insertcoins Posted June 11, 2014 Report Share Posted June 11, 2014 does it damage buildables and vehicles btw? Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 11, 2014 Author Report Share Posted June 11, 2014 does it damage buildables and vehicles btw? Yeah it dose. And damage to buildings will still be visible on relog and for people who join after the nuke has gone off. Link to comment Share on other sites More sharing options...
Pro_Speedy Posted June 11, 2014 Report Share Posted June 11, 2014 does it damage buildables and vehicles btw? I believe so i'm assuming my indest bases and locked vehicles will not blow up? Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 11, 2014 Author Report Share Posted June 11, 2014 I believe so i'm assuming my indest bases and locked vehicles will not blow up? It shouldn't effect them. Edit> locked vehicles it will sorry but It could more then likely be set up to ignore them. Still loads of things like that to think about and add etc. Edit2> Ok it seems to destroy some buildables. Need to work on this part and maybe set up options to enable/disable destruction and a option to whitelist objects. Link to comment Share on other sites More sharing options...
Pro_Speedy Posted June 11, 2014 Report Share Posted June 11, 2014 Looking forward to a release, just hope there are no exploits for hackers :( Link to comment Share on other sites More sharing options...
psychosis Posted June 11, 2014 Report Share Posted June 11, 2014 cool !! Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 11, 2014 Author Report Share Posted June 11, 2014 Ok I nearly put together a working test version for people to try I should have it done by tomorrow this is what it is looking like so far https://www.youtube.com/watch?v=JRlqwDvdHms You can enable, disable and set range for destruction, player deaths. set blood loss amount per sec. set the size of the radiation zone. set any skins you want to block the blood loss in the radiation zone. fr1nk and psychosis 2 Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 12, 2014 Author Report Share Posted June 12, 2014 Updated first post with a test version. insertcoins 1 Link to comment Share on other sites More sharing options...
psychosis Posted June 12, 2014 Report Share Posted June 12, 2014 server crashed in rpt: ErrorMessage: File mpmissions\__cur_mp.Chernarus\Nuke\sound\sounds.hpp, line 22: .CfgSounds: Member already defined. 13:14:55 NetServer::finishDestroyPlayer(1912597088): DESTROY immediately after CREATE, both cancelled 13:16:12 NetServer::finishDestroyPlayer(46077738): DESTROY immediately after CREATE, both cancelled 13:16:33 NetServer::finishDestroyPlayer(416228473): DESTROY immediately after CREATE, both cancelled 13:16:35 NetServer::finishDestroyPlayer(2063004392): DESTROY immediately after CREATE, both cancelled 13:16:54 NetServer::finishDestroyPlayer(92699174): DESTROY immediately after CREATE, both cancelled 13:17:07 NetServer::finishDestroyPlayer(65554893): DESTROY immediately after CREATE, both cancelled 13:17:27 NetServer::finishDestroyPlayer(396286493): DESTROY immediately after CREATE, both cancelled Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 12, 2014 Author Report Share Posted June 12, 2014 server crashed in rpt: ErrorMessage: File mpmissions\__cur_mp.Chernarus\Nuke\sound\sounds.hpp, line 22: .CfgSounds: Member already defined. You already have CfgSounds defined somewhere. You need to open Nuke\sound\sounds.hpp and add the classes to your own CfgSounds. Link to comment Share on other sites More sharing options...
psychosis Posted June 12, 2014 Report Share Posted June 12, 2014 sorry. my bad) Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 12, 2014 Author Report Share Posted June 12, 2014 sorry. my bad) no worries let me know how it goes. Link to comment Share on other sites More sharing options...
psychosis Posted June 12, 2014 Report Share Posted June 12, 2014 when trying to activate taked publicvariable restraction #0 kick ( update from infistar today) entered again and see two laptop stands again kick -entered - 3 laptop log 13.06.2014 01:19:25: pxmet_000 (0.0.0.0:000) guid- #0 "laptopMessages" = true in rpt - nothing Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 12, 2014 Author Report Share Posted June 12, 2014 when trying to activate taked publicvariable restraction #0 kick ( update from infistar today) entered again and see two laptop stands again kick -entered - 3 laptop log 13.06.2014 01:19:25: pxmet_000 (0.0.0.0:000) guid- #0 "laptopMessages" = true in rpt - nothing I didn't test with infistar ill go do that now with today's update. and let ya know. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 12, 2014 Author Report Share Posted June 12, 2014 Woah Loads of kicks because of my public variables I have a work around tho I'm going to update the script now. EDIT Ok the fix worked. I'm just testing some more before I post. I'm still a scripting noob and learning as i go along so please bare with me lol Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 13, 2014 Author Report Share Posted June 13, 2014 Ok BE kicks sorted now. Check first post for v0.2b Link to comment Share on other sites More sharing options...
psychosis Posted June 13, 2014 Report Share Posted June 13, 2014 after message "Launching nuke attack...." kick again with publick restraction in log 13.06.2014 06:38:36: pxmet_000 (0.0.0.0:0000) guid- #0 "TTnuOn" = true lol/ doent see) Link to comment Share on other sites More sharing options...
psychosis Posted June 13, 2014 Report Share Posted June 13, 2014 (edited) all good ! but I find it strange that the building demolished before the explosion) and radiation appears before the explosion) also 200 meters from the explosion was vehicles - not damaged and how i understand if cheater spawn laptop.than he can start that ?) Edited June 13, 2014 by psychosis Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 13, 2014 Author Report Share Posted June 13, 2014 all good ! but I find it strange that the building demolished before the explosion) and radiation appears before the explosion) also 200 meters from the explosion was vehicles - not damaged and how i understand if cheater spawn laptop.than he can start that ?) I need to work on the timings. And they wont be able to spawn one and do it as it depends on the name of the laptop not the type of object and it will only go off one time anyway. You can always edit the name of it to something different as well by editing line 5 of server_nuke.sqf and the part in fn_selfactions.sqf Thanks for the feedback i will look into it all today. You can also rename server_Nuke.sqf and put it in your server.pbo somewhere and put [] ExecVM "\z\addons\dayz_server\compile\newname.sqf"; (as an example) into server_monitor.sqf just above allowConnection = true; the worst they could do if they know how to is set it off one time.but the chances of most hackers knowing how would be slim. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 13, 2014 Author Report Share Posted June 13, 2014 Working on a new version now. So far I got the timings better and made the script a bit more secure. Also no need to edit any BE filters anymore. psychosis 1 Link to comment Share on other sites More sharing options...
Razzputon Posted June 13, 2014 Report Share Posted June 13, 2014 I can't wait till this is ready! It's going to make a great addition to events on my server. Nicely done Tay! Link to comment Share on other sites More sharing options...
Shep Posted June 13, 2014 Report Share Posted June 13, 2014 I do not completely work the script, only geiger activated, but no sound and the explosion ... any suggestions? My init: /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 16; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 50; // Default = 1500 DZE_MissionLootTable = true; dayz_poleSafeArea = 50; // Default = 30m, the buildable distance DZE_requireplot = 0; MaxMineVeins = 12; MaxVehicleLimit = 250; // Default = 50 MaxDynamicDebris = 3; // Default = 100 dayz_MapArea = 12000; // Default = 10000 //Nuke Settings 0 = off for first 4 options. Blood_LossPS = 125; // Set blood loss per sec in radiation zone for non antiRadSkins. destruction_zone = 400; //Set the destruction zone size here. Any vehicles, buildings and some (if not all) epoch buildables in this zone will be destroyed radiation_zone = 1500; //Set the radiation zone size here 1500 = 1500m. death_zone = 200; //Set the size of the zone people will die in as the nuke goes off. (200 = 200m) antiRadSkins = ["BanditW1_DZ","BanditW2_DZ","Bandit2_DZ","GUE_Soldier_MG_DZ","INS_Lopotev_DZ"]; //Set skins that will block blood loss in the radiation zone. laptop_Pos = [4137.8218, 4143.9624, 0]; //Set laptop position Here x y z. laptop_Dir = -1.335144e-005; //Set the direction the laptop is facing here. laptop_Type = "Laptop_EP1"; //Can edit to be anything if you like. // //Default Loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemWaterbottleBoiled","FoodSteakCooked","FoodSteakCooked","FoodSteakCooked"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; // new stuff dayz_paraSpawn = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 6; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 70; // Default: 0 DynamicVehicleDamageHigh = 95; // Default: 100 DZE_BuildOnRoads = true; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = false; // DZEdebug = true; //Load in compiled functions call compile preprocessFileLineNumbers "variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; execVM "Nuke\server_Nuke.sqf"; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "spawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Epoch Admin Tools [] execVM "admintools\AdminList.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "DynamicWeatherEffects.sqf"; [] execVM "custom\custom_monitor.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //[] execVM "custom\base_SafeArea.sqf"; [] execVM "custom\ground_fog.sqf"; ///////////////////// RADIO CHATTER ///////////////////// //[broadcast chance, sleep timer] if (!isDedicated) then {[0.05, 600] execVM "custom\radioChatter\radioChatter.sqf"}; ///////////////////// COLOUR EFFECTS - OFF BY DEFAULT ///////////////////// [] execVM "custom\EFFECTS\clear contrast.sqf"; //[] execVM "custom\EFFECTS\wasteland.sqf"; //[] execVM "custom\EFFECTS\summer colours.sqf"; //[] execVM "custom\EFFECTS\photo effect.sqf"; //[] execVM "custom\EFFECTS\warzone effect.sqf"; //[] execVM "custom\EFFECTS\Snow Storm.sqf"; //[] execVM "custom\EFFECTS\WindDust.sqf"; //[] execVM "custom\EFFECTS\earthquake.sqf"; // Epoch Admin Tools //[] execVM "admintools\Activate.sqf"; execVM "Nuke\Effects\effects.sqf"; //execVM "radiationZone\blowoutZone.sqf" Link to comment Share on other sites More sharing options...
psychosis Posted June 14, 2014 Report Share Posted June 14, 2014 yes. wrong. read guid through more carefully. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted June 14, 2014 Author Report Share Posted June 14, 2014 Well... my pc has decided to break today so I won't be able to carry on with this for a couple of days get the timings better also the timing of the explosion sound will depend on how close/far away your are and will more then likely add a different sound for people that are really far away removed the need to edit BE filters (not relying on a client sending a PV anymore) separate options to enable/disable destruction for vehicles and buildings made it possible for the script to only run one time per restart (people won't be able to trigger it to go off over and over again) fixed people not dying in the blast zone Making this script perfect will more then likely take a while as I'm still new to scripting and learning as I go along so bare with me lol Link to comment Share on other sites More sharing options...
psychosis Posted June 14, 2014 Report Share Posted June 14, 2014 need help ? Link to comment Share on other sites More sharing options...
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