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Charlatan

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  1. Like
    Charlatan got a reaction from Donnovan in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  2. Like
    Charlatan got a reaction from Webrene in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  3. Like
    Charlatan got a reaction from Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    @ GGDayZ
     
    Thanks dude!
     
    And sorry everyone for the waiting, IRL and other projects have stolen some time recently.
    I did not stop working on this nor will I, it is merely that the missing content is so massively bigger than any i already made.
  4. Like
    Charlatan got a reaction from bernie234 in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  5. Like
    Charlatan got a reaction from PredatoRX91 in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  6. Like
    Charlatan got a reaction from Slimdickens in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  7. Like
    Charlatan got a reaction from ZS.Raven in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    @ ZS.Raven
     
    Heya, thanks for your post :)
     
    The savior here is Notepad++ even it's simple bookmarking, search and replace functions will save you a lot of time. Especially when you're looking for mistakes.
     
    Minor optimizations however, like reducing unnecessary decimal places, have to be made manually I think. I couldn't think of a reliable algorithm since the values vary too much - if all values of the same type (coords, azimuts, etc) would have the exact same length, filling up even 0's, it'd be easy.
  8. Like
    Charlatan reacted to ZS.Raven in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    This is absolutely amazing work! I learned from you about optimizing, but really - 1500, maybe 2000 definitions. How are you optimizing and changing all those lines?
    Some kind of algorithm, special application - or manually?
  9. Like
    Charlatan reacted to Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Nonononono. In the server.pbo u made the buildings folder .then in the server.pbo search for server functions and ad the things u added on your init.sqf . If u run it serverside u have to put it on the server functions . On missiosn.pbo side u have to put in the stuff on the init.
  10. Like
    Charlatan reacted to Ventana in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Running these files from your server.pbo is the best way to do this.  It reduces the mission file and will load much faster.
    I do this a little differently then what was posted earlier..  All credit goes to Dami over at http://opendayz.net/.
    Read this thread for tons of info on how to do this and other stuff.  http://opendayz.net/threads/release-zone-protection-includes-base-building-anti-theft-import.13046/
     
    First, open each map .sqf and comment out the following code with // :
    //if (isServer) then //{ and the }; at the very bottom of your .sqf file.
     
    //};
     
    When you're done upload the files to your building folder.
     
    1. Go to your dayz_server folder. 
    2. Open the system folder.
    3. Open up server_monitor.sqf.
     
    Search for //Set the time block and add the following code at the end of the time block
    or
    search for //Stream in objects and enter the code directly above this block:
    //Custom Buildings
    Enter this code:
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\Buildings\yourfilename.sqf"; Change "yourfilename.sqf" to whatever you named the file.  Repeat for all the files you want to add. Here's what I have.
     
    ////////////////////////// CUSTOM BUILDINGS ADDED /////////////////////////////////////////
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\dizibase.sqf";             // DIZI'S BASE
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\excbridge.sqf";            // Bridge
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\Barrage_Dan_BBC.sqf";      // Topolka Dam Military Base
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\BlackLac_Dan_BBC.sqf";     // Black Lake Miltary Base
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\bois1_Dan_BBC.sqf";        // Hidden Killers Ranch
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\buildings.sqf";            // Extra Charnarus Buildings 1.2
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\castle.sqf";               // The Dead Castle
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\devilscastle.sqf";         // Devils Castle Base by AVendettaForYou.
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\LieuxditPenduAto.sqf";     // Wreck Sites
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\villages.sqf";             // Epoch Trader Villages 1.2

    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\GOC\GOC_LM_wlcr.sqf";  
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\GOC\GOC_TE_klen.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\GOC\GOC_TE_stary.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_updates\GOC\GOC_TE_bash.sqf";
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     
    Ive done this and it works 100% on my Epoch 1.0.2.5 server.
     
    make sure you go back into your init file and delete the calls you entered there earlier.
  11. Like
    Charlatan got a reaction from Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    @Fuchs
     
    Thanks for your guidance work as always :>
     
     
    @TwizzCD
     
    I can't give a proper ETA, but all I can say i'm getting closer to it faster now. Of the original map-pack, only the Hero Trader needs to be created. Since I need to get a few ideas for that one, i'll likely put more work into both NPC-capable areas now.
     
    Project Bleeding Sun (may be renamed when done) is 4 times as large all the other maps together. I'm considering adding it in parts...
    Either way, I will not let you wait until it is fully optimized, because THAT will take ages. I'll definitly add it already when its working, even if not 100% optimal
     
     
    EDIT:

    Due to popular demand I'll add some screenshots of the complex soon, just to torture you with more anticipation ;p
  12. Like
    Charlatan got a reaction from F507DMT in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  13. Like
    Charlatan reacted to Ventana in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    I use his stuff on 1.0.2.5 server
  14. Like
    Charlatan reacted to peipo118 in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    works perfectly again.. don´t know what the problem was.. but i guess i am just happy it works again :D
  15. Like
    Charlatan reacted to Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    To make this working Serverside :
     
    go into server_functions.sqf
     
     
    ..put all that buildings u wanna add into the buildings folder that u have to create !
     
    Repack Server.pbo done!
  16. Like
    Charlatan got a reaction from ElDubya in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  17. Like
    Charlatan reacted to fullaholes in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Hey Charlatan,
    great work on the map pack, they make a dull trading post look how they should look in a post apocalyptic time. I thought I would bring to your attention an error I found when coming down the ladder from the pipework in the big red shed you added at Stary. Going up the ladder is perfect but when you return and come down the ladder you get stuck at the bottom of the ladder and need to lie down to release from the ladder. I've added a photo showing the position of the ladder.
     
    Keep up the great work
     
    /fullaholes (Owner/Admin Dayz Epoch server London 185.2.137.132:3391)
     
    Edit... All your map additions are server side on my server and work flawlessly.
  18. Like
    Charlatan got a reaction from Revoplay in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Update:
     
    Stary is done, but the Metal Pipe Wall is currently missing, it's a total mess ingame and I gotta figure out why. Gonna followup another update for it!
     
    Here's the link to the Screenshots: http://www.charlatan.at/DayZ/GOC_Stary.pdf
    Trader City Stary: added !
  19. Like
    Charlatan got a reaction from Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Critical optimizations => (Prevents possible significant errors !)
    All objects have to be defined as building objects, not vehicles (_bldObj) The lines doing the continous numbering of each vehicle object have to be deleted All script lines associated to the start and end of a regular Arma2 Map have to be deleted (addons, ambientlife, etc.)  
     
    Important optimizations => (These make sure objects are properly placed and rotated. Special options (x/y rotation etc) require this.)
    The script lines added inside a vehicle INIT have to be moved out into the block, as proper script lines Any line changing the Up and Dir of an object by Vector Data have to be moved to after any lines regarding Position and Azimut Variables getting any position data from the object (e.g. position this select 0) have to be changed to the actual integer  
     
    Minor optimizations => (Can reduce the file size and server load by roughly 15%)
    Arma2 Editor often gives out broken Z coordinates. These are identified by containing "e-005". These can simply be deleted. All but two decimal places of the Azimut can be deleted, the difference is impossible to see All base Z coordinates equal or effectively similar to 0 can just be deleted. All base Z coordinates of objects using an additional setPosASL or setPosATL  line can be deleted. Duplicate setPos lines can be deleted. Azimut lines can be deleted if the object uses Vector Data for rotation anyway. (setVectorDirAndUp, setVectorDir)  
     
    If you don't do any of this, adding maps is a gamble. It may work perfectly, it may have screwed up objects, it may interfere with your maximum vehicle number on the server, or, don't ask me how that is possible, it evidently can interfere with your database. It did so on our old server. Maps may stop accepting any position and rotation when there's more than ~200 objects within one file, or within close range ingame with multiple files.
     
     
     
    Well stary is done soon ;)  Tomorrow I think. Depends on tests.
  20. Like
    Charlatan reacted to Ventana in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    This is what I did also and all worked with no problems.
     
    Also, checking my logs I see this error:
     
    8:03:42 Error in expression <88.1604, 5887.084, -51.956989];
    _bldObj setPosASL [position this select 0, posit>
     8:03:42   Error position: <setPosASL [position this select 0, posit>
     8:03:42   Error Type Any, expected Number
     8:03:42 File mpmissions\__cur_mp.Chernarus\map_updates\GOC\GOC_SI_Zelenogorsk.sqf, line 54
     8:03:42 Error in expression <7.1177, 5872.1523, -193.29539];
    _bldObj setPosASL [position this select 0, posit>
     8:03:42   Error position: <setPosASL [position this select 0, posit>
     8:03:42   Error Type Any, expected Number
     8:03:42 File mpmissions\__cur_mp.Chernarus\map_updates\GOC\GOC_SI_Zelenogorsk.sqf, line 64
  21. Like
    Charlatan reacted to Fuchs in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    hey !
     
    did the tutorial in the readme and still nothing shows up ... we use infistar antihack since monday could that be an issue for this great pack?
     
     
    got it !!!! wie geil! echt reschspeckt alter des hosch extrem guat gmacht!
     
    meine leit sein hin und weg !
  22. Like
    Charlatan reacted to karamell in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    yes im sure never had that problem before
     
    [EDIT] I readded the big trade zone and now the trader isent running shes standing still where she should be
  23. Like
    Charlatan reacted to ruubje11 in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    I do not have reduced FPS, and Charlatan, we are loving every bit of the addons you've added! They are great! Keep up the superb work!
  24. Like
    Charlatan got a reaction from speaR in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Ghost of Chernarus
    A map pack specifically made for Epoch
     
     
     
    Hello guys and girls.
    I'd like to preview the Chernarus Overhaul I am working on - a collection of map packs focusing on Epoch's Core zones.
     
     
    Features:
    Better protection at Trader Cities Immersive, some pretty eccentric structures Fully modular - each spot is a seperate sqf Hours of optimization work to reduce file size and increase performance Two projects of Fortresses ready for NPCs - one small, one excessively large (approx. 2x2 kilometers of platforms in the ocean) Alternative versions of the maps coming in the future to offer options and variants: No fuelpump in Klen / No Zombies / Less Objects / More entrances   etc. More alternative versions tailored to your personal wishes, just post em here =)  
    Current Progress:
     
    - Traders -
    Trader City Klen Enhancement:    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Trader City Stary Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Trader City Bash Enhancement:    -    100%     (+Optimization ! )    (+Alternative Versions ! )
    Northeast Aircraft Dealer Overhaul "The Boneyard"    -    100%     (+Optimization ! )     (+Alternative Versions ! )
    Bandit Trader Overhaul "Cutthroat's Corner"    -    100%     (+Optimization ! )
    Hero Trader Overhaul "Last Home"    -    100%
     
    - Landmarks -
    Willow Lake Castle Ruin: 100%     (+Optimization ! )
    "The Unburied" Battlefield Remnants: 100%     (+Optimization ! )     (+Alternative Versions ! )
     
     
    - Structure Improvements -
    Zelenogorsk - Rehabilitation Center & Warehouses: 100%
    Grishino - Construction Sites : 100%
     
     
     
    Files:
     
    Preliminary Release Work-In-Progress: http://www.charlatan.at/DayZ/GOC.rar
     
    PDF Readme / Screenshots / Map Locations: http://www.charlatan.at/DayZ/GOC.pdf
     
     
    FAQ:
     
     
    OMG I get an Error Message about "missing content" for "aif1_buildings" or "pook_h13"
    Don't worry, that didn't do any harm. Standard Epoch includes these two files, but they are not used on Chernarus so the Mod does not find them.
    The Readme file included in the download has instructions on page 2 how to remove the error message  !
    You can play without any problems despite getting the error message, btw.
      How do I install this?
    I suggest using the server.pbo, the Readme file has installation instructions !
      Do I need to change/add the traders manually?
    No, the traders and their market stalls all remain unchanged.
      Does the Castle in Klen disappear?
    No, it will all be normal ingame. The Castle is simply not visible in the editor, thus missing on my screenshots.  
    Permissions/Credits:
     
    As long as players enjoy them, feel free to edit / modify my maps however you like. Just don't claim them as your own work ;)
    Without the Epoch Mod, I wouldn't have worked on these map upgrades for Chernarus, so most credit goes to the Epoch Team!
  25. Like
    Charlatan reacted to Revoplay in Preview: Ghost of Chernarus Epoch-Specific Map Pack   
    Thank you, and good timing so everybody can play on the weekend at the tradercity :) 
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