ZamboniBambino Posted June 27, 2014 Author Report Share Posted June 27, 2014 Deutsch Übersetzung erforderlich! Русский перевод требуется! Updated the main post description. Need to get a translation of that in Deutsch/Russian. Only needs to be done once per release (Alpha, Beta,RC,1.0) :-) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 27, 2014 Author Report Share Posted June 27, 2014 Testing the layouts now. One spawned on top of the other as I ran the loop twice to see what would happen. Nicely spaced little C130Js. :D Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 27, 2014 Author Report Share Posted June 27, 2014 Another example of why ZFM is easy to develop things with. 2 lines of code: // Layout Array ZFM_Layouts_Array = [ [["Land_fort_bagfence_corner",45,[]],0,0,0,["Land_fort_bagfence_corner",45,[]]], [["Land_fort_bagfence_long",180,[]],0,0,0,["Land_fort_bagfence_long",180,[]]], [["Land_fort_bagfence_long",180,[]],0,["Land_fortified_nest_small",70,[]],0,["Land_fort_bagfence_long",180,[]]], [["Land_fort_bagfence_long",180,[]],0,0,0,["Land_fort_bagfence_long",180,[]]], [["Land_fort_bagfence_corner",45,[]],0,0,0,["Land_fort_bagfence_corner",45,[]]] ]; // Will change to "Layout_Create" in later versions. [ZFM_Layouts_Array,[1,1],[13400,3960,0],1] call ZFM_Layout_Parse; Creates maze: Still working out the kinks, and going to make it easier to set direction on objects just using "NE","NW", etc. Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 27, 2014 Author Report Share Posted June 27, 2014 ZFM_Layouts_Array = [ [["Land_fort_bagfence_corner",0,[]],0,0,0,["Land_fort_bagfence_corner",0,[]]], [["Land_fort_bagfence_long",0,[]],0,0,0,["Land_fort_bagfence_long",0,[]]], [["Land_fort_bagfence_long",0,[]],0,["Land_fortified_nest_small",70,[]],0,["Land_fort_bagfence_long",0,[]]], [["Land_fort_bagfence_long",0,[]],0,0,0,["Land_fort_bagfence_long",0,[]]], [["Land_fort_bagfence_corner",0,[]],0,0,0,["Land_fort_bagfence_corner",0,[]]] ]; [ZFM_Layouts_Array,[3,3],[13400,3960,0],10] call ZFM_Layout_Parse; Bit of symmetry. Working out a bug which runs this three times rather than one. Hence additional nests. Link to comment Share on other sites More sharing options...
Creep Posted June 28, 2014 Report Share Posted June 28, 2014 Deutsch Übersetzung erforderlich! Русский перевод требуется! Updated the main post description. Need to get a translation of that in Deutsch/Russian. Only needs to be done once per release (Alpha, Beta,RC,1.0) :-) which part exactly? Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 28, 2014 Author Report Share Posted June 28, 2014 which part exactly? The whole thing? :D Link to comment Share on other sites More sharing options...
Creep Posted June 28, 2014 Report Share Posted June 28, 2014 ok, will take some time xD The whole post....... ... ... .. xD Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 28, 2014 Author Report Share Posted June 28, 2014 ok, will take some time xD The whole post....... ... ... .. xD I set challenges sometimes, but you're up to it! :D Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 28, 2014 Author Report Share Posted June 28, 2014 Fixing the layout for the X axis, Y will be fixed soon. This is with array spacing = 10. Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 28, 2014 Author Report Share Posted June 28, 2014 The output changes if there are trees in the way <_< I will make an optional function to clear trees out so it will always be symmetrical and perfect. The array spacing on this one is 5. Another one from above. These are both from ARMA 2. I will eventually post some of the ARMA 3 stuff on here, too. :) BetterDeadThanZed 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 29, 2014 Author Report Share Posted June 29, 2014 Okay, so this is what happens to the symmetry of the layout if plants are involved. Trees are a bitch when it comes to well-laid plans. These are without tree clearing. With, they're much more pleasing to the eye ;-) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 30, 2014 Author Report Share Posted June 30, 2014 Hi guys, I would also like to mention a few changes to ZFM and the FairServer/FairMissions project. After asking for developers and others to help, I have found other people who are willing to get involved. As a result, we've managed to get a Russian translator and also a release co-ordinator & project manager, and an additional developer. I will be meeting up at some point with the new developer and discussing future plans. but this is great news as it means ZFM will get developed twice as fast! The new team members I would like to welcome are: Translator: Crckdns Project Manager & Release co-ordinator: Phobix. Additional developer: Phobix's Linus Torvalds in the shadows Look forward to some fun updates tonight on feature progress. Thanks for your patience so far with the project, you guys are great. Zamboni Darihon and BetterDeadThanZed 2 Link to comment Share on other sites More sharing options...
Creep Posted June 30, 2014 Report Share Posted June 30, 2014 Sorry that I couldnt translate everything yet, busy with the steam update and stuff :S Link to comment Share on other sites More sharing options...
ZamboniBambino Posted June 30, 2014 Author Report Share Posted June 30, 2014 Sorry that I couldnt translate everything yet, busy with the steam update and stuff :S It's fine, don't worry :-) Link to comment Share on other sites More sharing options...
flakvest Posted July 1, 2014 Report Share Posted July 1, 2014 Just implemented this, this evening. Seeing this in the .rpt. 19:40:15 Error Undefined variable in expression: zfm_giveunitname 19:40:15 File z\addons\dayz_server\ZFM\ZFM_Mission_Functions.sqf, line 484 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 1, 2014 Author Report Share Posted July 1, 2014 Just implemented this, this evening. Seeing this in the .rpt. 19:40:15 Error Undefined variable in expression: zfm_giveunitname 19:40:15 File z\addons\dayz_server\ZFM\ZFM_Mission_Functions.sqf, line 484 Hi flakvest, Looks like you're using the build from the master repository, which hasn't been updated for a while. At the moment, ZFM is still pre-alpha software and there hasn't been a release in the master repo since the preview pre-alpha release a few weeks ago. We're currently working on the Alpha release, which is almost complete, and testing builds of that release are available here: https://github.com/zambino/fairserver/tree/testing They're not recommended for a live server w/ players on, as there still may be bugs and the gameplay experience we promised on the first page hasn't been fully completed yet, but we're almost there. However, most of the features have been implemented into the recent testing release which kind volunteers help test. :wub: If you are able to install and test those releases, then I will happily fix any bugs you find in those :) Link to comment Share on other sites More sharing options...
flakvest Posted July 1, 2014 Report Share Posted July 1, 2014 Awesome! Thanks for the info. I'll start testing right away. Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 2, 2014 Author Report Share Posted July 2, 2014 Awesome! Thanks for the info. I'll start testing right away. Thanks for providing the bug report on GitHub. At the moment, the testing release should clear the mission marker and bring up some notices when units are killed, including how many remain, et, so I need to know which build you're using before I can validate the bug request :-) Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 2, 2014 Report Share Posted July 2, 2014 This looks extremely promising, looking forward to a more stable release. I hope you get the intergration with other mission systems sorted as that would be even better! Keep up the great work! Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 2, 2014 Author Report Share Posted July 2, 2014 This looks extremely promising, looking forward to a more stable release. I hope you get the intergration with other mission systems sorted as that would be even better! Keep up the great work! Thank you! Although, this is a replacement for those systems, so there won't be any compatibility for DZMS or EMS. The good news is, this will have all those features and more, so, why bother? However, this will be compatible with WAI and DZAI at some point down the line. :wub: Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 2, 2014 Report Share Posted July 2, 2014 I can imagine it will be alot better by the way youve been going about your buisness! Looks great and cant wait for it. If i was any better at scripting/building anything i would be more than happy to help but im nowhere near a competent level ahah. Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 2, 2014 Author Report Share Posted July 2, 2014 I can imagine it will be alot better by the way youve been going about your buisness! Looks great and cant wait for it. If i was any better at scripting/building anything i would be more than happy to help but im nowhere near a competent level ahah. Thank you very much. The releases are stable, just missing the functions promised in the first post :) 2 more main changes to code, and it'll be finished. I hopefully will get a lot more time on Friday-Sunday to code ^_^ Link to comment Share on other sites More sharing options...
Phobix Posted July 3, 2014 Report Share Posted July 3, 2014 Hi all =) I will be getting the project in order and the releases matched up with features this week and into the weekend. Thanks! Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 3, 2014 Author Report Share Posted July 3, 2014 A little bit of love for all those forum lurkers there, desperate for updates.. :wub: Darihon 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 And thus, development resumes ;) Keep your eyes peeled for updates today. Creep 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now