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LaggedToDeath

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  1. Like
    LaggedToDeath got a reaction from cring0 in Weird Death.. Anyone care to take a guess ?   
    Best one yet for me is getting out of a Hellcat while rotors still spinning this launched both Me and the Hellcat up into the air  it a bit like https://github.com/EpochModTeam/Epoch/issues/85
  2. Like
    LaggedToDeath got a reaction from ZENITHOVMAN in Can't build on Makrynisi island?   
    Yes you can build on the Island just on the N/E bit =D
  3. Like
    LaggedToDeath reacted to Santa in Will there be Taviana Map for Epoch A3?   
    Update should be out tonight.
    The changelog already here.
     
    https://raw.githubusercontent.com/Cookiezzz/A3Taviana/master/Changelog_v0.2.txt
     
    Many thanks to GZA for some nice fixes and addons :) Give him some luv
  4. Like
    LaggedToDeath reacted to Santa in Will there be Taviana Map for Epoch A3?   
    https://github.com/Cookiezzz/A3Taviana
     
    You won't find those changes there yet tho :)
     
    probably will push them in the next day(s), depends on how many stuff we find that is broken :)
  5. Like
    LaggedToDeath reacted to GZA in Will there be Taviana Map for Epoch A3?   
    Just a short information. We will release an updated taviana pack soon.
     
    Changelog so far: V0.2 - fixed bridges - fixed barriers  - map cleanup (removed many wrecks, trash and plants)  - added new enterable and updated buildings http://www.armaholic.com/page.php?id=26806 - added loadingscreen and author  - removed some unused textures/objects to lower pack size 
  6. Like
    LaggedToDeath reacted to Santa in Will there be Taviana Map for Epoch A3?   
    I have the bridge fix from GZA.
     
    No, i haven't pushed it yet because I want to make some more fixes before pushing an update.
    People don't like downloading an entire map pack multiple times a week :D
     
     
    I'll make the git with changelog etc public soon :)
  7. Like
    LaggedToDeath reacted to knights†emplar in Will there be Taviana Map for Epoch A3?   
    Probably to you! not me! 
     
    Anyways it doesn't matter , a thing in the past for me, can we move on?
  8. Like
    LaggedToDeath reacted to vbawol in Increase vehicle lock time beyond reboots?   
    Ok got that added for next patch.
  9. Like
    LaggedToDeath reacted to Havoc302 in Vehicles exploding at server start and when hopping in them.   
    1. Vehicles exploding on server load in. From what we can tell is caused by the server loading all vehicles in pointing North then rotating them into position (as reported by a few others on this forum). Potential fix is to turn all damage handling off before the server loads the vehicles directon from the database, so load it separately. wait a few seconds until it's definitely rotated then enable damage handling again.
     
    2. Vehicles exploding when people get in them. I can only assume this is related to the file that loads the vehicles on the server, where near the bottom enableVehicleSimulation is set to false. So the vehicle is loaded in by the server floating, often you can see it drop a little when you approach it showing that simulation has been enabled but sometimes it doesn't do it. So you get into a vehicle that's obviously been damaged at the loading of the server but simulation doesn't happen until you get in, then it explodes. Enabling vehicle simulation at server load coupled with the above rotating damage handling fix should see these issues completely resolved.
  10. Like
    LaggedToDeath got a reaction from arjona00 in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    is there anyway to have the mission notification not clash with Epoch Debug ?
  11. Like
    LaggedToDeath reacted to d4n1ch in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  12. Like
    LaggedToDeath got a reaction from Splin in Easily walk through walls.   
    Maybe need a extra upgrade path for Walls & Doors to make them "Electric fence/Wall" by adding some 'Energy Packs' so the Wall/Door will electrocute any one that's not in the frequency jammer group.
  13. Like
    LaggedToDeath got a reaction from Jytky in Easily walk through walls.   
    Maybe need a extra upgrade path for Walls & Doors to make them "Electric fence/Wall" by adding some 'Energy Packs' so the Wall/Door will electrocute any one that's not in the frequency jammer group.
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