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Snakeyes

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Posts posted by Snakeyes

  1. if you're getting kicked for a restriction, there's an easy way to figure it out. In your Scripts.log file you will see the exact time the kick happened, and next to it you'll find the reason. So long as you put that script in there (the reason that you got kicked), and you want that script to execute on your server, go to the line where it says the kick originated (if the kick is BattlEye Script Restriction #20, that means it is Line 20, but I do believe the first line counts as 0 to battleye, so you have to edit Line 21 when you open it with Notepad++ or some other program that counts lines. You can try it both ways if you have to, but I would try counting line 1 as 0 first). So take that exact script name or variable or whatever it was from the .log file and make an exception for it like this !="THESCRIPTTHATKICKEDME". In your case, it appears you're being kicked for an allowDamage that hasn't been declared as ok, so try to compare the .log name and the file contents that it references to the line you're being kicked for.

     

    Once you are all jacked up on info and feeling like a super bad-arse admin for figuring it out, add it after the others like so: 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="THESCRIPTTHATKICKEDME"

    Great explanation! Thanks. :)

  2. Check your spawns. Make sure you have the clientside files.

    The spawns are KingRaymond795's worldspace coordinates for Chernarus. Clientside files? I didn't know we needed any based on the OP. The install instructions are all server side as far as I could tell.

     

    I have question. I'm using the #2 script for chance AI spawns rather than 100% AI spawns. Where is the value to adjust the % of chance? NVM, found that. If the script starts properly will I see that in the rpt file?

     

    Thanks! :)

  3. Is there a way to perform database maintenance with the Redis Desktop Manager? While using ESP on my Chernarus server yesterday, I noticed that there were boats, jetskis, etc. all around the coastline. Some were out to sea where they would never be used. It would be great to run some simple queries and clean that up. Teleporting around the map with the admin tools to do that is bassackwards.

     

    :huh:

  4. Currently, the antagonist threat is lacking in A3 Epoch. We are looking for more action, so I'm interested in trying out this script. I don't see anyone commenting about Battleye kicks. That's a plus. I have a question, when the AI are all killed in a town will they respawn again in time or will they respawn after a server restart?

     

    :)

  5. I installed IgiLoad on my server and I added the call to my init.sqf. When I join the server it shows IgiLoad was loaded, but I don't see any scroll wheel menu options to load anything. I have tried various combinations of trucks, ATVs, etc., but no joy. I'm not seeing any errors. I'll check the rpt. Installation was simple and straight forward. No idea why it is not working.

  6. This looks good and I like that it shows the mods that are running and keys that are used on the server. I suggest adding a ping value to the list so you don't join a server half way around the world with a 500ms ping. Also, there should be a way to save or pin your favorite servers.

  7. Too long ago. I'm checking the Wiki now before posting. I had no idea there were so many items that could be crafted. Until recently I was not killing any animals for meat. Then a buddy killed a goat and he mentioned that the raw meat was available. I can craft a fireplace so I'll try cooking meat with it. I'm not sure the game mechanics will allow that yet.

  8. Lots of them for iOS if you ever get an iPhone... RCON HQ lets you check server hostname, current map, number of players and bans, whos on server, scores, you can kick or ban, full command line etc... other as well but thats the one I use.

    Thanks for that. I use iOS on the iphone and iPad.

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