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carl101

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Posts posted by carl101

  1. recently been having problems with players rollback and just noticed alot of this in the hive.ext log

     

    [Warning] Update of character 2284 only had 16 parameters out of 17

     

    obviously 2284 is the character id but whats it referring to with the parameters?? and anyone know what could be causing it?

     

    thanks

  2. hey iv done this, can get in game ok and everything but getting this error on login

    23:39:12 Error in expression < =		_primary select 8;
    
    if (!(_model in AllPlayers)) then {
    _model = "Survivor2_>
    23:39:12   Error position: <AllPlayers)) then {
    _model = "Survivor2_>
    23:39:12   Error Undefined variable in expression: allplayers
    23:39:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75
    

    any help?

     

     

    Edit..............ignore this, i fucked up

  3. hi guys, im getting this error im the rpt, any help would be great as i think its causing my rollbacks

     

    thanks

    21:33:50 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    21:33:50   Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    21:33:50   Error Undefined variable in expression: _cashmoney
    21:33:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
    

    my player sync http://pastebin.com/isZ753zC

     

    altho coins save in banks ect could this be caused by the dll's?   im going to be trying a fix i found for my playersync.sqf aswel, so il see if that fixs this as you never know

  4. hi guys, i am getting this error in my server functions within the code i added

    21:33:50 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    21:33:50   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    21:33:50   Error Undefined variable in expression: _vnew
    21:33:50 File z\addons\dayz_server\init\server_functions.sqf, line 578
    

    any idea what could be causing it? http://pastebin.com/vmQVRC7c

     

    thanks

  5. a couple of my players keep getting rollbacks, my rpt is showing these 2 errors

    1:33:50 "Purging player: 5e0e2040# 1018351: man_survivor.p3d"
    21:33:50 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    21:33:50   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    21:33:50   Error Undefined variable in expression: _vnew
    21:33:50 File z\addons\dayz_server\init\server_functions.sqf, line 578
    21:33:50 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    21:33:50   Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    21:33:50   Error Undefined variable in expression: _cashmoney
    21:33:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
    

    player sync.sqf http://pastebin.com/isZ753zC

     

    server functions http://pastebin.com/vmQVRC7c

     

    any help is appreciated

     

  6. so in case your getting kicked while using admin tools or if you cant spawn vehicles using admin tools (im running bec, watchdog with server if that matters to you)

    put these under whats already there

    !="kgrzsenmuvarkhddctszynadrtp"

    !="innauexjbobpxnbliwckwvlj"

    !="gectffcgqzfshrpcbbwzwih"

    !="sskpyomxvbbizgxelplnvmn"

    !="xnjzlxtpakryzztcrcqlhnbzffr"

    !="uunmzvzxcdduolkuzehvgfdejhypt"

    maybe that will help ... im working on more

    Your working on more? Ha you realise they are random don't you?

  7. In these two sections in player_build.sqf:

    	if !(_classname in DZE_noRotate) then{
    		s_player_setVectorsReset = player addaction ["Reset","custom\snap_pro\player_vectorChange.sqf","reset"];
    		s_player_setVectorsForward = player addaction ["Pitch Forward","custom\snap_pro\player_vectorChange.sqf","forward"];
    		s_player_setVectorsBack = player addaction ["Pitch Back","custom\snap_pro\player_vectorChange.sqf","back"];
    		s_player_setVectorsLeft = player addaction ["Bank Left","custom\snap_pro\player_vectorChange.sqf","left"];
    		s_player_setVectorsRight = player addaction ["Bank Right","custom\snap_pro\player_vectorChange.sqf","right"];
    		s_player_setVectors1 = player addaction ["Increment by 1 degree","custom\snap_pro\player_vectorChange.sqf","1"];
    		s_player_setVectors5 = player addaction ["Increment by 5 degrees","custom\snap_pro\player_vectorChange.sqf","5"];
    		s_player_setVectors45 = player addaction ["Increment by 45 degrees","custom\snap_pro\player_vectorChange.sqf","45"];
    		s_player_setVectors90 = player addaction ["Increment by 90 degrees","custom\snap_pro\player_vectorChange.sqf","90"];
    	};
    
    
    	if !(_classname in DZE_noRotate) then{
    		player removeAction s_player_setVectorsReset;
    		player removeAction s_player_setVectorsForward;
    		player removeAction s_player_setVectorsBack;
    		player removeAction s_player_setVectorsLeft;
    		player removeAction s_player_setVectorsRight;
    		player removeAction s_player_setVectors1;
    		player removeAction s_player_setVectors5;
    		player removeAction s_player_setVectors45;
    		player removeAction s_player_setVectors90;
    	};	
    

    Change _classname to _classnametmp. (Use the built classnames)

     

    The issue is it is checking the ghost preview classname to the no rotate array.

     

    Slight error I over looked!

     

    Sorry!

    striker

    anyone any idea why this dont seem to do anything for me??

     

    heres my player build  http://pastebin.com/H6xzyA2s

     

    and added this to my init amongst the other configs

    //build vectors
    DZE_noRotate = ["ItemWoodLadder"]; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"]
    DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.
    

    thanks for awesome script

  8. hi guys, which logs are best to search for people placing items, iv basically had some muppet going around glitching into bases, removing plotpoles and building loads of metal walls all over the place.

     

    just wondering which is the best log to look in for such a thing?

     

    im currently looking in the attachto.log, any other?

     

    thanks

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