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brenden97 reacted to axeman in [HELP] Anti-teleport Disable
You can use
DZE_teleport = [1000,2000,500,200,800]; in init.sqf.
More info. on values here: http://dayzepoch.com/forum/index.php?/topic/1269-player-spawn2-override-settings/
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brenden97 reacted to haku in EpochEvents Supply Drop
well supply drops are most likely like Heli crashes, They don't show up on map with markers, u have to find them, but you can look in this topic and u might find something that u can fit in there :P
-> http://dayzepoch.com/forum/index.php?/topic/1027-spawn-ammo-box-with-loot-sample/
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brenden97 reacted to Kind-Sir in doubt with starting gear and tow/lift script
Yes, Like so:
DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller"];Yes, you can look at the following:http://www.tunngle.net/community/topic/83421-dayz-big-vehicleweaponmisc-classname-list/
http://dayzsuperhive.co.uk/arma-ii.html
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brenden97 reacted to MGT in 1.0.2.3 and Phoenix Admin Tool; Vehicle Cleanup problem
in your dayz_server.pbo, open server_cleanup.fsm and search for "hacker"
2 Lines below check for hackers change the if vehicle line to
" if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""Tool"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n Repack server pbo, done.