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matt6950

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  1. Hi. I am trying to build a run way in the 3d editor. I am unable to move it around in the 3d editor so i'm having to use the 2d editor but that seems to be so far off screen shots this is where the hanger and run way is located in 2d editor http://gyazo.com/e915542617683b423be0dcd889b891fa this is where it appears on the 3d edditor http://gyazo.com/c1fc7746e3e8a2898ad54fa86475ce83 is their anway to fix or improve this?
  2. I don't like SS they at least need to look at the grammar on their site $120.00 Coin Server LIMITED EXCLUSIVE OFFER FOR CUSTOMERS ONLY! Compatible with all Epoch and Overpoch maps. ** Full database wipe will be performed ** Replaces gold, silver, tin, copper, and briefcases by one virtual currency with a configurable name. Buy, sell, give, recei *Limited exclusive offer for customers only* having a real hard time trying to work out who else it could be for.. customers = everyone who's buying it lol I also think $10 is a bit much to get your server debranded.
  3. Well they are making a nice sized profit out of something they only have to set up once, then it's just copy and past to every customer, must say whoever pays $120 for that needs to re-think what they have just paid for. all are available free here. good old survival servers. Much prefer GTX gaming.
  4. I agree what annoys me even more is a thread got approved on the 19th Nov 2014!! the section was apparently closed on the 7th or somthing
  5. Hi. I just posted a thread under the server advertising bit and noticed the section has been shut down. I really would like to copy the information I just spent 30-40 mins typing out. is there anyway of viewing threads that are waiting to be approved?
  6. Any chance of you being able to update this and turn it into an admin base. all it really needs is a giant wall around it. I would attempt it but i'm horrible at the 3d editor let alone building a straight wall lol
  7. Thanks for the reply Zupa Issue 1. The debug has been optimised and so u need the original hpp files from those debugs u want. I'm not to sure what that means :( Issue 2, I've looked up and down the subforums, just getting more and more confused. And issue 3 In game I can check their wallets but it comes up bottom left you took 0 coins, ID from unknown. I'm a noob at all this. I'm totally surprisedI even managed to get the single currency installed. I've added you on skype would be awesome if you could accept. Anyone able to help? someone must have the answer or at least part of the answer :(
  8. Few issues going on after installing single currency. Issue 1: So i Tried to install I've tried replacing the icons folder with the files inside Gui and replacing PlayerHud.sqf with the one in Compiles. But that leaves me with hud.hpp and commonhud.hpp what do I do with them? Try 2 I've made an addons folder, put all files from the hud in there, and in the init.sqf i've put execVM "ZSC\addons\playerHud.sqf" ^ Try 2 didn't work upon load in got resource AsReMixhud could not be found I'm out of ideas anyone able to help 2nd issue: infiSTAR Anti-Hack Additions - Add Money to player (kaotix) http://devzupa.be/forum/viewtopic.php?id=3 Money appears to go to the player if you spectate them (using Infistar AH Spectate players bank and cash) But the game doesn't give that player the money. Meaning you don't actually receive anything so you can't spend it Issue 3: Ai seem spawning seems to be hit and miss. using WAI and DZMS. Both scripts don't seem to be giving out Coins dispite following the TUT to make them do so. IF anyone could spend a bit of there time helping me fix these. I'll send some cash your way. Really need these fixed.
  9. The HUD. what addons folder? In my ZSC folder I only have Gui Gold Config Compiles Action I've tried replacing the icons folder with the files inside Gui and replacing PlayerHud.sqf with the one in Compiles. But that leaves me with hud.hpp and commonhud.hpp what do I do with them? Try 2 I've made an addons folder, put all files from the hud in there, and in the init.sqf i've put execVM "ZSC\addons\playerHud.sqf" ^ Try 2 didn't work upon load in got resource AsReMixhud could not be found I'm out of ideas anyone able to help
  10. Ai appears to be spawning on to the next issue Ai spawning does not have any coins on them at all. not sure what ai mission script is spawning what though. Giveing and taking currency via Infistar using this http://devzupa.be/forum/viewtopic.php?id=3 According to infistar addition of being able to see how much money a player has, it get's added but according to the game the money you add does not appear. Question shouldn't this ai_coin_award = true; ai_hero_amount = 20; be ai_coin_award = true; ai_hero_add_amount = 20;
  11. Proximus Just added what you suggested to do about to test ClontarfX I could not find any issue's to do with , ' "[ ] etc in that file so not to sure whats going on there. I forget is Infistar support allowed here or not, or is that a diffrent forum I'm thinking off?
  12. Here is the last 1000 lines or so
  13. Can anyone see any obvious reason in the codes below why my AI are no longer spawning. DZMSAI //Add the behaviour _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode "YELLOW"; _unit setBehaviour "COMBAT"; //Zupa Currency _cash = round(random 10) * 100; // number between 0 and 1000 _unit setVariable["headShots",_cash,true]; WAI: ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment ai_coin_award = true; ai_hero_amount = 20; ai_bandit_amount = 20; ai_special_amount = 30; if (isPlayer _player) then { private ["_banditkills","_humanity","_humankills"]; _humanity = _player getVariable["humanity",0]; _banditkills = _player getVariable["banditKills",0]; _humankills = _player getVariable["humanKills",0]; _playerCoins = _player getVariable["cashMoney",0]; _unitCoins = _unit getVariable["cashMoney",0]; if (ai_humanity_gain) then { _gain = _unit getVariable ["humanity", 0]; call { if (_unit getVariable ["Hero", false]) exitWith { _player setVariable ["humanity",(_humanity - _gain),true]; }; if (_unit getVariable ["Bandit", false]) exitWith { _player setVariable ["humanity",(_humanity + _gain),true]; }; if (_unit getVariable ["Special", false]) exitWith { if (_humanity < 0) then { _player setVariable ["humanity",(_humanity - _gain),true]; } else { _player setVariable ["humanity",(_humanity + _gain),true]; }; }; if (ai_coin_award) then { _player setVariable ["cashMoney",(_playerCoins + _unitCoins),true]; }; }; }; call { if(_aitype == "hero") exitWith { _unit setVariable ["Hero",true]; _unit setVariable ["humanity", ai_remove_humanity]; _unit setVariable ["cashMoney", ai_hero_amount]; }; if(_aitype == "bandit") exitWith { _unit setVariable ["Bandit",true]; _unit setVariable ["humanity", ai_add_humanity]; _unit setVariable ["cashMoney", ai_bandit_amount]; }; if(_aitype == "special") exitWith { _unit setVariable ["Special",true]; _unit setVariable ["humanity", ai_special_humanity]; _unit setVariable ["cashMoney", ai_special_amount]; }; };
  14. Using this one I also have a question regarding this If you want the AI to spawn variable values then add this: _cash = round(random 20) * 1000; // number between 0 and 20 000 What in that line specifies the 0 and the 20,000? What would I have to change to make that between 0 and 1000?
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