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viper179

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Posts posted by viper179

  1. hey one man ok im at 10 server fps with 40 players on what in hell do i need to change to keep it at say 30 or better i mean we got the power  i just cant get this damn thing right this is what we have at the moment

     

    MinBandwidth = 1097152;
    MaxBandwidth = 1073741824;

    MaxMsgSend = 2048;            // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
    MaxSizeGuaranteed = 1200;        // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
    MaxSizeNonguaranteed = 768;        // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256


    MinErrorToSend = 0.002;        // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
    MinErrorToSendNear = 0.02;        // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01

    MaxCustomFileSize = 0;            // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.

  2. ok brian didnt have to make me look stupid bro ^ lol totaly forgot about that in the hpp but yeh thanks man for reminding me also what settings really affect how fast clients connect to your server and how to keep the server frames up as high as i can would be a big help i mean do i need to just take out the min and maxium bandwidth or what just wish there was a button to push and bam its fixed any insight would be great.

  3. im running the a3eai or something like that  sem  and a supply drop weird thing though is i got the same kick about 2 hours ago for the same thing which is weird because if they are playing for 8 hours with the same ai mission running each time how they get kicked for that

  4. ok sounds  good 1 man also noticing i got kicked for script restricion 36 had 30 people on was doing that bug thing where you spawn in all you can do is walk cant run and my mouse wouldnt even work then i got the kick for #36 its weird did a rebot and i got in with no issue

  5. ok what about this one then richie  im banging my freaking head because its weird 3 of my players that have been playing for the last 8 hours are getting this now

     

    #36 "fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_deleteVehicleCrew'};
        private ['_fnc_scriptNameParent'];
        _fnc_scriptName"

  6. just un pbo it like axe man said if its just a basic pbo then you will have to go to text editor and create it like this blah blah blah save as init.sqf and bam there you go and you put your zcp.sqf in that main root folder now inside your init you put execVM zcp.sqf or [] execVM zcp.sqf just depends on how you want to call it or if you wanna custom add a public variable to it pvr returns true also but now im getting out of your knowledge but that is the just of it. and if you need help just send me your pbo i will do it for you .  :ph34r:

  7. ok so no one else wants to help out come on all you server owners and yeh im calling you out axe man share the wealth here post up a basic.cfg so we all can see includes all server owners ones with a decent population though that have really good connection and hardly no desync come on guys i gave mine up dont be shy. :P

  8. Ok guys well just as the title says post up trying to see maybe how i can improve my server if yall dont mind really trying to make it not stutter as much but here is mine let me no if you see something wrong or ways to make it better

    //MinBandwidth = 4000000;
    //MaxBandwidth = 104857600;

    MaxMsgSend = 2048;            // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
    MaxSizeGuaranteed = 1536;        // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
    MaxSizeNonguaranteed = 1024;        // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256


    MinErrorToSend = 0.003;            // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
    MinErrorToSendNear = 0.002;        // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
     

    i have seen alot of other servers too not have the minErrorto Send not in either is that normal or no i no i have the min and max null out right now heard we dont need that as arma handles it good but if im wrong please let me no

  9. ok yeh i was wondering just trying to make sense of it dont want the players thinking the admins are going around deleting shit which we are not but its just weird and yes they are high enough when you walk around you do the sky diver thing lol.

  10. so im wondering one of my players said he was just getting to his sky base he made and he could actually see his walls slowly go away one at a time any one no why this may be also i found this in the redis

     

    CinderWallHalf_EPOCH was killed by d3582400# 1815181: cinder_half.p3d  , who is the killer here have no clue

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