carl101
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Posts posted by carl101
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Im wanting to use this but wish to merge my player_wearclothes as i have a custom one.
is it ok to just add those couple lines rather than remove all the other stuff?
thanks
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Check your client rpt, other than that your mission system is erroring in there.
Redownload it and place a fresh copy in your server
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Any rpt errors?
What mods have you installed recently ?
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what mission system dutchy? i only use dzms for mission and wai for a sector b and iv had a couple of instances of safes being emptied, i just assumed it was infi**** doing a dupe block
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There's a seperate bunch of code you can add to your description.ext that's suppose to stop some scripts/hacks from being opened up and they get kicked for public variable kicks.
But there was also a big BE update yesterday that's suppose to have stopped a lot of the current hacks.
If you want the code for your description.ext then pm me and il link you to it
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Just got update 341b and iv added those lines to the description.ext to prevent some scripts being opened thats been posted around
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anyone have problems with this showing random people killing the person who just died?
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The mods stay where they are , in you ao installation folder
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Ye that's easier said than done lol
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Has anyone got a up to date community ban file? Recently started getting hassled with script kiddies so just want to put a stop to it before it gets worse.
Also if a hacker was to execute a script, is it more likly to show in a be log or in the rpt?
Just got one that killed everyone on the server then crashed the server.
Thanks
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You just need to rename your mods in your armaao directory, epoch needs 1051 adding to the end of it
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As simple as that aye,
Thanks
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Quick question.
Will this work on safes and lockboxes?
And is it just a case of adding them to the doorlocked config?
thanks
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Ye just change it to over your highest ID
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No one will ever really suggest dayz.st, fastpointgamings control panel is pretty easy to use, everything you need is right there in front of you.
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hi,
go into your server pbo
in compile>server_playersync.sqf
around line 194 should look like this
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_cashMoneyStr];
the paramaters are the %1:%2 ect,
the numbers should match the bit after is that are starting _charadterid ect ect,
make sure you have the same amount of numbers as variables in the next part like in mine i have 17 numbers and 17 variables
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probably this
DROP EVENT IF EXISTS DeleteOldVehicles; CREATE EVENT DeleteOldVehicles ON SCHEDULE EVERY 1 DAY COMMENT 'Delete Old Vehicles' DO Delete From `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'Uroven1DrevenaBudka', 'Uroven2KladaDomek', 'Uroven3DrevenyDomek', 'Uroven1VelkaBudka', 'Uroven2MalyDomek', 'Uroven3VelkyDomek', 'kingramida', 'velkaGaraz', 'malaGaraz', 'krepost') AND `Object_DATA`.`Inventory` NOT LIKE '%Gold%'
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they should fall under the %locked and cinder% calls but i suppose you could also add the built classname to the NOT IN section too
EDIT
just checked and yes they all fall under the %cinder %locked sections
just changed it up abit for origins buildings as im on overpochins
Delete From `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'Uroven1DrevenaBudka', 'Uroven2KladaDomek', 'Uroven3DrevenyDomek', 'Uroven1VelkaBudka', 'Uroven2MalyDomek', 'Uroven3VelkyDomek', 'kingramida', 'velkaGaraz', 'malaGaraz', 'krepost') AND `Object_DATA`.`Inventory` NOT LIKE '%Gold%'
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Calamity is right but heres mine aswel just for you to compare more
class ExtraRc { class ItemRadio { class GroupManagement { text = "Group Management"; script = "execVM 'dzgm\loadGroupManagement.sqf'"; }; }; class ItemToolbox { class DeployBike { text = "Deploy Bike"; script = "execVM 'custom\bike.sqf'"; }; class DeployMozzie { text = "Deploy Motorbike"; script = "execVM 'custom\motor.sqf'"; }; class DeployMotorbike { text = "Deploy Gyro"; script = "execVM 'custom\gyro.sqf'"; }; }; class Binocular_Vector { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; class Binocular { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; };
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havnt tried it yet but was plannign on running this in about a weeks timeor so, adjusting days to suit
Delete From `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND `Object_DATA`.`Inventory` NOT LIKE '%Gold%'
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Has anyone got this working on infistar?
iv applied the fixs from the other topic but still only works for admins and not players, the script itself dont even kick-in. they dont even get the writing on the bottom left of the screen.
iv tried with a few different setting in the ahconfig with dialog true and false ect
thanks
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provide your server rpt and client rpt, then maybe people can help you
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I used the delete unused vehicle code once, just straight up ran it in SQL, deleted about 1100 items!
Chuffed I was to get rid of all them unused cars.
3......2.......1 all the complaints of walls and doors going missing came rolling in
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It's a kick that will always happen, I get it a lot when the servers gets busy and more laggy, it's just the antihack has failed to load on that particular client so infistar forces them to relog.
[Release] Walkers Zombies / Disable running on zeds
in A2: Epoch Mods (1.0.5.1)
Posted
the "Dayz_Epoch_11.blahblah" you refer too is also referred to as the mission.pbo