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BigEgg

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Posts posted by BigEgg

  1. Do they offer one click installs?

    No they do not. However you can install everything in GTX's one click install system onto your Vert server manually and have 1/3 of the mission file size. You get full access to all files and performance is great. I personally recommend a dedi

  2.  

    Yes that would be great, and I think that would make this debug monitor really solid!

    Infistar has a few functions for determining what is what and what picture to use. 

     

    If you want to implement this into the default infistar one then do the following:

     

    Open AH.sqf

     

    Find this code:

     

     <t size=

     

    It should bring you to code that looks like this:

     

    hintSilent parseText format[""
    <t size='1' font='Bitstream' align='Center' >[%1]</t><br/>
    <t size='0.8' font='Bitstream' align='Center' >Players Online: %12</t><br/>
    <img size='4.75' image='%4'/><br/>
    <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%2</t><br/>
    <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%3</t><br/>
    <br/>
    <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombie Kills: </t><t size='1' font='Bitstream' align='right'>%9</t><br/>
    <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
    <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/>
    <br/>
    <t size='1' font='Bitstream' align='left' color='#FFBF00'>%13</t><t size='1' font='Bitstream' align='right'>%5h %6min</t><br/>
    <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
    <t size='1' font='Bitstream' align='Center' color='#CC0000'>%7</t>
    "",
    _txt,
    (r_player_blood),
    _humanity,
    _pic,
    _hours,
    _minutes2,
    _BottomDebug,
    (round diag_fps),
    (player getVariable['zombieKills', 0]),
    (player getVariable['humanKills', 0]),
    (player getVariable['banditKills', 0]),
    _pOn,
    _timertext
    

     
    Replace that code with this:
     

    
    hintSilent parseText format ["
     
     
    <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Server Name</t><br/>
     
    <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/>
     
    <img size='4.75' image='%11'/><br/>
     
    <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
     
    <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
    <t size='1.15' font='Bitstream' align='right'>%1</t><br/>
     
    <t size='1.15' font='Bitstream' align='left'>Headshots: </t>
    <t size='1.15' font='Bitstream' align='right'>%2</t><br/>
     
    <t size='1.15' font='Bitstream' align='left'>Murders: </t>
    <t size='1.15' font='Bitstream' align='right'>%3</t><br/>
     
    <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
    <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
     
    <t size='1.15' font='Bitstream' align='left'>Humanity: </t>
    <t size='1.15' font='Bitstream' align='right'>%5</t><br/>
     
    <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
    <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
     
    <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/>
     
    <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/>
     
    <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>www.Website.com</t><br/>
     
    <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>TeamSpeak Info</t><br/>",
    (player getVariable['zombieKills', 0]),
    (player getVariable['headShots', 0]),
    (player getVariable['humanKills', 0]),
    (player getVariable['banditKills', 0]),
    (player getVariable['humanity', 0]),
    (dayz_Survived),
    (count playableUnits),
    r_player_blood,
    (round diag_fps),
    (round(120-(serverTime) / 60)),
    _pic
    ];
    

     
    Let me know if it works! 
  3. I found that the default object counter with plot management counted every object within the plot radius. So trees etc were counted which got very annoying. Here is what I did to fix it (it is very simple):

     

    Open plotObjects.sqf

     

    Replace this code:

    _range = DZE_PlotPole select 0;
    _count = count ((getPosATL player) nearObjects ["All",_range]);
    

    With this code: 

    
    _range = DZE_PlotPole select 0;
    _cptarget = player;
    _objectClasses = DZE_maintainClasses;
    _objects = nearestObjects [_cptarget, _objectClasses, _range];
     
    _objectsnearcount = count _objects;
    _count = _objectsnearcount;
    

    Done :)

     

    Credits for Plot Management and the original Object counter go toward Zupa :)

  4. This tutorial will guide you through how to install my custom debug monitor. With this install you will be able to press insert in game to have it come up.

     

    Step 1: 

     

    Open your dayz_spaceInterrupt and find this line:

     if (_dikCode == 210) then {

    Under that you will see a line that looks like this:

     _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";

    Replace that with this:

     _nill = execvm "custom\playerstats.sqf";

    Step 2:

     

    Copy the code from this link: http://pastebin.com/10K7ginT

     

    Open a blank text document using Notepad++ or an editor of your choice

     

    Paste the code in it and save it as playerstats.sqf

     

    Move it to your custom folder.

     

    Make any changes you want to make :)

     

    Pictures:

     

    http://imgur.com/WmdPMMk

  5. We are currently trying to install headless client but once it connects it instantly says session lost. We followed this tutorial to the T: https://github.com/DavidFrendin/epoch-hc/blob/master/readme.md. Any help from anyone would be great. It is connecting it just says session lost as soon as it does.

     

    Start up line: start /REALTIME "Headless" /min E:\A2Server\ArmA2OA_BE.exe 0 0 -connect=127.0.0.1 -port=2362 -password=2 -noPause -nosound -skipintro -nosplash -client "-mod=@DayzOverwatch;@Dayz_Epoch;" -name=HeadlessClient -profiles=HeadlessClient

  6. Works fantastic, thanks again BigEgg!

     

    SUGGESTION: Add an area in the script for custom locations, like a blacklist.

     

    I haven't tested this yet but add this to your init.sqf:

    BlackZones = [[zonestary,100]];
    

    Add this to player build where you added my other code:

    if (BuildingBlacklist) then { 
    _cancel = true; 
    _reason = "- You are within a restricted building zone";
    };
    

    Then add this above initialized = true in your compiles.sqf:

    {
    private ["_pos", "_radius", "_trigger"];
    _pos = _x select 0;
    _radius = _x select 1;
    _trigger = createTrigger ["EmptyDetector", _pos];
    _trigger setTriggerArea [_radius, _radius, 0, false];
    _trigger setTriggerActivation ["ANY", "PRESENT", true];
    _trigger setTriggerType "SWITCH";
    _trigger setTriggerStatements ["(vehicle player) in thisList", "BuildingBlacklist = true;", "BuildingBlackList = false;"];
    true 
    } count BlackZones;
    

    Define the zones you want in the mission.sqm and then add them to the blacklist in your init.

     

    Hope it helps :)

  7. So you currently have a rule that states you can not build within a certain distance of Military barracks etc..... Although making it a rule is easy, making it impossible is almost easier. No deleting bases or having to constantly be on the look out.

     

    You will need:

    Notepad++ (or a software of your choice)

    init.sqf

    player_build.sqf (can be found in your snap build folder)

     

     

    Instructions:

     

    Step one: 

     

    Open up your init.sqf and add this to the very bottom:

     

    ServerIllegalRadius = 500;
     
    ServerNoBuildList = [ "Land_Mil_ControlTower",
    "Land_SS_hangar",
    "Land_Mil_Barracks_i",
    "Land_Mil_Barracks",
    "Land_budova4_in",
    "HeliHEmpty" ];
    

    Step two:

     

    At the top of player_build.sqf add these to the end of the Private line:

    "_posrad","_cntrad"

    Step three:

     

    Find this line in player_build.sqf:

    if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };

    Under it add:

     

    _posrad = [player] call FNC_GetPos;
    _cntrad = count (nearestObjects [_posrad, ServerNoBuildList, ServerIllegalRadius]);
    
     
    if (_cntrad > 0) then {
    _cancel = true;
    _reason = format["- Building is restricted %1m near Trader Cities and Millitary Loot Areas", ServerIllegalRadius];
    };
     
    Hope it helps :)
  8. Solved: Figured out that the $Prefix$ file had been removed from the server pbo. Thanks Dr. Google!
     
     
    Ok so I have run into the weirdest problem and honestly don't know where to start. I went to bed and when I woke up the server decided not to work. It was working just fine and error free when I went to bed. It is still running without any errors but when I try to connect I get stuck at the "Waiting for Server to start authentication" screen. Normally a bunch of green code pops up in the server window signalling to me that it is reading the database etc.... However it now does nothing. 
     
    The following is all that the server box says:
     
     
    16:38:36 Dedicated host created.
    16:38:37 BattlEye Server: Initialized (v1.195)
    16:38:37 Host identity created.
    16:46:52 BigEgg uses modified data file
    16:46:52 BattlEye Server: Player #0 BigEgg (******************************) connected
    16:46:52 Player BigEgg connecting.
    16:46:52 Mission DayZ Epoch Chernarus read from directory.
    16:46:53 BattlEye Server: Player #0 BigEgg - GUID: ************************** (unverified)
    16:46:53 Player  connected (id=****************).
    16:46:53 BattlEye Server: Verified GUID (***********************************************************************) of player #0 BigEgg
    16:46:54 BattlEye Server: Player #0 BigEgg - Legacy GUID: *****************************
    16:46:57 Roles assigned.
    16:46:57 Reading mission ...
    16:47:03 Mission read.
    16:47:13 BattlEye Server: Could not connect to BE Master
    16:47:13 BattlEye Server: Update attempt failed
    16:47:26 Game started.
     
    Honestly the only thing that I can think of with this is the Battleye error that it is throwing. It also says I use a modified data file. In my Restart batch file I have it set to rotate new files in during restart. Could this be a problem? It was working fine for the few days before this happened. It creates files called tmp and Tmp2302 and looks to have the mission file also in those. 
     
    The logs show nothing wrong and the BEC messages still run just nobody can connect. Everything was working flawlessly the night before. I am absolutely stumped. Any help would be amazing. 
  9. Overnight either my server broke or there is a problem on my end. I get stuck on the waiting for authentication bar and never get past it. I run on a VPS and in my BEC box and my server box it says it couldn't connect to BE Master and that the Updated Attempt failed. I dont know if it is throwing this error for me whenever I connect or if it is the server having a problem. Any help would be great :)

  10. Hey everyone! I don't usually ask for help but I am either horrible with SQL or it just isn't working for some reason. I am on a dedi box and I am having a horrible time getting the "UnlockVehiclesWIthoutKey" event to work. I have tried most of the stuff on the internet for it and have tried just the default sql event pack that comes with the Epoch server files. It simply won't work. I am using soul's extension for the Single Currency mod but I really don't know how that would affect anything. Any help that you guys can offer would be great!

  11. yea i made all my traders bankers and traders with gold/coin exchange also added Advanced Trading did not add any extra trader to my server just used my current traders cut and paste lol also changed the coin.paa to a bitcoin.paa  cos bitcoins are the future of currency wait 10 years and u will all use crypto coins just wish the bitcoins on my server were real lol

     

    Very nice instead of ATM's no need to have those map markers flooding the map

    Can you explain how you did this? I have been looking for a way and all the things I tried have failed.

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