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Player is losing connection bug?


AdamUK

Question

Hello,

 

Me and several other friends are playing on my epoch server and every now and again it says everyone is losing connection, but we are playing fine, is there a way to fix this message?

 

We all have like ping's around 30ms so not sure why it says we are losing connection.

 

Any help would be greatly appreciated.

 

Regards,

Adam

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Here is my basic config:

 

language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
serverLongitude=-8;
serverLatitude=53;
serverLongitudeAuto=-8;
serverLatitudeAuto=53;
Windowed=0;
MinBandwidth=192000000;
MaxBandwidth=1073741824;
MaxMsgSend=92;
MaxSizeGuranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;

 

These are all done by a optimization tutorial i saw on the DayZ Forums.

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Maybe your server has poor routing to the internet,

 

Or if it's hosted, maybe the box is overpopulated, in which case you will be sharing the "about 100mbps" connection with numerous other servers.

 

Just sayin'

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Here is my basic config:

 

language="English";

adapter=-1;

3D_Performance=93750;

Resolution_Bpp=32;

serverLongitude=-8;

serverLatitude=53;

serverLongitudeAuto=-8;

serverLatitudeAuto=53;

Windowed=0;

MinBandwidth=192000000;

MaxBandwidth=1073741824;

MaxMsgSend=92;

MaxSizeGuranteed=128;

MaxSizeNonguaranteed=64;

MinErrorToSendNear=0.029999997;

MinErrorToSend=0.0019999994;

 

These are all done by a optimization tutorial i saw on the DayZ Forums.

That optimization tutorial is awful.. I followed it and got horrible results. What is your server connection?

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That optimization tutorial is awful.. I followed it and got horrible results. What is your server connection?

I only followed this tutorial to try get rid of the player is losing connection as its happening for everyone even before i edited the config.

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MinBandwidth=64000000;
MaxBandwidth=128000000;
MaxMsgSend=128;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=14068;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=-2;
serverLatitude=51;
serverLongitudeAuto=-2;
serverLatitudeAuto=51;

Try that.

No issues with this on every server I have ran.

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MinBandwidth=64000000;
MaxBandwidth=128000000;
MaxMsgSend=128;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=14068;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=-2;
serverLatitude=51;
serverLongitudeAuto=-2;
serverLatitudeAuto=51;

Try that.

No issues with this on every server I have ran.

 

Thanks ill give it a try :)

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It's more than likely either signature verification or BE verification that's causing the player losing connection when they spawn in game.

Dupers cause it when they're next to storage, these are happening at spawn.

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