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Posts posted by Snakeyes
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Great looking app!
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Good question! That would be a very useful tool for server operators/admins that are not online, but want to monitor server activity.
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I really like the concept of this map. The post apocalypse Stalker atmosphere is perfect for Epoch. I hope you find the time or get some help to complete this project. It would be a shame to have Nova ZONA "whither on the vine."
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A metal garage door will suffice. Thanks Suppe.
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Can you craft metal doors (a standard man door and garage door) for a cinder wall? If so, can the doors be upgraded to lock? So far I have only built one small base building using wood and the corrugated steel walls. I wonder if cinder is stronger than wood at this point are doesn't it really make any difference? Thanks! :)
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@Kilo
The new outposts are bad ass! SEM just keeps getting better. :)
I wondered if there is a way to associate a bounty for each mission AI kill? Say for example, 100 krypto for each kill? That would give players more incentive to do the missions besides the loot at the mission site. Make it a toggle that can be turned on or off by the server operators. We did that with humanity on the A2 Epoch servers. I think it was DZAI that had a parameter toggle that awarded humanity to the player for each mission AI kill.
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Thank you Fusion-DK!
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Not for me. After updating to Epoch v0.2.5.2 I still spawn into the cave when joining a new server or after dying. That is on the Altis map. I'll try joining a different Altis server in a moment and see where I spawn in.
Confirmed. I joined a new Epoch 0.2.5.2 server and spawned in the usual building with the glass tubes and TP pads.
Strange. Now I spawn in at the usual place after playing for a few hours and dying a few times. The last two spawns were back in the building rather than outside on the salt flats.
:huh:
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@ Snakeyes and Richie...
Thanks but these are the default download settings:
_missions = [
["bCamp", "Bandit Camp", 60, 6],
["supplyVanCrash", "Supply Van", 30, 10],
["bPlaneCrash", "Plane Crashsite", 45, 8],
["bHeliCrash", "Heli Crashsite", 45, 8],
["bDevice", "Strange Device", 30, 10] //NO COMMA AT THE LAST LINE!
If I read it right................ Supply mission for example should time out at 30 mins.... well currently its timing out at 5 mins.... Am I not reading that right?
AztecGhost,
The Heli Crashsite mission lasted exactly 45 minutes like it should.
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The graphics look good to me. I don't notice any difference from server to server.
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AztecGhost,
The missions seem to be lasting a lot longer for me, but I have been within the AI detection range so that will make the AI persist. I'll try to busy myself with looting and shooting at sappers this afternoon and observe what happens to a mission with no player threads on my test server.
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anyone know how to change the timeouts on the missions? Mine are still timing out at the 5 minute mark. Would like to have them stay for at least 15 minutes.
It's in the readme file. If I recall correctly you change the mission time out setting in the initmissions.sqf found in the @a3epochmission folder. The way it is set-up you can change the time out value for each mission or have them all the same.
Ooops. I missed the post from Richie.
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Wow! The increased detection range is great. The AI seem more lethal now. I'm having to move around to find good sniping positions.
I'm currently pinned down by the AI and then a drone comes flying in. Gotta love this stuff! :)
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Ya someone deleted the building but that's the new spawn point since the last update of Epoch
Not for me. After updating to Epoch v0.2.5.2 I still spawn into the cave when joining a new server or after dying. That is on the Altis map. I'll try joining a different Altis server in a moment and see where I spawn in.
Confirmed. I joined a new Epoch 0.2.5.2 server and spawned in the usual building with the glass tubes and TP pads.
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One thing I noticed after loading the v0.5.1 version of SEM, when I die I'm respawning at a new location out on the salt flats (outside). The glass tubes are there as well as the teleport pads. Something is wrong there, but it's not a showstopper at all. Other than that it is looking good so far. I like that when I restart the server and join the game a mission does not spawn in immediately. Also, the increased interval before the mission time outs is much better and a little time passes before the next mission begins. That is more believable. Thanks for the new toy.
Happy New Year Kilo!
:D
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I found my lost ATV with the Map ESP. It was loaded with gear so I'm happy to get it back. I tried the 3D ESP and the object symbols do not disappear after I toggle it off.
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reaperz73 you are a legend! thank you, the map editor kept saying to place at 61m lol. Would have taken me an age to get the level right.
Lord1385 if the you still need the files let me know ;)
Hi Taz13. Could I have your edited files?
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I just downloaded the latest version v0.5.1 of SEM and I'm ready to install it on my server. How long do the missions run with the current version if the AI does not attach to a thread? Is there a file setting to adjust that? I really like the SEM, but having missions constantly spawning and despawning with the audio/visual notifications gets a bit annoying after a while.Thanks!I changed the mission time out to 60 minutes for all missions.
:)
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Now I'll be able to find the ATV that I lost yesterday doing an AI mission. Since the ESP option was grayed out I thought it was a hook for a future update. I never bothered to look at it.
:)
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I think what @TheDanius means is that the radio channel is supposed to be the Epoch equivalent to side chat, not that you cannot have both at the same time.
I'm not sure it's practical not to have side chat though. New players joining the server would not be able to communicate with admins and other players. Currently I'm using the radios as well as side chat.
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As FogHorn stated a couple posts up on the thread, the text color cannot be changed because the color is set by ArmA 3 not by BEC.
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Got it, thank you. I searched the forum for base maintenance and did not find much. Hence the post.
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I just installed the missions and it's all working good. I echo what others in the forum have been saying. The mission duration before it fails could be much longer. An hour long mission would be better. Currently, I'm lucky to get there in time to see the mission site before it fails. Last mission I was sniping from about 400 meters. Apparently it failed because I was not close enough?
Very nice work KiloSwiss! It is really a pleasant change to have some AI missions on the map. Some roaming AI would be great too.
Thank you for the AI missions! :D
When will vehciles be locakable?
in Discussion
Posted
I ran a DB query to delete all locked vehicles that were not used by the owner in > 2 weeks on my ArmA 2 Epoch server. So locked vehicles that were abandoned or unused were not a problem. Not every player wants to build a base where they can secure a vehicle. Vagabonds can live out of a locked vehicle and park it anywhere on the map.