carl101
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Posts posted by carl101
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haha i just had this email
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hey iv done this, can get in game ok and everything but getting this error on login
23:39:12 Error in expression < = _primary select 8; if (!(_model in AllPlayers)) then { _model = "Survivor2_> 23:39:12 Error position: <AllPlayers)) then { _model = "Survivor2_> 23:39:12 Error Undefined variable in expression: allplayers 23:39:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75
any help?
Edit..............ignore this, i fucked up
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Did you install the BE filter for overpoch that comes with it?
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for the server functions error im going to try this fix posted by ebay https://github.com/vbawol/DayZ-Epoch/commit/6e95d220e94b64b86d7e9ca8be042a323055cc03
il report back on that
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hi guys, im getting this error im the rpt, any help would be great as i think its causing my rollbacks
thanks
21:33:50 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney]; _key call server_hiveWrite> 21:33:50 Error position: <_cashMoney]; _key call server_hiveWrite> 21:33:50 Error Undefined variable in expression: _cashmoney 21:33:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
my player sync http://pastebin.com/isZ753zC
altho coins save in banks ect could this be caused by the dll's? im going to be trying a fix i found for my playersync.sqf aswel, so il see if that fixs this as you never know
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hi guys, i am getting this error in my server functions within the code i added
21:33:50 Error in expression <object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error position: <_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error Undefined variable in expression: _vnew 21:33:50 File z\addons\dayz_server\init\server_functions.sqf, line 578
any idea what could be causing it? http://pastebin.com/vmQVRC7c
thanks
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im a noob at this but could it be because _cashmoney is not at the top of playersync with the other variables?
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a couple of my players keep getting rollbacks, my rpt is showing these 2 errors
1:33:50 "Purging player: 5e0e2040# 1018351: man_survivor.p3d" 21:33:50 Error in expression <object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error position: <_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error Undefined variable in expression: _vnew 21:33:50 File z\addons\dayz_server\init\server_functions.sqf, line 578 21:33:50 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney]; _key call server_hiveWrite> 21:33:50 Error position: <_cashMoney]; _key call server_hiveWrite> 21:33:50 Error Undefined variable in expression: _cashmoney 21:33:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
player sync.sqf http://pastebin.com/isZ753zC
server functions http://pastebin.com/vmQVRC7c
any help is appreciated
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Ignore
thanks
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Cheers Stryker il give that ago
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so in case your getting kicked while using admin tools or if you cant spawn vehicles using admin tools (im running bec, watchdog with server if that matters to you)
put these under whats already there
!="kgrzsenmuvarkhddctszynadrtp"
!="innauexjbobpxnbliwckwvlj"
!="gectffcgqzfshrpcbbwzwih"
!="sskpyomxvbbizgxelplnvmn"
!="xnjzlxtpakryzztcrcqlhnbzffr"
!="uunmzvzxcdduolkuzehvgfdejhypt"
maybe that will help ... im working on more
Your working on more? Ha you realise they are random don't you?
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In these two sections in player_build.sqf:
if !(_classname in DZE_noRotate) then{ s_player_setVectorsReset = player addaction ["Reset","custom\snap_pro\player_vectorChange.sqf","reset"]; s_player_setVectorsForward = player addaction ["Pitch Forward","custom\snap_pro\player_vectorChange.sqf","forward"]; s_player_setVectorsBack = player addaction ["Pitch Back","custom\snap_pro\player_vectorChange.sqf","back"]; s_player_setVectorsLeft = player addaction ["Bank Left","custom\snap_pro\player_vectorChange.sqf","left"]; s_player_setVectorsRight = player addaction ["Bank Right","custom\snap_pro\player_vectorChange.sqf","right"]; s_player_setVectors1 = player addaction ["Increment by 1 degree","custom\snap_pro\player_vectorChange.sqf","1"]; s_player_setVectors5 = player addaction ["Increment by 5 degrees","custom\snap_pro\player_vectorChange.sqf","5"]; s_player_setVectors45 = player addaction ["Increment by 45 degrees","custom\snap_pro\player_vectorChange.sqf","45"]; s_player_setVectors90 = player addaction ["Increment by 90 degrees","custom\snap_pro\player_vectorChange.sqf","90"]; };
if !(_classname in DZE_noRotate) then{ player removeAction s_player_setVectorsReset; player removeAction s_player_setVectorsForward; player removeAction s_player_setVectorsBack; player removeAction s_player_setVectorsLeft; player removeAction s_player_setVectorsRight; player removeAction s_player_setVectors1; player removeAction s_player_setVectors5; player removeAction s_player_setVectors45; player removeAction s_player_setVectors90; };
Change _classname to _classnametmp. (Use the built classnames)
The issue is it is checking the ghost preview classname to the no rotate array.
Slight error I over looked!
Sorry!
striker
anyone any idea why this dont seem to do anything for me??
heres my player build http://pastebin.com/H6xzyA2s
and added this to my init amongst the other configs
//build vectors DZE_noRotate = ["ItemWoodLadder"]; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"] DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.
thanks for awesome script
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In your name have you got 1.0.5.1 listed near the front and is the name lit up white?
If not then add it to the front so commander knows which mod to launch with the server
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It broke because the restrictions are random there's no 1 exception to add, it creates random kicks each time, that's why it looks like no sense and mumbled up letters
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ok i have a object id and character id of a plot pole that was placed but cant seem to find it in the logs for who placed it, where would i check for this?
objectID: 5604
character id 733
objectuid 86005696190141
thanks
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hi guys, which logs are best to search for people placing items, iv basically had some muppet going around glitching into bases, removing plotpoles and building loads of metal walls all over the place.
just wondering which is the best log to look in for such a thing?
im currently looking in the attachto.log, any other?
thanks
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I honestly don't think we will see another a2 epoch patch, at least not for some time.
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Rust is that way ------->
- RRP47 and Mug Runcher
- 2
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i dont see how its illegal unless the items are free, if they arnt free then i dont see what the problem would be
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you sure you have the @epoch folder in your arma 3 directory?
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hmm worked fine for me, you did activate the mod in the a3 main menu didnt you?
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they are yes choppra, iv just been on the liverpool server
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As for your traders not selling anything, if you have used file from another server/map and gone to taviana, you may need to check your server_traders.sqf for the AI classnames to make sure they match the actual classnames ingame
hive.ext log error
in Scripting
Posted
recently been having problems with players rollback and just noticed alot of this in the hive.ext log
[Warning] Update of character 2284 only had 16 parameters out of 17
obviously 2284 is the character id but whats it referring to with the parameters?? and anyone know what could be causing it?
thanks