Tricks Posted June 20, 2014 Report Share Posted June 20, 2014 I have that, but it might not be inserted correctly. Mind having a look? EVDVehicleArray = ["MMT_Civ","TT650_Civ","CSJ_GyroC"]; dayz_allowedObjects = [ "MAP_picture_a", "MAP_picture_a_02", "MAP_picture_a_03", "MAP_picture_a_04", "MAP_picture_a_05", "MAP_picture_b", "MAP_picture_b_02", "MAP_picture_c", "MAP_picture_c_02", "MAP_picture_d", "MAP_picture_e", "MAP_picture_f", "MAP_picture_f_02", "MAP_picture_g", "MAP_wall_board", "MAP_wall_board_02", "MAP_wall_board_03", "MAP_F_ch_mod_c", "MAP_ch_mod_h", "MAP_armchair", "MAP_ch_mod_h", "MAP_ch_office_B", "MAP_chair", "MAP_Church_chair", "MAP_hospital_bench", "MAP_kitchen_chair_a", "MAP_lavicka_1", "MAP_lavicka_2", "MAP_lavicka_3", "MAP_lavicka_4", "MAP_lobby_chair", "MAP_office_chair", "MAP_F_postel_manz_kov", "MAP_F_postel_panelak1", "MAP_F_postel_panelak2", "MAP_F_Vojenska_palanda", "MAP_postel_manz_kov", "MAP_postel_panelak1", "MAP_vojenska_palanda", "MAP_fridge", "MAP_Kitchenstove_Elec", "MAP_washing_machine", "MAP_P_Basin_A", "MAP_P_bath", "MAP_F_bath", "MAP_lekarnicka", "MAP_P_sink", "MAP_toilet_b", "MAP_P_toilet_b_02", "MAP_almara", "MAP_case_a", "MAP_case_bedroom_a", "MAP_case_bedroom_b", "MAP_case_cans_b", "MAP_case_d", "MAP_case_wall_unit_part_c", "MAP_case_wall_unit_part_d", "MAP_case_wooden_b", "MAP_Dhangar_borwnskrin", "MAP_Dhangar_brownskrin", "MAP_Dhangar_knihovna", "MAP_library_a", "MAP_shelf", "MAP_Skrin_bar", "MAP_Skrin_opalena", "MAP_Truhla_stara", "MAP_briefcase", "MAP_Dkamna_bila", "MAP_Dkamna_uhli", "MAP_F_Dkamna_uhli", "MAP_icebox", "MAP_mutt_vysilacka", "MAP_notebook", "MAP_pc", "MAP_phonebox", "MAP_radio", "MAP_radio_b", "MAP_satelitePhone", "MAP_smallTV", "MAP_tv_a", "MAP_vending_machine", "MAP_lantern", "MAP_bucket", "MAP_MetalBucket", "MAP_FuelCan", "MAP_SmallObj_money", "MAP_conference_table_a", "MAP_desk", "MAP_Dhangar_psacistul", "MAP_F_conference_table_a", "MAP_kitchen_table_a", "MAP_lobby_table", "MAP_office_table_a", "MAP_pultskasou", "MAP_SmallTable", "MAP_stul_hospoda", "MAP_stul_kuch1", "MAP_Table", "MAP_table_drawer", "MAP_kasna_new", "MAP_Misc_Boogieman", "MAP_ChickenCoop", "MAP_Misc_Greenhouse", "MAP_Misc_Hutch", "MAP_Misc_Well", "MAP_Misc_WellPump", "MAP_PowerGenerator", "MAP_psi_bouda", "MAP_pumpa", "MAP_stanek_3", "MAP_stanek_3_d", "MAP_stanek_3B", "MAP_AirCond_big", "MAP_AirCond_small", "MAP_antenna_big_roof", "MAP_antenna_small_roof", "MAP_antenna_small_roof_1", "MAP_drapes", "MAP_drapes_long", "MAP_GasMeterExt", "MAP_Ladder", "MAP_P_Ladder", "MAP_LadderHalf", "MAP_P_LadderLong", "MAP_leseni2x", "MAP_leseni4x", "MAP_Misc_loudspeakers", "MAP_parabola_big", "MAP_P_Stavebni_kozy", "MAP_Heli_H_civil", "MAP_Heli_H_army", "MAP_Heli_H_cross", "MAP_Heli_H_rescue", "MAP_Sr_border", "MAP_drevo_hromada", "MAP_garbage_misc", "MAP_garbage_paleta", "MAP_Ind_BoardsPack1", "MAP_Ind_BoardsPack2", "MAP_Ind_Timbers", "MAP_Kontejner", "MAP_Misc_GContainer_Big", "MAP_Misc_HayStack", "MAP_Misc_TyreHeap", "MAP_Misc_WoodPile", "MAP_pneu", "MAP_popelnice", "MAP_sekyraspalek", "MAP_seno_balik", "MAP_concrete_block", "MAP_Concrete_Ramp", "MAP_ramp_concrete", "MAP_woodenRamp", "MAP_brana", "MAP_Houpacka", "MAP_nastenkaX", "MAP_Piskoviste", "MAP_snowman", "MAP_Barel1", "MAP_Barel3", "MAP_Barel4", "MAP_Barel5", "MAP_Barel6", "MAP_Barel7", "MAP_Barel8", "MAP_Barels", "MAP_Barels2", "MAP_Barels3", "MAP_barrel_empty", "MAP_barrel_sand", "MAP_barrel_water", "MAP_P_bedna", "MAP_box_c", "MAP_P_cihly1", "MAP_P_cihly2", "MAP_P_cihly3", "MAP_P_cihly4", "MAP_metalcrate", "MAP_metalcrate_02", "Misc_concrete", "MAP_Misc_G_Pipes", "MAP_Misc_palletsfoiled", "MAP_Misc_palletsfoiled_heap", "MAP_obstacle_get_over", "MAP_obstacle_prone", "MAP_obstacle_run_duck", "MAP_paletaA", "MAP_paletyC", "MAP_paletyD", "MAP_Pallets_Column", "MAP_P_pipe_big", "MAP_P_pipe_small", "MAP_P_ytong",]; dayz_allowedObjects + EVDVehicleArray; if(isServer) then { DZE_safeVehicle = DZE_safeVehicle + EVDVehicleArray; }; Link to comment Share on other sites More sharing options...
Brockie Posted June 20, 2014 Report Share Posted June 20, 2014 @Tricks try this I have that, but it might not be inserted correctly. Mind having a look? EVDVehicleArray = ["MMT_Civ","TT650_Civ","CSJ_GyroC"]; dayz_allowedObjects = [ "MAP_picture_a", "MAP_picture_a_02", "MAP_picture_a_03", "MAP_picture_a_04", "MAP_picture_a_05", "MAP_picture_b", "MAP_picture_b_02", "MAP_picture_c", "MAP_picture_c_02", "MAP_picture_d", "MAP_picture_e", "MAP_picture_f", "MAP_picture_f_02", "MAP_picture_g", "MAP_wall_board", "MAP_wall_board_02", "MAP_wall_board_03", "MAP_F_ch_mod_c", "MAP_ch_mod_h", "MAP_armchair", "MAP_ch_mod_h", "MAP_ch_office_B", "MAP_chair", "MAP_Church_chair", "MAP_hospital_bench", "MAP_kitchen_chair_a", "MAP_lavicka_1", "MAP_lavicka_2", "MAP_lavicka_3", "MAP_lavicka_4", "MAP_lobby_chair", "MAP_office_chair", "MAP_F_postel_manz_kov", "MAP_F_postel_panelak1", "MAP_F_postel_panelak2", "MAP_F_Vojenska_palanda", "MAP_postel_manz_kov", "MAP_postel_panelak1", "MAP_vojenska_palanda", "MAP_fridge", "MAP_Kitchenstove_Elec", "MAP_washing_machine", "MAP_P_Basin_A", "MAP_P_bath", "MAP_F_bath", "MAP_lekarnicka", "MAP_P_sink", "MAP_toilet_b", "MAP_P_toilet_b_02", "MAP_almara", "MAP_case_a", "MAP_case_bedroom_a", "MAP_case_bedroom_b", "MAP_case_cans_b", "MAP_case_d", "MAP_case_wall_unit_part_c", "MAP_case_wall_unit_part_d", "MAP_case_wooden_b", "MAP_Dhangar_borwnskrin", "MAP_Dhangar_brownskrin", "MAP_Dhangar_knihovna", "MAP_library_a", "MAP_shelf", "MAP_Skrin_bar", "MAP_Skrin_opalena", "MAP_Truhla_stara", "MAP_briefcase", "MAP_Dkamna_bila", "MAP_Dkamna_uhli", "MAP_F_Dkamna_uhli", "MAP_icebox", "MAP_mutt_vysilacka", "MAP_notebook", "MAP_pc", "MAP_phonebox", "MAP_radio", "MAP_radio_b", "MAP_satelitePhone", "MAP_smallTV", "MAP_tv_a", "MAP_vending_machine", "MAP_lantern", "MAP_bucket", "MAP_MetalBucket", "MAP_FuelCan", "MAP_SmallObj_money", "MAP_conference_table_a", "MAP_desk", "MAP_Dhangar_psacistul", "MAP_F_conference_table_a", "MAP_kitchen_table_a", "MAP_lobby_table", "MAP_office_table_a", "MAP_pultskasou", "MAP_SmallTable", "MAP_stul_hospoda", "MAP_stul_kuch1", "MAP_Table", "MAP_table_drawer", "MAP_kasna_new", "MAP_Misc_Boogieman", "MAP_ChickenCoop", "MAP_Misc_Greenhouse", "MAP_Misc_Hutch", "MAP_Misc_Well", "MAP_Misc_WellPump", "MAP_PowerGenerator", "MAP_psi_bouda", "MAP_pumpa", "MAP_stanek_3", "MAP_stanek_3_d", "MAP_stanek_3B", "MAP_AirCond_big", "MAP_AirCond_small", "MAP_antenna_big_roof", "MAP_antenna_small_roof", "MAP_antenna_small_roof_1", "MAP_drapes", "MAP_drapes_long", "MAP_GasMeterExt", "MAP_Ladder", "MAP_P_Ladder", "MAP_LadderHalf", "MAP_P_LadderLong", "MAP_leseni2x", "MAP_leseni4x", "MAP_Misc_loudspeakers", "MAP_parabola_big", "MAP_P_Stavebni_kozy", "MAP_Heli_H_civil", "MAP_Heli_H_army", "MAP_Heli_H_cross", "MAP_Heli_H_rescue", "MAP_Sr_border", "MAP_drevo_hromada", "MAP_garbage_misc", "MAP_garbage_paleta", "MAP_Ind_BoardsPack1", "MAP_Ind_BoardsPack2", "MAP_Ind_Timbers", "MAP_Kontejner", "MAP_Misc_GContainer_Big", "MAP_Misc_HayStack", "MAP_Misc_TyreHeap", "MAP_Misc_WoodPile", "MAP_pneu", "MAP_popelnice", "MAP_sekyraspalek", "MAP_seno_balik", "MAP_concrete_block", "MAP_Concrete_Ramp", "MAP_ramp_concrete", "MAP_woodenRamp", "MAP_brana", "MAP_Houpacka", "MAP_nastenkaX", "MAP_Piskoviste", "MAP_snowman", "MAP_Barel1", "MAP_Barel3", "MAP_Barel4", "MAP_Barel5", "MAP_Barel6", "MAP_Barel7", "MAP_Barel8", "MAP_Barels", "MAP_Barels2", "MAP_Barels3", "MAP_barrel_empty", "MAP_barrel_sand", "MAP_barrel_water", "MAP_P_bedna", "MAP_box_c", "MAP_P_cihly1", "MAP_P_cihly2", "MAP_P_cihly3", "MAP_P_cihly4", "MAP_metalcrate", "MAP_metalcrate_02", "Misc_concrete", "MAP_Misc_G_Pipes", "MAP_Misc_palletsfoiled", "MAP_Misc_palletsfoiled_heap", "MAP_obstacle_get_over", "MAP_obstacle_prone", "MAP_obstacle_run_duck", "MAP_paletaA", "MAP_paletyC", "MAP_paletyD", "MAP_Pallets_Column", "MAP_P_pipe_big", "MAP_P_pipe_small", "MAP_P_ytong"] + EVDVehicleArray; if(isServer) then { DZE_safeVehicle = DZE_safeVehicle + EVDVehicleArray; }; btw is this a custom file? my variables looks different so apologies if it doesn't work. Link to comment Share on other sites More sharing options...
Tricks Posted June 20, 2014 Report Share Posted June 20, 2014 Yup its a custom file. I tried yours and it didn't work. -_- My player goes through the animation of building, and as soon as he's done it disappears. Message says it was saved to the database... Link to comment Share on other sites More sharing options...
Brockie Posted June 20, 2014 Report Share Posted June 20, 2014 Yup its a custom file. I tried yours and it didn't work. -_- My player goes through the animation of building, and as soon as he's done it disappears. Message says it was saved to the database... It's probably your plot for life script interfering, we will need to get it sorted out first before Emeralds, I think. Link to comment Share on other sites More sharing options...
raymix Posted June 20, 2014 Author Report Share Posted June 20, 2014 If you are using plot for life, refer to credits in first post, solution is there. Link to comment Share on other sites More sharing options...
Tricks Posted June 20, 2014 Report Share Posted June 20, 2014 I found a post earlier on that helped with emeralds, so it's working. I am going to just do a fresh install of the plot for life script step by step this weekend. Hopefully I won't have any issues. Thanks for your help guys. Link to comment Share on other sites More sharing options...
Gr8 Posted June 27, 2014 Report Share Posted June 27, 2014 Sorry off topic, how do you move your traders like that? i tried messing with mine, but they didnt work Link to comment Share on other sites More sharing options...
unerground2 Posted July 1, 2014 Report Share Posted July 1, 2014 I get an error i installed everything like in the tutorial using epoch 1.0.5.1 ErrorMessage: File mpmissions\__cur_mp.sauerland\interior\defines.hpp, line 21: .RscText: Member already defined. Link to comment Share on other sites More sharing options...
actus Posted July 1, 2014 Report Share Posted July 1, 2014 hi something is wrong. If i install this mod i have no loot and zombies on the Server. Link to comment Share on other sites More sharing options...
raymix Posted July 1, 2014 Author Report Share Posted July 1, 2014 I get an error i installed everything like in the tutorial using epoch 1.0.5.1 ErrorMessage: File mpmissions\__cur_mp.sauerland\interior\defines.hpp, line 21: .RscText: Member already defined. fix is in first page hi something is wrong. If i install this mod i have no loot and zombies on the Server. Here's updated variables.sqf disableSerialization; //Model Variables Bandit1_DZ = "Bandit1_DZ"; Bandit2_DZ = "Bandit2_DZ"; BanditW1_DZ = "BanditW1_DZ"; BanditW2_DZ = "BanditW2_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; SurvivorW3_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; gear_done = false; //Cooking meatraw = [ "FoodSteakRaw", "FoodmeatRaw", "FoodbeefRaw", "FoodmuttonRaw", "FoodchickenRaw", "FoodrabbitRaw", "FoodbaconRaw", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; exceptionsraw = ["ItemTuna"]; meatcooked = [ "FoodSteakCooked", "FoodmeatCooked", "FoodbeefCooked", "FoodmuttonCooked", "FoodchickenCooked", "FoodrabbitCooked", "FoodbaconCooked", "ItemTroutCooked", "ItemSeaBassCooked", "ItemTunaCooked" ]; //Eating no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw; // Food with increased chance for infection. badfood = ["FoodBioMeat","FoodCanUnlabeled"]; food_with_output=[ "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "FoodCanGriff", "FoodCanBadguy", "FoodCanBoneboy", "FoodCanCorn", "FoodCanCurgon", "FoodCanDemon", "FoodCanFraggleos", "FoodCanHerpy", "FoodCanOrlok", "FoodCanPowell", "FoodCanTylers", "FoodCanUnlabeled" ]; food_output = [ "TrashTinCan", "TrashTinCan", "TrashTinCan", "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty" ]; //Drinking no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"]; drink_with_output = [ "ItemSoda", //just to define item for ItemSodaEmpty "ItemSodaRbull", "ItemSodaOrangeSherbet", "ItemSodaCoke", "ItemSodaPepsi", "ItemSodaMdew", "ItemSodaMtngreen", "ItemSodaR4z0r", "ItemSodaClays", "ItemSodaSmasht", "ItemSodaDrwaste", "ItemSodaLemonade", "ItemSodaLvg", "ItemSodaMzly", "ItemSodaRabbit" ]; drink_output = [ "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; boil_tin_cans = [ "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; dayz_combination = ""; dayz_humanitytarget = ""; dayz_combatLog = ""; canRoll = true; canbuild = true; //Hunting Variables dayZ_partClasses = [ "PartFueltank", "PartWheel", //"PartGeneric", //No need to add, it is default for everything "PartEngine" ]; dayZ_explosiveParts = [ "palivo", "motor" ]; //Survival Variables SleepFood = 2160; //minutes (48 hours) SleepWater = 1440; //minutes (24 hours) SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange //Server Variables allowConnection = false; isSinglePlayer = false; PVDZE_serverObjectMonitor = []; PlayerDeaths = []; //Streaming Variables (player only) dayz_Locations = []; dayz_locationsActive = []; //GUI Dayz_GUI_R = 0.38; // 0.7 Dayz_GUI_G = 0.63; // -0.63 Dayz_GUI_B = 0.26; // -0.26 //Player self-action handles dayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; s_player_fireout = -1; s_player_butcher = -1; s_player_packtent = -1; s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_fillwater = -1; s_player_fillwater2 = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_callzombies = -1; s_player_showname = -1; s_player_debuglootpos = -1; s_player_pzombiesattack = -1; s_player_pzombiesvision = -1; s_player_pzombiesfeed = -1; s_player_removeflare = -1; s_player_painkiller = -1; s_player_studybody = -1; s_player_tamedog = -1; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; s_build_Sandbag1_DZ = -1; s_build_Hedgehog_DZ = -1; s_build_Wire_cat1 = -1; s_player_deleteBuild = -1; s_player_forceSave = -1; s_player_checkGear = -1; s_player_flipveh = -1; s_player_stats = -1; s_player_sleep = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; s_player_feeddog = -1; s_player_waterdog = -1; s_player_staydog = -1; s_player_trackdog = -1; s_player_barkdog = -1; s_player_warndog = -1; s_player_followdog = -1; s_player_repair_crtl = -1; s_player_information = -1; s_player_fuelauto = -1; s_player_fuelauto2 = -1; s_player_fillgen = -1; s_player_upgrade_build = -1; s_player_maint_build = -1; s_player_downgrade_build = -1; s_player_towing = -1; s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; s_player_lockUnlock_crtl = -1; }; call dayz_resetSelfActions; //Engineering variables s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; s_player_repairActions = []; s_player_lockunlock = []; // Custom s_player_madsci = []; s_player_parts = []; s_player_combi = []; //Initialize Medical Variables r_interrupt = false; r_doLoop = false; r_self = false; r_self_actions = []; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_vehicle = player; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_player_bloodTotal = r_player_blood; r_public_blood = r_player_blood; r_player_bloodDanger = r_player_bloodTotal * 0.2; r_player_actions = []; r_handlerCount = 0; r_action_repair = false; r_action_targets = []; r_pitchWhine = false; r_isBandit = false; isInTraderCity = false; DZE_PROTOBOX = objNull; //ammo routine r_player_actions2 = []; r_action2 = false; r_player_lastVehicle = objNull; r_player_lastSeat = []; r_player_removeActions2 = { if (!isNull r_player_lastVehicle) then { { r_player_lastVehicle removeAction _x; } forEach r_player_actions2; r_player_actions2 = []; r_action2 = false; }; }; USEC_woundHit = [ "", "body", "hands", "legs", "head_hit" ]; DAYZ_woundHit = [ [ "body", "hands", "legs", "head_hit" ], [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3] ]; DAYZ_woundHit_ok = [ [ "body", "hands", "legs" ], [0,0,0,0,0,1,1,1,2,2] ]; DAYZ_woundHit_dog = [ [ "body", "hands", "legs" ], [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2] ]; USEC_MinorWounds = [ "hands", "legs" ]; USEC_woundPoint = [ ["Pelvis","aimpoint"], ["aimpoint"], //,"RightShoulder","LeftShoulder" ["lelbow","relbow"], ["RightFoot","LeftFoot"], ["neck","pilot"] ]; USEC_typeOfWounds = [ "Pelvis", "aimpoint", "lelbow","relbow", "RightFoot","LeftFoot", "neck","pilot" ]; DZE_vehicleZwounds = [ "sklo predni L", "sklo predni P", "sklo zadni", "sklo zadni L", "sklo zadni P", "sklo P", "Glass1", "Glass2", "Glass3", "Glass4", "Glass5", "Glass6" ]; DZE_HeliAllowTowFrom = [ "CH_47F_EP1_DZE", "CH_47F_EP1_DZ", "CH_47F_BAF", "CH_47F_EP1", "BAF_Merlin_DZE" ]; DZE_HeliAllowToTow = [ "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "Ship" ]; //Initialize Zombie Variables dayz_zombieTargetList = [ ["SoldierWB",50], ["Air",500], ["LandVehicle",200] ]; PVDZE_plr_Hit = []; PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent PVDZE_plr_HideBody = objNull; dayz_selectedVault = objNull; dayz_selectedDoor = objNull; PVDZE_veh_Publish = []; // for vehicle traders PVDZE_obj_Trade = []; // For all traders increment qty PVDZE_plr_TradeMenu = []; // For all traders PVDZE_plr_DeathB = []; //DayZ settings dayz_dawn = 6; dayz_dusk = 18; DAYZ_agentnumber = 0; dayz_animalDistance = 800; dayz_zSpawnDistance = 1000; dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot dayz_spawnArea = 200; // radius around player where we can spawn loot & Z dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted selfTransfusionTime = time; //time to keep for last self transfusion. if(isNil "DZE_SelfTransfuse") then { DZE_SelfTransfuse = false; }; if(isNil "dayz_maxAnimals") then { dayz_maxAnimals = 5; }; if(isNil "timezoneswitch") then { timezoneswitch = 0; }; if(isNil "dayz_maxLocalZombies") then { dayz_maxLocalZombies = 15; }; if(isNil "dayz_maxGlobalZombiesInit") then { dayz_maxGlobalZombiesInit = 15; }; if(isNil "dayz_maxGlobalZombiesIncrease") then { dayz_maxGlobalZombiesIncrease = 5; }; if(isNil "dayz_maxZeds") then { dayz_maxZeds = 500; }; if (isNil "DZE_PlayerZed") then { DZE_PlayerZed = true; }; if (isNil "DZE_GodModeBase") then { DZE_GodModeBase = false; }; if(isNil "DZEdebug") then { DZEdebug = false; }; if (isNil "DZE_Debug_Damage") then { DZE_Debug_Damage = true; //enable by default }; if(isNil "DZE_TRADER_SPAWNMODE") then { DZE_TRADER_SPAWNMODE = false; }; if(isNil "dayz_tameDogs") then { dayz_tameDogs = false; }; if(isNil "dayz_sellDistance_vehicle") then { dayz_sellDistance_vehicle = 10; }; if(isNil "dayz_sellDistance_boat") then { dayz_sellDistance_boat = 30; }; if(isNil "dayz_sellDistance_air") then { dayz_sellDistance_air = 40; }; if(isNil "dayz_paraSpawn") then { dayz_paraSpawn = false; }; if(isNil "dayz_minpos") then { dayz_minpos = -20000; }; if(isNil "dayz_maxpos") then { dayz_maxpos = 20000; }; if(isNil "DZE_BuildingLimit") then { DZE_BuildingLimit = 150; }; if(isNil "DZE_HumanityTargetDistance") then { DZE_HumanityTargetDistance = 25; }; if(isNil "DZE_FriendlySaving") then { DZE_FriendlySaving = true; }; if(isNil "DZE_BuildOnRoads") then { DZE_BuildOnRoads = false; }; if(isNil "DZE_MissionLootTable") then { DZE_MissionLootTable = false; }; if(isNil "DZE_ConfigTrader") then { DZE_ConfigTrader = false; }; if(isNil "DZE_LootSpawnTimer") then { DZE_LootSpawnTimer = 10; }; if(isNil "DZE_HeliLift") then { DZE_HeliLift = true; }; if(isNil "DZE_DamageBeforeMaint") then { DZE_DamageBeforeMaint = 0.09; }; if(isNil "DZE_StaticConstructionCount") then { DZE_StaticConstructionCount = 0; }; // needed on server if(isNil "DZE_PlotPole") then { DZE_PlotPole = [30,45]; }; if(isNil "DZE_maintainRange") then { DZE_maintainRange = ((DZE_PlotPole select 0)+20); }; DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]]; if(isNil "dayz_zedSpawnVehCount") then { dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; }; if(isNil "dayz_spawnAirCount") then { dayz_spawnAirCount = 0; }; if(isNil "dayz_zedsAttackVehicles") then { dayz_zedsAttackVehicles = true; }; // update objects dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_allowedObjects = [ "MAP_picture_a", "MAP_picture_a_02", "MAP_picture_a_03", "MAP_picture_a_04", "MAP_picture_a_05", "MAP_picture_b", "MAP_picture_b_02", "MAP_picture_c", "MAP_picture_c_02", "MAP_picture_d", "MAP_picture_e", "MAP_picture_f", "MAP_picture_f_02", "MAP_picture_g", "MAP_wall_board", "MAP_wall_board_02", "MAP_wall_board_03", "MAP_F_ch_mod_c", "MAP_ch_mod_h", "MAP_armchair", "MAP_ch_mod_h", "MAP_ch_office_B", "MAP_chair", "MAP_Church_chair", "MAP_hospital_bench", "MAP_kitchen_chair_a", "MAP_lavicka_1", "MAP_lavicka_2", "MAP_lavicka_3", "MAP_lavicka_4", "MAP_lobby_chair", "MAP_office_chair", "MAP_F_postel_manz_kov", "MAP_F_postel_panelak1", "MAP_F_postel_panelak2", "MAP_F_Vojenska_palanda", "MAP_postel_manz_kov", "MAP_postel_panelak1", "MAP_vojenska_palanda", "MAP_fridge", "MAP_Kitchenstove_Elec", "MAP_washing_machine", "MAP_P_Basin_A", "MAP_P_bath", "MAP_F_bath", "MAP_lekarnicka", "MAP_P_sink", "MAP_toilet_b", "MAP_P_toilet_b_02", "MAP_almara", "MAP_case_a", "MAP_case_bedroom_a", "MAP_case_bedroom_b", "MAP_case_cans_b", "MAP_case_d", "MAP_case_wall_unit_part_c", "MAP_case_wall_unit_part_d", "MAP_case_wooden_b", "MAP_Dhangar_borwnskrin", "MAP_Dhangar_brownskrin", "MAP_Dhangar_knihovna", "MAP_library_a", "MAP_shelf", "MAP_Skrin_bar", "MAP_Skrin_opalena", "MAP_Truhla_stara", "MAP_briefcase", "MAP_Dkamna_bila", "MAP_Dkamna_uhli", "MAP_F_Dkamna_uhli", "MAP_icebox", "MAP_mutt_vysilacka", "MAP_notebook", "MAP_pc", "MAP_phonebox", "MAP_radio", "MAP_radio_b", "MAP_satelitePhone", "MAP_smallTV", "MAP_tv_a", "MAP_vending_machine", "MAP_lantern", "MAP_bucket", "MAP_MetalBucket", "MAP_FuelCan", "MAP_SmallObj_money", "MAP_conference_table_a", "MAP_desk", "MAP_Dhangar_psacistul", "MAP_F_conference_table_a", "MAP_kitchen_table_a", "MAP_lobby_table", "MAP_office_table_a", "MAP_pultskasou", "MAP_SmallTable", "MAP_stul_hospoda", "MAP_stul_kuch1", "MAP_Table", "MAP_table_drawer", "MAP_kasna_new", "MAP_Misc_Boogieman", "MAP_ChickenCoop", "MAP_Misc_Greenhouse", "MAP_Misc_Hutch", "MAP_Misc_Well", "MAP_Misc_WellPump", "MAP_PowerGenerator", "MAP_psi_bouda", "MAP_pumpa", "MAP_stanek_3", "MAP_stanek_3_d", "MAP_stanek_3B", "MAP_AirCond_big", "MAP_AirCond_small", "MAP_antenna_big_roof", "MAP_antenna_small_roof", "MAP_antenna_small_roof_1", "MAP_drapes", "MAP_drapes_long", "MAP_GasMeterExt", "MAP_Ladder", "MAP_P_Ladder", "MAP_LadderHalf", "MAP_P_LadderLong", "MAP_leseni2x", "MAP_leseni4x", "MAP_Misc_loudspeakers", "MAP_parabola_big", "MAP_P_Stavebni_kozy", "MAP_Heli_H_civil", "MAP_Heli_H_army", "MAP_Heli_H_cross", "MAP_Heli_H_rescue", "MAP_Sr_border", "MAP_drevo_hromada", "MAP_garbage_misc", "MAP_garbage_paleta", "MAP_Ind_BoardsPack1", "MAP_Ind_BoardsPack2", "MAP_Ind_Timbers", "MAP_Kontejner", "MAP_Misc_GContainer_Big", "MAP_Misc_HayStack", "MAP_Misc_TyreHeap", "MAP_Misc_WoodPile", "MAP_pneu", "MAP_popelnice", "MAP_sekyraspalek", "MAP_seno_balik", "MAP_concrete_block", "MAP_Concrete_Ramp", "MAP_ramp_concrete", "MAP_woodenRamp", "MAP_brana", "MAP_Houpacka", "MAP_nastenkaX", "MAP_Piskoviste", "MAP_snowman", "MAP_Barel1", "MAP_Barel3", "MAP_Barel4", "MAP_Barel5", "MAP_Barel6", "MAP_Barel7", "MAP_Barel8", "MAP_Barels", "MAP_Barels2", "MAP_Barels3", "MAP_barrel_empty", "MAP_barrel_sand", "MAP_barrel_water", "MAP_P_bedna", "MAP_box_c", "MAP_P_cihly1", "MAP_P_cihly2", "MAP_P_cihly3", "MAP_P_cihly4", "MAP_metalcrate", "MAP_metalcrate_02", "Misc_concrete", "MAP_Misc_G_Pipes", "MAP_Misc_palletsfoiled", "MAP_Misc_palletsfoiled_heap", "MAP_obstacle_get_over", "MAP_obstacle_prone", "MAP_obstacle_run_duck", "MAP_paletaA", "MAP_paletyC", "MAP_paletyD", "MAP_Pallets_Column", "MAP_P_pipe_big", "MAP_P_pipe_small", "MAP_P_ytong", "MetalFloor_Preview_DZ", "TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"]; DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"]; DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"]; DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"]; DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"]; // List of removable items that require crowbar DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"]; DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"]; // These work with just a running generator dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"]; DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"]; // Standard Fuel sources dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"]; DZE_Lock_Door = ""; //init global arrays for Loot Chances call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf"; if(isServer) then { dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []; DZE_DYN_AntiStuck = 0; DZE_DYN_AntiStuck2nd = 0; DZE_DYN_AntiStuck3rd = 0; if(isNil "dayz_fullMoonNights") then { dayz_fullMoonNights = false; }; if(isNil "EpochEvents") then { EpochEvents = []; }; if(isNil "DZE_vehicleAmmo") then { DZE_vehicleAmmo = 0; }; if(isNil "DZE_BackpackGuard") then { DZE_BackpackGuard = true; }; if(isNil "DZE_CleanNull") then { DZE_CleanNull = false; }; DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_spawnPos = getPosATL player; dayz_buildingMonitor = []; //Buildings to check dayz_bodyMonitor = []; // weather control var zeroPreviousWeather = [0,0,[0,0],0]; zeroCurrentWeather = [0,0,[0,0],0]; if (DZE_MissionLootTable) then { dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); } else { dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); }; //temperature variables dayz_temperatur = 36; //TeeChange dayz_temperaturnormal = 36; //TeeChange dayz_temperaturmax = 42; //TeeChange dayz_temperaturmin = 27; //TeeChange //player special variables dayZ_lastPlayerUpdate = 0; dayZ_everyonesTents = []; dayz_hunger = 0; dayz_thirst = 0; dayz_combat = 0; dayz_preloadFinished = false; dayz_statusArray = [1,1]; dayz_disAudial = 0; dayz_disVisual = 0; dayz_firedCooldown = 0; dayz_DeathActioned = false; dayz_canDisconnect = true; dayz_damageCounter = time; dayz_lastSave = time; dayz_isSwimming = true; dayz_isKneeling = false; dayz_isCrawling = false; dayz_PreviousTown = "Wilderness"; dayz_currentDay = 0; dayz_hasLight = false; dayz_surfaceNoise = 0; dayz_surfaceType = "None"; dayz_noPenalty = []; dayz_heavenCooldown = 0; deathHandled = false; dayz_lastHumanity = 0; dayz_guiHumanity = -90000; dayz_firstGroup = group player; dayz_originalPlayer = player; dayz_playerName = "Unknown"; dayz_sourceBleeding = objNull; dayz_clientPreload = false; dayz_authed = false; dayz_panicCooldown = 0; dayz_areaAffect = 2.5; dayz_heartBeat = false; dayzClickTime = 0; //Current local dayz_spawnZombies = 0; dayz_swarmSpawnZombies = 0; //Max local dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z //Current NearBy dayz_CurrentNearByZombies = 0; //Max NearBy dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z //Current total dayz_currentGlobalZombies = 0; //Max global zeds. dayz_maxGlobalZeds = 3000; dayz_spawnDelay = 120; dayz_spawnWait = -120; dayz_lootDelay = 3; dayz_lootWait = -300; //used to count global zeds around players dayz_CurrentZombies = 0; //Used to limit overall zed counts dayz_tickTimeOffset = 0; dayz_currentWeaponHolders = 0; dayz_maxMaxWeaponHolders = 80; dayz_maxCurrentZeds = 0; dayz_inVehicle = false; dayz_Magazines = []; dayzGearSave = false; dayz_unsaved = false; dayz_scaleLight = 0; dayzDebug = false; dayzState = -1; //uiNamespace setVariable ['DAYZ_GUI_display',displayNull]; //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then { // dayzDebug = true; //}; DZE_ActionInProgress = false; // DayZ Epoch Client only variables if(isNil "DZE_AllowForceSave") then { DZE_AllowForceSave = false; }; if(isNil "DZE_AllowCargoCheck") then { DZE_AllowCargoCheck = true; }; if(isNil "DZE_ForceNameTags") then { DZE_ForceNameTags = false; }; if(isNil "DZE_ForceNameTagsOff") then { DZE_ForceNameTagsOff = false; }; if(isNil "DZE_ForceNameTagsInTrader") then { DZE_ForceNameTagsInTrader = false; }; if(isNil "DZE_HaloJump") then { DZE_HaloJump = true; }; if(isNil "DZE_AntiWallLimit") then { DZE_AntiWallLimit = 1; }; if(isNil "DZE_requireplot") then { DZE_requireplot = 1; }; if(isNil "DZE_R3F_WEIGHT") then { DZE_R3F_WEIGHT = true; }; DZE_AntiWallCounter = 0; DZE_FreshSpawn = false; DZE_myHaloVehicle = objNull; dayz_myLiftVehicle = objNull; DZE_Friends = []; DZE_CanPickup = true; DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_cancelBuilding = false; DZE_PZATTACK = false; DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"]; DZE_TEMP_treedmg = 1; DZE_Surrender = false; DZE_Quarantine = false; DZE_InRadiationZone = false; DZE_SaveTime = 30; }; Link to comment Share on other sites More sharing options...
Nekuan Posted July 11, 2014 Report Share Posted July 11, 2014 Does this work with your Snap Building Pro by any chance? :) Link to comment Share on other sites More sharing options...
Cannon Posted July 11, 2014 Report Share Posted July 11, 2014 It should do, just point the scripts at your new player_build.sqf, they probably won't have snap points but meh...unless you want to add them yourself. Link to comment Share on other sites More sharing options...
raymix Posted July 11, 2014 Author Report Share Posted July 11, 2014 Does this work with your Snap Building Pro by any chance? :) Yup, this mod launches it's own player_build file Link to comment Share on other sites More sharing options...
Madbull Posted July 11, 2014 Report Share Posted July 11, 2014 so i installed newest update, and now the script will build no matter if i have the sever set to plot pole or not...the regular building system does follow it. so would appreciate any input..running 1.0.5.1 / newest beta im not getting any errors on my rpt logs Link to comment Share on other sites More sharing options...
Meowzors Posted July 12, 2014 Report Share Posted July 12, 2014 Ok, so I dunno what is wrong but I get the drop down of items to choose what to build and all just fine but the buttons for spawn and cancel are not clickable at all... any ideas? I renamed a couple of the classes adding a 1 to the end of the classname because those classes are used in my admin spawn vehicle tool I do not use infistar http://pastebin.com/B03wCHsB ==>Dialogs.hpp http://pastebin.com/QuynjYCC ==> Defines.hpp Link to comment Share on other sites More sharing options...
Mintymanau Posted July 13, 2014 Report Share Posted July 13, 2014 so the issue i have is the Bike script, which has some buildable items aswell, Seems to be blocking the Emerald menu. Does anyone know how i can fix this? . Link to comment Share on other sites More sharing options...
PryMary Posted July 13, 2014 Report Share Posted July 13, 2014 I had the same issue with mud's bike script... It destroys the Extra_RC.hpp and I can;t work out to allow both. I had to make a choice and discarded mud's right click script as it just doesn't do what I want it too Mintymanau 1 Link to comment Share on other sites More sharing options...
Mintymanau Posted July 13, 2014 Report Share Posted July 13, 2014 I had the same issue with mud's bike script... It destroys the Extra_RC.hpp and I can;t work out to allow both. I had to make a choice and discarded mud's right click script as it just doesn't do what I want it too Yeah, I'm going through the script trying to work it out, Everything works, no script issues, just the menu on the Emerald doesn't show. Link to comment Share on other sites More sharing options...
PryMary Posted July 13, 2014 Report Share Posted July 13, 2014 Yeah, I'm going through the script trying to work it out, Everything works, no script issues, just the menu on the Emerald doesn't show. It's the exact same issue I had also. It's to do with the calling of the player_build file. from what I could work out by myself. The script mud wrote has to have the script you want called defined somewhere in an array but couldn't for the life of me work out where and what to put so aborted and went back to a working Extra_RC.hpp style. Mintymanau 1 Link to comment Share on other sites More sharing options...
raymix Posted July 13, 2014 Author Report Share Posted July 13, 2014 Guess I should give you a heads up guys, this script is discontinued in favor of next project where interior items will be actual lootable objects with their own class names and even different color variations for some of them. PryMary and Madbull 2 Link to comment Share on other sites More sharing options...
PryMary Posted July 13, 2014 Report Share Posted July 13, 2014 It's great to know you're adding more to the game raymix, just for clarification though. Will you still be providing support for snap_pro if it's needed? Link to comment Share on other sites More sharing options...
raymix Posted July 13, 2014 Author Report Share Posted July 13, 2014 It's great to know you're adding more to the game raymix, just for clarification though. Will you still be providing support for snap_pro if it's needed? Yup. Need to get it fully tested, so far bug reports mostly leads to compatibility with other custom scripts, it's not very complex, so it shouldn't really cause problems, but you know players - they always finds new ways to break stuff :ph34r: Link to comment Share on other sites More sharing options...
mudzereli Posted July 13, 2014 Report Share Posted July 13, 2014 so the issue i have is the Bike script, which has some buildable items aswell, Seems to be blocking the Emerald menu. Does anyone know how i can fix this? . It's the exact same issue I had also. It's to do with the calling of the player_build file. from what I could work out by myself. The script mud wrote has to have the script you want called defined somewhere in an array but couldn't for the life of me work out where and what to put so aborted and went back to a working Extra_RC.hpp style. If you guys want to use my scripts along with this one, this **should** work: 1) ignore the part for installing extra_rc.hpp 2) follow these instructions for adding custom RC actions using my method to the DZE_CLICK_ACTIONS array using the lines below (obviously no comma if it's the last record of the array). If I'm correct , this should add all of the options to the emerald to bring up the dialogs. * if you don't have the overwrites\click_actions\config.sqf file, then you are using an older version of the click action handler -- in this case the best choice then is to update the addons of mine to the latest version and then follow steps 1 & 2 again. ["ItemEmerald","Picture Frame" ,"createDialog ""WGT_INTERIOR1"";","true"], ["ItemEmerald","Chair" ,"createDialog ""WGT_INTERIOR2"";","true"], ["ItemEmerald","Bed" ,"createDialog ""WGT_INTERIOR3"";","true"], ["ItemEmerald","Bathroom" ,"createDialog ""WGT_INTERIOR4"";","true"], ["ItemEmerald","Shelf" ,"createDialog ""WGT_INTERIOR5"";","true"], ["ItemEmerald","Misc" ,"createDialog ""WGT_INTERIOR6"";","true"], ["ItemEmerald","Table" ,"createDialog ""WGT_INTERIOR7"";","true"], ["ItemEmerald","Exterior" ,"createDialog ""WGT_INTERIOR8"";","true"], raymix 1 Link to comment Share on other sites More sharing options...
TheHound Posted July 13, 2014 Report Share Posted July 13, 2014 Yup, this mod launches it's own player_build file I think he meant does this work with the snap build pro placing system (which is fucking amazing btw). I tried pointing to the snap_build pro playerbuild.sqf and just get errors when trying to build. Would be amazing to see this use that playerbuild even with no snap points just for the placement system. Link to comment Share on other sites More sharing options...
raymix Posted July 13, 2014 Author Report Share Posted July 13, 2014 I think he meant does this work with the snap build pro placing system (which is fucking amazing btw). I tried pointing to the snap_build pro playerbuild.sqf and just get errors when trying to build. Would be amazing to see this use that playerbuild even with no snap points just for the placement system. soon :) Link to comment Share on other sites More sharing options...
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