monkeebhoy Posted June 1, 2014 Report Share Posted June 1, 2014 Hi, first of all I'm sorry if this is in the wrong section. I was sitting wondering if it was possible to create a script that would allow you to craft an electric fence. Maybe use wire fence kit and a generator. Would make bases a bit safer. Maybe have them knock you out instead of killing you. Link to comment Share on other sites More sharing options...
Mochan Posted June 1, 2014 Report Share Posted June 1, 2014 Awesome Idea! Link to comment Share on other sites More sharing options...
Achmed Posted June 1, 2014 Report Share Posted June 1, 2014 would be good if this could be made to kill zombies as well give you a safe base Link to comment Share on other sites More sharing options...
Eegore Posted June 7, 2014 Report Share Posted June 7, 2014 Good idea. I think you can possibly make a script that runs a loop checkin if a player is within .5 meters of a fence but I don't know how to make the checks to see if a generator is running near it. I like the premise behind it though. Link to comment Share on other sites More sharing options...
Csus Posted June 7, 2014 Report Share Posted June 7, 2014 i'm already working on this ;) Link to comment Share on other sites More sharing options...
monkeebhoy Posted June 7, 2014 Author Report Share Posted June 7, 2014 So do i get any credit for the original idea? :P As an edit, would be nice if base owner could have a keypad or similar to turn it on and off. Link to comment Share on other sites More sharing options...
Csus Posted June 7, 2014 Report Share Posted June 7, 2014 i'm just hooking it directly into the generator so when the generator is running any wire fences within N metre radius will be electrified. monkeebhoy 1 Link to comment Share on other sites More sharing options...
Eegore Posted June 8, 2014 Report Share Posted June 8, 2014 Good idea. Would be a tip off when someone hears a Genny runnin to stay away! Link to comment Share on other sites More sharing options...
Csus Posted June 8, 2014 Report Share Posted June 8, 2014 It's about 50% complete right now, it kills zombles and knocks players out. Next things i gotta add is - Owner being able the check which fences are powered and which aren't. So they can position the generator properly. Friendly tagging compatability. Don't wanna knock your friends out all the time, or maybe you do ;) Some fixes i gotta do - It seems that after the first ~2 knockouts it stops disabling user input, which is bad. Improve the 'collision detection'. If you wanna call it that. I gotta say though, this is the WORST thing ever to be testing. That sound :| Link to comment Share on other sites More sharing options...
Bambit Posted June 8, 2014 Report Share Posted June 8, 2014 Nice idea! :) Sitting and thinking works ;P Link to comment Share on other sites More sharing options...
NorthyPark Posted June 17, 2014 Report Share Posted June 17, 2014 It's about 50% complete right now, it kills zombles and knocks players out. Next things i gotta add is - Owner being able the check which fences are powered and which aren't. So they can position the generator properly. Friendly tagging compatability. Don't wanna knock your friends out all the time, or maybe you do ;) Some fixes i gotta do - It seems that after the first ~2 knockouts it stops disabling user input, which is bad. Improve the 'collision detection'. If you wanna call it that. I gotta say though, this is the WORST thing ever to be testing. That sound :| still working on it? Link to comment Share on other sites More sharing options...
Creep Posted July 1, 2014 Report Share Posted July 1, 2014 any good news on this? Link to comment Share on other sites More sharing options...
RimBlock Posted July 1, 2014 Report Share Posted July 1, 2014 It's about 50% complete right now, it kills zombles and knocks players out. Next things i gotta add is - Owner being able the check which fences are powered and which aren't. So they can position the generator properly. Friendly tagging compatability. Don't wanna knock your friends out all the time, or maybe you do ;) Some fixes i gotta do - It seems that after the first ~2 knockouts it stops disabling user input, which is bad. Improve the 'collision detection'. If you wanna call it that. I gotta say though, this is the WORST thing ever to be testing. That sound :| How about instead of checking every fence to see if it is on, just activate the plot markers but center them on the generator to give visable indicator of range. It is very simple to do. The script is comiles/object_showPlotRadius.sqf Link to comment Share on other sites More sharing options...
Kenturrac Posted July 1, 2014 Report Share Posted July 1, 2014 Wonder how you wanna do that. A regular engine could handle this easily, but that sounds fucking expensive in Arma. Triggers are to expensive and doing a range check every seconds sounds to expensive too. Link to comment Share on other sites More sharing options...
monkeebhoy Posted July 16, 2014 Author Report Share Posted July 16, 2014 Getting anywhere with this? Link to comment Share on other sites More sharing options...
Ryan H Posted July 20, 2014 Report Share Posted July 20, 2014 would love to know what happened to this (first post!) Link to comment Share on other sites More sharing options...
monkeebhoy Posted September 3, 2014 Author Report Share Posted September 3, 2014 Ccus did you get anywhere with this? Link to comment Share on other sites More sharing options...
monkeebhoy Posted October 17, 2014 Author Report Share Posted October 17, 2014 Would anyone be willing to work on this? I would but as you can see by my sig, i'm lacking the required skills :( Link to comment Share on other sites More sharing options...
Creep Posted October 17, 2014 Report Share Posted October 17, 2014 well the main reason why no one works on this is the performance its pretty easy to write but well.. the more players and fences the harder the desync and laggs get Link to comment Share on other sites More sharing options...
Csus Posted October 17, 2014 Report Share Posted October 17, 2014 Sorry for the long absence on this guys, I had a lot going on for quite a while. This is a project I'm gonna take up again quite soon, it's a pretty easy build. I'll keep this updated when I begin work on it. Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted February 6, 2015 Report Share Posted February 6, 2015 Is this still going or ? Link to comment Share on other sites More sharing options...
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