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Posts posted by Snakeyes
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It seemed better today. I played for an hour and the loot was spawning at an acceptable rate. I have not seen a gun spawn yet though. Thanks for your suggestions.
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Greetings,
I have not played Epoch since a few months after A3 Epoch was released. I'm sure a lot has changed. I wanted to try the Australia map so I loaded it up on my server and I played for awhile yesterday. I spawned in near the Darwin airfield (military base). After two hours of looting I have seen a couch, a file cabinet, a cabinet and a few pallets covered with the blue tarp. Not one gun, but I did see some .45 caliber ammo for a pistol. I don't expect to be tripping over loot, but this seems a bit sparse. Is there a setting where I can increase the loot spawn (loot bias)? Can players still loot trash piles? It didn't seem to work for me. How about the cow hide on the walls? Can that still be looted?
Thanks!
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can anyone rehost the files somewhere? I'd love to download them but antivirus will absolutely not even let me near that website.
Same here. I cannot download the file archive because my AV blocks the website.
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edit: sorry, I thought you were asking how to enable it on a server. After rereading your post, you can't see the side chat as a player. I don't know what could be wrong there.
Open your mission PBO and find the the description.ext file. Open that file and locate disableChannels (about line 20) and change it to this disableChannels[] = {0,2,6};
Now side chat will work for you.
0 = Global
1 = Side
2 = Command
3 = Group
4 = Vehicle
5 = Direct
6 = System -
I died tonight and I went back to my body to recover my gear. I could see the Krypto laying on the ground and I got the select inventory icon when hovering over it. It just would not show up in my inventory so I could pick it up. I tried everything, standing up, kneeling next to it and going prone. Nothing worked. I did lose all the Krypto that I was carrying after dying. My respawn had none.
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Players are dying when trying to enter or exit boats from the water. This occurred several times while I was playing today.
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Greetings,
I changed the server config to start epoch.Bornholm, but when I join the server there is no lobby. Do I need to load the map on the server and start it with the server command line? I'm anxious to play Epoch on the Bornholm map.
Thanks!
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That is perfect. Thanks STENCH!
:)
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Greetings,
We have been having some fun racing on the Napf map recently. The problem is that as the racers get spread out on the track, it becomes difficult to determine who finished in what place unless the racers stop and wait at the finish line. A simple stop watch or lap timer that could be toggled on and off the players display with a key press as well as started and stopped with a key press would be most helpful. The races may last 10 minutes or more depending on the number of crashes so this format would work nicely:
|MM|SS|
Thanks!
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Nice job on the race track. I installed it this morning and we played for a couple of hours. Lots of crashes and laughs along the course. Thanks!
:)
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Thanks for the tip, but still not a whole lot there regarding custom traders and I don't use cfgTrader.
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Excellent! Thank you for that code seelenapparat.
:)
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Is there a way to add an AT class of AI carrying launchers? I would like to prevent players from rolling up to a stationary mission in a vehicle and chopping it to pieces with a .50 HMG.
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Foamy,
Thanks for keeping FMission updated and available. I've used it in the past and I'm going to start using it again this weekend to add some fresh missions to my server.
:)
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My players and I love this script. I have a question, but I don't want to read through 22 pages of text to find out if it has been answered already. Will this work with my custom traders? If so, how do I do that?
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I found my mistake. This is the output from the editor:
_unit_2 = objNull;
if (true) then
{
_this = _group_0 createUnit ["RU_Damsel4", [10591.77, 14083.106, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
_unit_2 = _this;
_this setDir -86.932022;
_this setUnitAbility 0.60000002;
if (true) then {_group_0 selectLeader _this;};
if (true) then {selectPlayer _this;};
};createUnit should be changed to createAgent to spawn a trader. After I changed that it worked fine. Thanks for your reply raymix. :)
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How is the unit number derived for a custom trader? 1337 was the last number that I used simply because it worked for the custom gem trader that I added. If I add a unit in the editor it uses a low unit number like 2. I tried adding a new custom trader tonight and it does not appear in the game. I used _unit_1338 and then tried 2000. Nothing worked.
_unit_1337 = objNull;
if (true) then
{
_this = createAgent ["RU_Villager1", [7382.0156, 7459.6587, -0.022578919], [], 0, "CAN_COLLIDE"];
_unit_1337 = _this; -
Greetings,
I'm using the original script from Post #1. It was working fine until recently. I installed the latest version of Infistar AH v6.0.8 and the BE filters for it. Now when I try to "Set the Evac Chopper" from the menu everything works as usual except at the very end of the sequence when it creates the evac chopper field underneath my helicopter. I can see the red and white evac chopper field go down for a second or two and then it is gone. I tried using the BE filters from the original post, but they no longer work for me. Anybody out there use this AH and have it working?
Thanks,
SE
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Read back 2-3 pages from the end of this thread. You will find the fix for the evac field disappearing after a server restart. It has to do with using the old UID number.
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I got the elevator script working this morning after some trial and error. Nice work Axe Cop! Thank you.
:)
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Okay, I think your suggesting a human player as the gunner. I wanted to add AI Recruit so players joining the server during late hours could use guided missiles with an AI gunner.
Loot spawn question ...
in Discussion
Posted
I have played for a few hours and I've not seen a gun spawn yet. I'll start checking more of the civilian houses.