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lesvieuxcrevards

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Posts posted by lesvieuxcrevards

  1. On 15/11/2017 at 9:28 PM, Ghostrider-DbD- said:

    So, Stuff I"m working on for the next update includes:

    Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.

    Surface marine patrols.

    AI divers and SDV patrols.

    Random selection of spawn locations along the coast.

    Release date slated for early 2018.

    We will be running beta's for some of these features on our server.

    Contact me if you are interested in testing.

    Hi Ghost, poke me for testing ;) But I'm still in Epoch 0.5, I'm waiting for 1.0 master from Nitrado.

  2. Hi, 3 questions :

    1. I've setup this ADDon seem working fine, but how can i force NPC/dynamics/patrol spawn at start of server or when I've only 1 player onto?
    2. I've this line in my log file "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: false. UAV: false. UGV: false.". How can I active last 4 values to be true ?
    3. Still in log file : "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: false. UAV: false. UGV: false." But i've setpu maxDynamicSpawns at 40, maxLandPatrols at 30...
  3. @Eugene HI i've download your files but i've error in log : '13:21:19 Warning Message: Script \x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found'

    • I've created directory 'arma3\@ZEVMission' with inside subdirectory 'Addons" and a file 'a3_epoch_ZEVMission.pbo'
    • I've add @ZEVMission to my start command
    • I've modfied  init.sqf : execVM "ZEVMission\ZEVMissionClientInit.sqf";
      I've modified my description.ext : #include "ZEVMission\ZEVMissionSounds.hpp"
    Any idea?
  4. Hi,

    @natoed a quick question for installation you wrote:

    Quote

     

    Adds custom bases to various locations for altis

    Just add the a3_epoch_custom.pbo to your @epochhive\addons folder

    Depbo the review sqf files as most have instructions at the top.

     

    But where is pbo in archive? I've to make the PBO with content of directory ..\a3_epoch_custom?

  5. 4 hours ago, Ghostrider-DbD- said:

    I need to revisit this code as it is sort of kludgy and I got lazy when I tried to get it to work. I need to attach a grenade to a random wheel and rework the logic for the settings. For now, if you want to disable the IEDs entirely try the following:

        blck_RunGear = false;  
        blck_RunGearDamage = 0;
        blck_VK_Gear = false;
        blck_VK_RunoverDamage = false;
        blck_VK_GunnerDamage = false;
        blck_forbidenVehicles = []; 
        blck_forbidenVehicleGuns = [];
       

    Thank you @Ghostrider-DbD- I will try this setup soon as possible (tonight or tomorrow) because I'm out of game for next 3 weeks.

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