carl101
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Posts posted by carl101
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well i figured it would result in stuff being built all over the place, but i have plotpoles enabled so that should fix that.
iv just always felt the whole animation part of building takes the fun out of it
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menu loads fairly instantly, stock is unlimited and classnames are all the same as before.
plus if you wanted to stay with your database, are you really willing to alter all prices from gold to coins??
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hey, how would i edit this code to make it instant build for all?
thanks
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Spoiler button guys
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Can't you stick a building over him so he isn't in line of sight?
Maybe using infistar assuming you have it
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no dll's to add, can install on to your server manualy or add the premade mission and server pbo's and add your scripts to them
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Swap your coords around from this [594.994,9216.74,0.001],
To this
[594.994,0.0,9216.74],
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Iv put it in, works great
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Are you not able to get the scroll menu for the 2nd set of ladders? Other than that I think everyone uses floors
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Sounds cool, il give this a go tonight
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So I assume it gives the same effect as the weed script??
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in your mission file , init.sqf ADD bellow the other variables
//Weight
DZE_R3F_WEIGHT = false;
"I init. sqf which did not find this string of code"
Re-read above
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I'm sorry that I wrote here, not on the forum, for applications ... and now closed topic.
We - a group of game servers Siberia, Kemerovo, gamezone.o-go.ru belongs Siberian provider.
Maybe if we, as an exception, to join your club?
I understand that the topic is closed, but there is always hope ...
Very fond of Epoch...
HP Proliant BL460c Gen8 Server Blade 2x Xeon Six-Core E5-2620 V2 (2 CPU, 2.1 GHz, 15Mb cashe, QPI)/32Gb (2x16) pc3-12800 DDR3/HDD 2tbSATA-II
We have been playing in Dayz...
The topics closed for a reason, the application process is no longer open due to files getting released December
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Fuchs, see my post just above
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Yeah you don't seem to have defined any spawns in that as all them blocks look commented out
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no just 2 instances from the same guy, il just keep an eye on it. see if it carrys on from the same guy
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ah ok , i thought 5 was a kick and 1 was log.
its already set to 5
5 "dedicatedServerInterface"
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how would i make it so it just logs it? i assume changing the 5 to a 1 in the scripts.txt would log all rather than just the #0? if you get what i mean
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hey, i get alot of this when someone trades
20:42:15 Error in expression <urrency = _this select 5; _qty = _this select 6; _clientID = owner _player; _p> 20:42:15 Error position: <select 6; _clientID = owner _player; _p> 20:42:15 Error Zero divisor 20:42:15 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9
thats files stock, so any ideas on this?
edit
well i found a possible fix, il try these file in this topic although it doesnt directly say it fixes my problem.
edit
yeah replacing with these fixed it
thanks
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ahh ok so he is trying to be naughty
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have a new player who keeps getting kicked by this, anyone any idea what causes the kick?
10.11.2014 20:39:04: jimbob (2.99.8.41:2304) c439c1da902191e728ccf18240ac28af - #0 "; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"
its from the script.txt
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Iv had similar to this when my description.ext got corrupt, I would open the file and it was full of symbols like this.
Don't know how it got corrupt.
Try looking at the last files you edited to see if there's any weird symbols in there
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Don't think any arma 2 maps will be getting ported over for some time.
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That's impressive if legit, but like you said if there is no staircase inside, then he couldn't have built it like that without the building cancelling for the distance.
Might be a pain but I'd look in the rpt for him buying metal floors, even just a couple of floors would say he has done it legit because why bother buying them if he has scripts to just pop them in.
Plot for life/Plot management
in Scripting
Posted
ok