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Posts posted by RipSaw
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Sending you an email now.
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PM me your skype, ill help you out
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I'm getting "any any" when trying to buy/sell something on my server.
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Looks like youre missing a ; in line 124 of your DZMSConfig.SQF
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Could you upload a clean server RPT to pastebin?
(Delete your current RPT, run the server until a mission spawns, shut down the server and copy the RPT to pastebin)
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no problem :)
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vamp is it possable for a c130j fly around and you have to shoot it down before it drops a nuke with explosion ect? Nuke mission
If you had a script for a nuke to go off, yeah it would be fairly easy.
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Does someone know if TheVampire is on vacation?
I wanted to release a mod of his mod, naturally not without bis permission, but he was last active on Aug, 12.
Try messaging him on Opendayz.net, he usually responds quicker trough there.
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Allright, no problems :)
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Hey everyone,
Here are my Overpoch additions for DZMS
This includes:
- All overpoch weapons (on AI and in loot boxes)
- Armed vehicles/more helicopters at missions
- Changed around the loot slightly at missions.
- Harder AI
Install instructions:
1.Download the DZMS folder
2.Open your Server.pbo
3. Replace your old DZMS folder with this one
Download: https://www.mediafire.com/?x84yclzehrdqbsq
Known issues:
- UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.
- Weapons truck still gives the config\weapons error.
- -CJ-, nachtmasse and Slimdickens
- 3
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Making a new thread for it :)
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All good to go, doing some final testing :)
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In my opinion the AI in WAI is stronger, I am however not a fan of the non-random loot boxes in WAI at the moment, so I've decided im going to switch to DZMS tommorow, seeing as the launch of my server went smoother than expected, which means I'll have some spare time, I'll hit you up on steam when you get online tommmorow Insert, maybe we can share some ideas.
Overall Pro's for WAI 2.0.4:
- Stronger AI
- Static Machine guns by default
- Optional tank traps/minefiels around missions to prevent people from running the AI over
- More missions
Pro's for DZMS:
- Easier to randomize/customize
- Optional RPG's for the AI
- Easier to develop custom missions
- Easier to make more in-depth missions
Tommorow Im going to make an Overpoch version for DZMS, and after that Im going to start working on trying to find a way to make DZMS use WAI's AI and probably add some M2's to the missions :)
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I have installed WAI 2.0.4 on my server, so i sadly wont be updating this, maybe later in my spare time, but probably not.
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From my thread? These are outdated.
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There seems to be an error with your SM6 mission, and I dont think "WoodFloorSuarter" Is a proper classname.
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AI should be working...
Yes there was a lot of loot, the new version will have less loot and hard AI.
The new server box just finished setting up, going to sleep now and then im going to tinker around with the mission system.
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One question, I havent actually installed it yet, but how do you change your database to support the coins?
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Decided to go with DZMS, Ill start working on it tommorow.
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Hey guys,
I will be working on a new server tommorow, and I will use either DZMS or the new ZFM-Mission system, if I do decide to go with DZMS I will update this and post here.
@SU, make sure the amount of items in your box doesnt exceed your maxitemcount for the box in infistar and make sure it doesnt contain any of the banned weapons/items
If its not either of those things its probably a minor mess-up in one of your files. (I had these a lot)
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EPM is amazing :)
Vehicles Not Saving Position
in Scripting
Posted
I got the same issue after I installed the paint vehicle script, I see you have it too.
I haven't managed to fix it yet, so if anyone has/finds a fix it would be appriciated :)