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Showing content with the highest reputation on 02/27/16 in all areas

  1. 1 point
    DayZ Namalsk but not Epoch, in Epoch you need to define and call those things specifically.
  2. 1 point
    Those are all apart of namalsk by default?
  3. 1 point
    You are facing a problem we all do which is that with time the scripts.txt is changed either by the developers or because you are using a customized scripts.txt such as the one provided with infiStar. Many of the mods/scripts/addons here were first released 6 to 12 months ago, and some have not been updated as the various released of Epoch have come out. Thus, you often have to do a bit of seearching when trying to determine where in your scripts.txt. to add exceptions. The key is that the instructions usually contain something like 7 allUnits blah blah. In this case you can simply search scripts.txt for allUnits and you will be taken to the first line containing this term. If you post examples of a few of your battleye kicks it would be helpful. For general guidance about adding exceptions see: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ http://www.exilemod.com/topic/9256-battleye-filter-tool/
  4. 1 point
    I have snow, cold weather, warm clothes, object Aii items and sound effects, all in my mission file, jump on and grab it and use what you want :)
  5. 1 point
    Ah ok I wasn't sure since that thread is quite old and I supplied the pastebins on that thread for the last guy who requested them. I'll look in my archives and see if I have any other namalsk map additions.
  6. 1 point
    Zeehond's map addons are already in this server mate :)
  7. 1 point
    Wow this is taking me back.. a long long time ago in a galaxy far away..... a guy named zeehond had a popular namalsk server. When he quit he sent me a lot of his stuff and I still have all of his map additions... http://opendayz.net/threads/namalsk-fallen-tradingpost.14772/#post-120910
  8. 1 point
    I have noticed this in my testing recently and I did notice some oddness with the netcode as it does revert to the correct location after few seconds. This seems to have started a few patches ago so I will see what we can do to make it work better.
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