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Posts posted by Snakeyes
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I played on a Namalsk server for awhile. I liked the change at the time. It was really different.
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gopostal,
The method you describe looks like an easy way to get the locations I need for AI spawn points. Thank you for the explanation!
:)
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Is it possible to use a newer map like Napf with the 3D editor? If so, how do I start the editor?
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It was late and I was really tired when I watched this video tutorial early this morning. It is really comprehensive and easy to understand. Nice job Foamy!
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Ok, thanks Calamity.
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Wow that's great! I use Navicat too, so I'll definitely check that out. I've read other posts stating that the player database location then needs to be converted. Is that true or can I use it as is?
Thanks Cayote!
:)
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Is there a good method or tool for determining a fairly exact location on the map? I want to create spawn points for AI.
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Would someone recommend a good method or tool for determining position so I can accurately determine spawn locations for the AI? It's sometimes referred to as grid coordinates or world location. I tried the ArmA2 editor, but I'm not sure how to open new maps like Napf with it. I could look at the server database or the RPT file and find my position where I disconnected, but that is really cumbersome. There has to be a better way.
:huh:
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Excellent map! It's my new favorite. My thanks to all that were involved in it's creation and future updates.
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I have hosted all Epoch maps.
Napf is the best for my taste.
Agreed General FinnBat! My friends and I played for hours on Napf yesterday. It is excellent.
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You cover a lot of the basics in the FMission text files included in the download. Install, set-up, mission logic, etc. Currently, I'm creating very simple Hunt/Gather missions (M3) with AI and AI Patrols. I would like to see another tut covering the use of stage props for a mission, such as a crashed vehicle. It could be anything from a cargo truck to a C-130. That would help me to create more advanced missions. I can't tell a proper story without setting the stage with static props.
Thank you!
:)
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SN1P3R,
Please fix the download links. I would like to add the Balota Compound to my Chernarus server.
Thanks
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Glad to see you got it working. The coolest aspect of FMission for me is that your ideas can become actual missions in the game. Awesome sauce!
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I watched a YouTube video this morning for the Napf map. The guy was doing a flyover of Napf in a Chinook to explore it from the air. I was impressed with the variety that this map offers.
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How do I use static vehicles for mission props? I have some mission ideas that require using crashed vehicles as props. For example, a bandit C-130 crash carrying building supplies or a bandit Ural crash carrying medical supplies, etc. What would the code look like and where do I add it into an existing template for FMission? After the mission ends, would the object be included in the clean up code? Thanks.
:)
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I added this to the init.sqf:
DZE_BuildingLimit = 450; //Default: 150
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I'm running 2 missions for M1 and 2 missions for M3. So with my current settings either has a 50% chance of running in an hour cycle. After two hours of server time no missions have spawned in at all. I think I'll bump the mission spawn chance up to 75% and try that. I don't mind that they don't always spawn, but I would like to see them spawn in once in awhile. BTW, I know that I can force the mission spawn with mission spawn chance = 1, but I like the randomness and the chance that they will not spawn occasionally.
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I'm currently running Epoch servers for both Chernarus and Sauerland. Previously, when we played on vanilla DayZ servers we tried nearly all the maps. In retrospect I still like Chernarus the best overall. Since it is the original map used for DayZ, it seems the most polished and refined. I like the terrain and the scenery. Plenty of wooded areas, etc.
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P.s the default is 150 I'm pretty sure
That is what I recall Turtle. One of our really steady players loves to loot and build. He hit the building limit on our previous Epoch server and I remember that being an issue. It's kind of strange that this code was not in my init.sqf at all. So the building limit must be set elsewhere in the code?
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My init.sqf is in the root of my mission.pbo file. You might try looking there.
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I wish that vehicle hulks were salvageable on Sauerland. It's a good source for vehicle parts and supplies and it helps to clean up the trash on the server.
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Hey thanks Grinchen! I'll try that tonight.
:)
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As the topic title asks, is there a solution to increasing the building object limit?
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Thanks for your help Foamy. I'll load the mission on my server and see what happens.
edit: it works
How would I determine exact map position?
in Scripting
Posted
Awesome! Thanks.