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Posts posted by Brunz
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Using infistar it works until the timer runs out on when the anti hack has to be loaded then the HC gets kicked.
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edit might be might silly mistake some how my hc bat file was still using 0.2.5.2
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installed the latest version to test it out but getting many errors and functionality not working in the admin menu when trying to spawn missions on anchor :(
21:20:59 Error in expression <ontrolledByThisHC = (FuMS_ActiveThemes select _activeThemeIndex) select 1; if (> 21:20:59 Error position: <select _activeThemeIndex) select 1; if (> 21:20:59 Error Zero divisor 21:20:59 File FuMS\HC\MsnCtrl\ControlLoop.sqf, line 29 21:30:00 "HCCLEANUP Triggers: 1 deleted from FuMS_HC_HAL_Triggers4" 21:30:00 Error in expression <cle _x; _x = nil; }; }; }; } forEach _var; diag_log format ["HC:CLEANUP: %1 v> 21:30:00 Error position: <_var; diag_log format ["HC:CLEANUP: %1 v> 21:31:42 Error in expression <r1 = format ["%3_%1_%2_1",_missionTheme select 0, _curMission, _eCenter,FuMS_HC_> 21:31:42 Error position: <select 0, _curMission, _eCenter,FuMS_HC_> 21:31:42 Error Generic error in expression 21:31:42 File FuMS\HC\MsnCtrl\MissionInit.sqf, line 41
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replied to wrong thread, sorry!
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They are waiting until April 1st until they release the files and then the files will still be 0.2.5.2 when you download
- IReeceI, happydayz and ZENITHOVMAN
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Had a sapper party on Mels 0.3.0.1
7 Sappers in the gas station i walked past
http://steamcommunity.com/sharedfiles/filedetails/?id=407455246
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Hi,
We had a strange thing happpen on our Cherno Server.
We had a player report to us that he was at his base with his team mate but half the walls were missing, but only for him.
We ran run tests and recorded the results from both perspectives below, the player then re logged in and the walls were there again.
The server is running
AIA Terrain Pack (2015-01-01)
Epoch Mod 0.2.5.2
NATO SF & SPETSNAZ (Weapons & Vehicles)
Player Point of View
Other Players Point of View
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I find there two kind of FPS.
1. Why didnt he die i swear i shot him first..
2. WTF Where the hell did I get killed from??
In my experience Arma 3 is number 2, generally you get killed without even knowing there was someone there.
My suggestion is park way out, setup people in covering positions and send in a sacrificial lamb to reveal enemy positions lol
- ZENITHOVMAN and happydayz
- 2
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can loot tipi through the windows :(
http://steamcommunity.com/profiles/76561197970514750/screenshot/5283
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I have had it occur twice now that when a sapper spawns and you hear the sound it kicks for public variable restriction #0
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When trading certain items for example electronic components it says "Limit one per trade" but i havnt sold any.
currently streaming
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Trader missions, these need to be rebalanced by alot.
you can go from between trader over and over and they will spawn WAY to much loot like im talking 1 jammer 3 cinder walls a hatchet etc and more in one reward....
I went between traders twice and i have almost enough to build a good little base.
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Issues
1. Trader Talking
a) When asking if players are in the area it shows "any" indicating a null or undefined variable
B) when asking trader the time it doesnt format correctly with preceding 0 eg 12.4 instead of 12.04
2. Error message when looting couch screenshot below
http://steamcommunity.com/profiles/76561197970514750/screenshot/5283828746142022
Interesting Important Findings
1. Sappers seem to have a larger explosion radius and cannot be kited and easily avoided to explode, it hurts :(
2. Sappers have alot more loot
more to come
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My only problem, is how to apply damage to wheels and motor and hull. If I can learn how to do that, I can finish this damn thing.
if you haven't found already try these, you would probably want to set a limit of how many times you can salvage as people may just use repair gun to exploit it.
https://community.bistudio.com/wiki/setHit
https://community.bistudio.com/wiki/Config_Properties_Megalist#class_HitPoints_names
_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];
- mgm and ZENITHOVMAN
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The GSP are already profiting from Epoch and would factor in the installation/maintenance of epoch in there costs. I don't see a problem with offering third party script installations as a service it still costs them time and support.
- cen and ZENITHOVMAN
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You may find the thread below interesting, I have updated it in the past few days to allow for cleaning only specific vehicles from traders also.
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Hi,
an update has been added to the original post.
Instead of cleaning the whole trader of all items i have added a script which will replace only those vehicles you specify with a item of your choosing.
See - clean_sold_vehicles_only.lua
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That's awesome thanks Maca.
I know it's been asked before, any chance for drag selection / moving groups of items if we ctrL+click them or something?
This is useful, another good feature would be to be able to capture an item into the existing list of edits by clicking on it.
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Excellent editor :) before i used to use a combination of tools now i just use this.
see examples of what i have made.
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The box of fail and its contents cannot be removed via configuration due to being in the locked down pbo, it can be removed with some simple scripting.
I complained about the box at the last major release but no one else seemed to care, lets see what the next release holds for the spawn point.
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Hi, if you check the epoch code it does place the objects on the nearest heli pad within 30 metres of the trader. So check the epoch server settings pbo and look for the heli pad class names and remove / move then to a safer location within 30 metres of your Trader NPC
STRAYA CANT!
in Terrain Discussion
Posted
The Zenith Epoch Australia Map Server is up now,
Spawn points have been setup and you will spawn in the local cop shop, unless you choose alice springs you will spawn at the pub :)