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Brunz

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Posts posted by Brunz

  1. installed the latest version to test it out but getting many errors and functionality not working in the admin menu when trying to spawn missions on anchor  :(

    21:20:59 Error in expression <ontrolledByThisHC = (FuMS_ActiveThemes select _activeThemeIndex) select 1;
    if (>
    21:20:59 Error position: <select _activeThemeIndex) select 1;
    if (>
    21:20:59 Error Zero divisor
    21:20:59 File FuMS\HC\MsnCtrl\ControlLoop.sqf, line 29 
    
    21:30:00 "HCCLEANUP Triggers: 1 deleted from FuMS_HC_HAL_Triggers4"
    21:30:00 Error in expression <cle _x;
    _x = nil;
    };
    };
    };
    } forEach _var;
    diag_log format ["HC:CLEANUP: %1 v>
    21:30:00 Error position: <_var;
    diag_log format ["HC:CLEANUP: %1 v>
    
    21:31:42 Error in expression <r1 = format ["%3_%1_%2_1",_missionTheme select 0, _curMission, _eCenter,FuMS_HC_>
    21:31:42 Error position: <select 0, _curMission, _eCenter,FuMS_HC_>
    21:31:42 Error Generic error in expression
    21:31:42 File FuMS\HC\MsnCtrl\MissionInit.sqf, line 41
    
    

     

  2. Hi,

    We had a strange thing happpen on our Cherno Server.

    We had a player report to us that he was at his base with his team mate but half the walls were missing, but only for him.

    We ran run tests and recorded the results from both perspectives below, the player then re logged in and the walls were there again.

    The server is running

    AIA Terrain Pack (2015-01-01)

    Epoch Mod 0.2.5.2

    NATO SF & SPETSNAZ (Weapons & Vehicles)

    Player Point of View

    Other Players Point of View

  3. I find there two kind of FPS.

    1. Why didnt he die i swear i shot him first..

    2. WTF Where the hell did I get killed from??

    In my experience Arma 3 is number 2, generally you get killed without even knowing there was someone there.

    My suggestion is park way out, setup people in covering positions and send in a sacrificial lamb to reveal enemy positions lol

  4. Trader missions, these need to be rebalanced by alot.

    you can go from between trader over and over and they will spawn WAY to much loot like im talking 1 jammer 3 cinder walls a hatchet etc and more in one reward....

    I went between traders twice and i have almost enough to build a good little base.

  5. Issues

    1. Trader Talking

    a) When asking if players are in the area it shows "any" indicating a null or undefined variable

    B) when asking trader the time it doesnt format correctly with preceding 0 eg 12.4 instead of 12.04

    2. Error message when looting couch screenshot below

    http://steamcommunity.com/profiles/76561197970514750/screenshot/5283828746142022

    Interesting Important Findings

    1. Sappers seem to have a larger explosion radius and cannot be kited and easily avoided to explode, it hurts :(

    2. Sappers have alot more loot

    more to come

  6. My only problem, is how to apply damage to wheels and motor and hull. If I can learn how to do that, I can finish this damn thing.

     

     

    if you haven't found already try these, you would probably want to set a limit of how many times you can salvage as people may just use repair gun to exploit it.

     

    https://community.bistudio.com/wiki/setHit

    https://community.bistudio.com/wiki/Config_Properties_Megalist#class_HitPoints_names

    _MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];

  7. That's awesome thanks Maca.

     

    I know it's been asked before, any chance for drag selection / moving groups of items if we ctrL+click them or something?

    This is useful, another good feature would be to be able to capture an item into the existing list of edits by clicking on it.

  8. The box of fail and its contents cannot be removed via configuration due to being in the locked down pbo, it can be removed with some simple scripting.

     

    I complained about the box at the last major release but no one else seemed to care, lets see what the next release holds for the spawn point.

  9. Hi, if you check the epoch code it does place the objects on the nearest heli pad within 30 metres of the trader. So check the epoch server settings pbo and look for the heli pad class names and remove / move then to a safer location within 30 metres of your Trader NPC

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