #17 "M_CRV7_AT" 3:35 3:31  [16132,7993,516] [0,-8,9]

We know this is the line that kicked me because you see the #17 in it. Now, let's check the createvehicle.txt:

//new
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor"  !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1"
1 "SeaGull"
5 "box" !="DebugBoxPlayer_DZ" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox" !="USOrdnanceBox"
5 "Mine"
5 "ARTY_"
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "_105"
5 "_120"
5 "_122"
5 "_227"
1 "Bo_"
5 "_AA" !"Soldier_Bodyguard_AA12_PMC_DZ"
5 "_AT" !="R_M136_AT"
1 "R_M136_AT" //keep monitoring to catch obvious abuse
The first line is commented out, so that doesn't count. Start with the second line, as line 0. That means that 19 is the line that prevents that weapon from being fired. That line is:
5 "_AT" !="R_M136_AT"

We were kicked for "M_CRV7_AT". As you see at the beginning of that line is 5 "_AT". That means that if someone fires a weapon that has _AT in it, they will be kicked (The 5 means a kick. A 1 means simply log it). So, we need to add an exception for this weapon. Change line 19 to this:

5 "_AT" !="R_M136_AT" !="M_CRV7_AT"

You'll need to do that for every weapon you want to be allowed to fire. I hope this clarifies how to edit your filters, and PLEASE again, do NOT change your 5's to 1's. That opens up chances that a hacker will spawn something that ISN'T allowed that just happens to have that part of the classname that has been allowed with the "1".

 

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Thanks a lot, BetterDeadThanZed!!

 

I heared often about these steps, but did always wrong. Your detailed description opened my eyes and finally I managed to add the restrictions for the M119.

 

Two things I'm still wondering about:

1.) The artillery computer of the M119 isn't working correctly. I had the M119 ingame a long time ago (without BEC filters) and had circles displayed for the range it can fire.

2.) Everytime I enter the M119 it moves some meters aside. This happens to any static weapon.

 

Any hints on that?

Thanks again!

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I'm still wondering about:

1.) The artillery computer of the M119 isn't working correctly. I had the M119 ingame a long time ago (without BEC filters) and had circles displayed for the range it can fire.

     Also the fired shells were visible with shown ETA of impact.

 

Any hints on that?

Thanks again!

 

 

Still found no solution for this and it's an important missing part using artillery or mortar. :(

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