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iCEtIMed

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  1. Like
    iCEtIMed got a reaction from Hawk420 in TheGreenRooms Custom Gem Trader   
    This is the Custom Gem Trader that I use on my server.
     



     
    Save the script in the spoiler as a .sqf file named Gem_Trader and add it to the root of your server.
    Open your init.sqf and add to the very bottom,
     
    [] ExecVM "Gem_Trader.sqf";            //iCEtIMeds GemTrader
     
    (Or if you keep your custom edits somewhere else, adjust the address.)
     
    You will need to add the trader to your database. A guide to doing this, written by mysticviperx is here. (In the tutorial when he talks about the mission.sqm, he is talking of the one in the @DayZ_Epoch_Server, addons, pbo file.
     
    To add the marker, open your mission.sqm (mine is here - C:\Servers\Arma2Epoch_Server\MPMissions\DayZ_Epoch_11.Chernarusand) and search for;
     
    class Markers
        {
            items=17;
            class Item0
            {
                position[]={7839.6055,381.33774,8414.7324};
                name="center";
                type="Empty";
            };
     
    Add one more to the items= number (You will have a different number of items, mine is 17 so I would change it to 18.(it needs always be 1more than the number of items you have)
     
    then scroll down untill you reach the last item and add this;
     
    class Item17
            {
                position[]={2249.6472,289.70795,6245.127};
                name="GemTrader";
                text="Gem Trader";
                type="mil_dot";
                colorName="ColorGreen";
            };
     
    (Remember to change the class item number to the number you have, my last item was 16 so for me it is 17)
     
    Screenshots:



     
    I hope you like it, enjoy! :)
  2. Like
    iCEtIMed reacted to Zupa in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    I already ported ZCP to exile. But it's not publicly released yet. Everything in time. I never release my scripts from the first day one. 
    When i do there will be a topic on the exile forums.
     
    I made some extra additions to it where an A10 Comes carpet bomb the base after it's captured ^^
    That change will also come to this version when the time is right.
     
  3. Like
    iCEtIMed got a reaction from KPABATOK in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    It might be as straight forward as editing all the times you see epoch, to exile but you'll have to wait for a repsonse from Zupa for that, he may not want people to use the script on another mod. Obviously the classnames, coords etc would need editing.
    Its not cool to talk about a rival mod on the EPOCH forum though dude XP
     
  4. Like
    iCEtIMed got a reaction from Georgie in TheGreenRooms Custom Mine   
    "Adigo Ad Mortem Mine"
     
    I had a bit of time today so decided that I would make a mine for Chernarus.  This is LARGE and has trees inside it. I know some of you wont like that but I find it can make it claustrophobic, so great for battles with AI of PVP.
    There are plenty of Gold, Silver and Iron Veins in the mine and also a crate with a few essentials.
     
    I have added a zombie trigger, but you could easily enough switch them out for AI if you wanted or use WAI missions to place them.
     
    If it is of use to you, enjoy! :)
     
    1) Add the MIne.sqf and MineCrate.sqf as you would any other custom map addon.(Either server side or client - personally I use server.)
    2) Edit your Mission.sqm file to add the sensor and marker. (Remember you will need to edit the classitems accordingly and also the address in the sensor script, directing it to where you have the MineZombieSpawn.sqf.)
     
    Images and Location



    Mine SQF



     
    Mine Crate



     
    If you guys would like Zombies to spawn then use this Sensor.(Remember to change your class item numbers)
    Sensor



    The sensor will trigger this;
    Mine Zombie Spawn SQF



    And if you would like to have a marker add this.(Remember again to edit the Class Items numbers.)
    Marker



     
    If you have any issues or would like a more detailed installation then let me know ~ iCEtIMed
  5. Like
    iCEtIMed reacted to iCEtIMed in TheGreenRooms Custom Mine   
    "Adigo Ad Mortem Mine"
     
    I had a bit of time today so decided that I would make a mine for Chernarus.  This is LARGE and has trees inside it. I know some of you wont like that but I find it can make it claustrophobic, so great for battles with AI of PVP.
    There are plenty of Gold, Silver and Iron Veins in the mine and also a crate with a few essentials.
     
    I have added a zombie trigger, but you could easily enough switch them out for AI if you wanted or use WAI missions to place them.
     
    If it is of use to you, enjoy! :)
     
    1) Add the MIne.sqf and MineCrate.sqf as you would any other custom map addon.(Either server side or client - personally I use server.)
    2) Edit your Mission.sqm file to add the sensor and marker. (Remember you will need to edit the classitems accordingly and also the address in the sensor script, directing it to where you have the MineZombieSpawn.sqf.)
     
    Images and Location



    Mine SQF



     
    Mine Crate



     
    If you guys would like Zombies to spawn then use this Sensor.(Remember to change your class item numbers)
    Sensor



    The sensor will trigger this;
    Mine Zombie Spawn SQF



    And if you would like to have a marker add this.(Remember again to edit the Class Items numbers.)
    Marker



     
    If you have any issues or would like a more detailed installation then let me know ~ iCEtIMed
  6. Like
    iCEtIMed reacted to Uro in Some SQL Events I had laying around   
    Since I'm taking a break from Epoch/Arma2, I thought someone here might get some use out of these SQL EVENT Scripts I had laying around, mostly just housekeeping scripts :)
     
    I'm fairly sure similar scripts are laying around these forums in various places.
     
     
    I'll assume since your reading this, you know how to add sql event scripts to your database, and understand how to edit the below to your needs.
     
    No further assistance shall be provided by myself with these.
     
     
     
    RemoveBlownUpVehicles.sql
     
    The above code will remove anything in the Object_Data table where the damage is set to 1, I.E. Destroyed.
    Event is scheduled every 2 days.
     
     
    RemoveOldCharacterData.sql
     
    WARNING:  The above event script will make certain epoch scripts that rely on character data such as EVAC Chopper not function properly, due the the database re-using Character ID slots that have been cleared and assigning them to new players.
     
    The above code will remove anything from the Character_Data table where Alive = 0 , I.E. Dead.
    Event is scheduled every 2 days.
     
     
     
    RemoveOldPlayerLogins.sql
     
    The above code will remove anything from the player_login table where the datestamp is older than 30 Days.
    Event runs once a day.
     
     
     
    RestockTraders.sql
     
    The above code will restock the traders_data table up to a quantity of 30 where the current items quantity is less than 5.
    Event runs once a day.
     
     
     
    UnlockAbandonedVehicles.sql
     
    The above code will UNLOCK (Set CharacterID ZERO) anything in the object_data table that is NOT a Vault/Safe/Lockbox/Wooden Storage Shed, Any form of Tent.
    So it effectively Removes the keys of any vehicles that haven't been interacted with in a 14 DAY period.
    Event is scheduled once a day.
     
     
    NB: Will need modified if any new storage options come into play.
    NBB: A similar event script is planned for the 1.0.5 database update, if not already implemented within 1.0.5 Database Events.
     
     
    Enjoy the beanz! :)
     
     
     
     
  7. Like
    iCEtIMed got a reaction from DangerRuss in TheGreenRooms Custom Stary Parking & Parking Sign   
    That is kind of pedantic, but your right. I was tired.
    The files have been edited
  8. Like
    iCEtIMed reacted to TNT in Issues with hackers - noob question sorry guys!   
    in you have verifySignatures = 2; in your config.cfg file you should not be able to change anything in the pbo file , it will come up with a kick and show the altered file
  9. Like
    iCEtIMed reacted to BetterDeadThanZed in [Release] Wicked AI 2.2.0   
    Can we have an option to turn off the missions that have hero AI? I run PVE servers so we have no bandit players.
  10. Like
    iCEtIMed reacted to ahughes3 in Wicked AI/Mission system   
    A couple of questions:
     
    I run a PVE server and I don't want players to lose humanity at hero missions.
     
    Can I change hero missions into bandits ones? Can I change the humanity lost from killing heros into humanity gain? I read somewhere that it might be possible to make a hero mission friendly to player heros, is this the case and if so, how is it defined? Thanks in advance.  :)
     
    Andy
  11. Like
    iCEtIMed reacted to kylemcqueen75 in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I feel dumb. (Everyone who just read this and faceplamed im sorry D:)
    fyi: I just moved everything from ATD_hud to description
  12. Like
    iCEtIMed reacted to iCEtIMed in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I didn't need to add the whole thing in the end, I just deleted the RSC Titles and class's that had already been defined from the HUD file and it worked nicely.
  13. Like
    iCEtIMed reacted to iCEtIMed in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I have the same issue, but I will try pasting the whole ATD_hud to the description. It seems REALLY messy though..... :)
  14. Like
    iCEtIMed reacted to iCEtIMed in TheGreenRooms Custom Stary Trader   
    Hi all, this is the custom Stary Trader I use on my server. It is quite simple and not OTT IMO.
     



     
    Save the script in the spoiler as a .sqf file named StaryTrader and add it to the root of your server.
    Open your init.sqf and add to the very bottom,
     
    [] ExecVM "StaryTrader.sqf";            //iCEtIMeds Stary Trader
     
    (Or if you keep your custom edits somewhere else, adjust the address.)
     
    Screenshots



     
    Enjoy! :)
  15. Like
    iCEtIMed reacted to iCEtIMed in TheGreenRooms Custom Gem Trader   
    This is the Custom Gem Trader that I use on my server.
     



     
    Save the script in the spoiler as a .sqf file named Gem_Trader and add it to the root of your server.
    Open your init.sqf and add to the very bottom,
     
    [] ExecVM "Gem_Trader.sqf";            //iCEtIMeds GemTrader
     
    (Or if you keep your custom edits somewhere else, adjust the address.)
     
    You will need to add the trader to your database. A guide to doing this, written by mysticviperx is here. (In the tutorial when he talks about the mission.sqm, he is talking of the one in the @DayZ_Epoch_Server, addons, pbo file.
     
    To add the marker, open your mission.sqm (mine is here - C:\Servers\Arma2Epoch_Server\MPMissions\DayZ_Epoch_11.Chernarusand) and search for;
     
    class Markers
        {
            items=17;
            class Item0
            {
                position[]={7839.6055,381.33774,8414.7324};
                name="center";
                type="Empty";
            };
     
    Add one more to the items= number (You will have a different number of items, mine is 17 so I would change it to 18.(it needs always be 1more than the number of items you have)
     
    then scroll down untill you reach the last item and add this;
     
    class Item17
            {
                position[]={2249.6472,289.70795,6245.127};
                name="GemTrader";
                text="Gem Trader";
                type="mil_dot";
                colorName="ColorGreen";
            };
     
    (Remember to change the class item number to the number you have, my last item was 16 so for me it is 17)
     
    Screenshots:



     
    I hope you like it, enjoy! :)
  16. Like
    iCEtIMed reacted to cen in [Release] Cen's Custom GUI for Epoch/Overpoch   
    player_updateGui.sqf
    _RestartTime = 120-(round(serverTime/60)); 120 is minutes.
  17. Like
    iCEtIMed reacted to iCEtIMed in Skalisty Bridge   
    The 2nd Bridge is from post.
    Scipt is this;



    Its from 'Thug', he made a static mission on the island and the bridge is one of the structures he made for it.
    The bridge is pretty awsome although it comes to a sharp end so im using the road aswell!
     
     
     
     
     
     
     
     
     
     
    :)
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