LimpNoodle Posted September 21, 2013 Report Share Posted September 21, 2013 Hi guys, Are the Supply Drops added in 1.0.2.2 working currently? (running 1.0.2.3) In the init.sqf you have this: EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; According to that it is suppose to run the supply_drop.sqf 15 minutes past the hour? I have also looked at the file itself and there is a marker in there. I don't see any supply drops on the server though. Any help here maybe? TY Link to comment Share on other sites More sharing options...
0 Snowmobil Posted September 21, 2013 Report Share Posted September 21, 2013 Uncomment this line in supply_drop.sqf //diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]); Then check your RPT log. Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted September 21, 2013 Author Report Share Posted September 21, 2013 Thanks. I've done that for the next restart and keep and eye on it Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted September 22, 2013 Author Report Share Posted September 22, 2013 @Snowmobil Ok did that and they are spawning thx! Had to go check the coords in my editor and then go there in game because there was no marker. They are suppose to spawn with map markers right? or do I need to fix another thing for that? Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted September 22, 2013 Author Report Share Posted September 22, 2013 Ok nevermind. Sorted it and also added an announcement in the middle of the screen :D Link to comment Share on other sites More sharing options...
0 Lanmanfm Posted September 22, 2013 Report Share Posted September 22, 2013 I am not getting the announcements nor a map marker. any idea where to look? Link to comment Share on other sites More sharing options...
0 ChesterCheetoz Posted September 23, 2013 Report Share Posted September 23, 2013 Nor am I. Link to comment Share on other sites More sharing options...
0 brenden97 Posted September 26, 2013 Report Share Posted September 26, 2013 Uncomment this line in supply_drop.sqf //diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]); Then check your RPT log. Is that all I am required to Do, Uncomment That line And Supply Drops Will Function On my server? Help or advice Would be greatly appreciated Thanks, Link to comment Share on other sites More sharing options...
0 haku Posted September 26, 2013 Report Share Posted September 26, 2013 Uncommenting that line will only show if they spawn in your server RPT log. Link to comment Share on other sites More sharing options...
0 brenden97 Posted September 26, 2013 Report Share Posted September 26, 2013 Uncommenting that line will only show if they spawn in your server RPT log. Okay Thanks Man, Do you know How I would be able to Add map Marker's So players Can Identify The location of the Spawns? Any Information Would Be Great Thanks. Link to comment Share on other sites More sharing options...
0 haku Posted September 26, 2013 Report Share Posted September 26, 2013 well supply drops are most likely like Heli crashes, They don't show up on map with markers, u have to find them, but you can look in this topic and u might find something that u can fit in there :P -> http://dayzepoch.com/forum/index.php?/topic/1027-spawn-ammo-box-with-loot-sample/ brenden97 1 Link to comment Share on other sites More sharing options...
0 brenden97 Posted September 27, 2013 Report Share Posted September 27, 2013 well supply drops are most likely like Heli crashes, They don't show up on map with markers, u have to find them, but you can look in this topic and u might find something that u can fit in there :P -> http://dayzepoch.com/forum/index.php?/topic/1027-spawn-ammo-box-with-loot-sample/ Thanks a lot, this is helping me greatly... Link to comment Share on other sites More sharing options...
0 haku Posted September 27, 2013 Report Share Posted September 27, 2013 Ur welcome :) Link to comment Share on other sites More sharing options...
0 Xaunder Posted October 12, 2013 Report Share Posted October 12, 2013 What am I supposed to look for in the RPT btw? Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted October 12, 2013 Author Report Share Posted October 12, 2013 You can always add map markers with something like this (edit supply_drop.sqf) _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; + // above only creates a marker, not a map marker, this should fix it but might need to look at markersize, and may need to delete after set wait time. Code by Limp & Spike + _mapmarker = createMarker ["mapmarker", _position]; + _mapmarker setMarkerShape "ELLIPSE"; + _mapmarker setMarkerType "Flag"; + _mapmarker setMarkerColor "ColorRed"; + _mapmarker setMarkerSize [100, 100]; + mapmarker = _mapmarker; + [nil,nil,rTitleText,"Supply drop inbound!", "PLAIN",6] call RE; diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]); // Comment this out to not show on RPT Hope that helps bFe 1 Link to comment Share on other sites More sharing options...
0 Xaunder Posted October 17, 2013 Report Share Posted October 17, 2013 Where in the supply_drop.sqf would I add this code? Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted October 17, 2013 Author Report Share Posted October 17, 2013 Where in the supply_drop.sqf would I add this code? Right under the following part _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; You add the + parts, but not the +'s themselves Link to comment Share on other sites More sharing options...
0 paddster7 Posted October 17, 2013 Report Share Posted October 17, 2013 You can always add map markers with something like this (edit supply_drop.sqf) _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; + // above only creates a marker, not a map marker, this should fix it but might need to look at markersize, and may need to delete after set wait time. Code by Limp & Spike + _mapmarker = createMarker ["mapmarker", _position]; + _mapmarker setMarkerShape "ELLIPSE"; + _mapmarker setMarkerType "Flag"; + _mapmarker setMarkerColor "ColorRed"; + _mapmarker setMarkerSize [100, 100]; + mapmarker = _mapmarker; + [nil,nil,rTitleText,"Supply drop inbound!", "PLAIN",6] call RE; diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]); // Comment this out to not show on RPT Hope that helps You mention in this code "may need to delete after set wait time". How would I do that? Thanks! Link to comment Share on other sites More sharing options...
0 FrenzyFire000 Posted February 5, 2014 Report Share Posted February 5, 2014 What are the PLUS + signs for?????? Nothing else in my file has a plus sign in it. Thanks FrenzyFire000 Link to comment Share on other sites More sharing options...
Question
LimpNoodle
Hi guys,
Are the Supply Drops added in 1.0.2.2 working currently? (running 1.0.2.3)
In the init.sqf you have this:
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
According to that it is suppose to run the supply_drop.sqf 15 minutes past the hour? I have also looked at the file itself and there is a marker in there. I don't see any supply drops on the server though.
Any help here maybe?
TY
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