Kenturrac Posted June 2, 2014 Report Share Posted June 2, 2014 Guys, I dont wanna be the dick here, but I think thats not the right subforum for bugfixes. Link to comment Share on other sites More sharing options...
Uro Posted June 2, 2014 Report Share Posted June 2, 2014 I wouldn't say that, some of these errors are game breaking and relative to the 1.63.122555 beta patch update, re: server cleanups Link to comment Share on other sites More sharing options...
Deeplînk Posted June 2, 2014 Report Share Posted June 2, 2014 We have the following problem: If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out. Anybody know a fix? Link to comment Share on other sites More sharing options...
yaroslav332 Posted June 2, 2014 Report Share Posted June 2, 2014 We have the following problem: If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out. Anybody know a fix? Same problem Link to comment Share on other sites More sharing options...
MGT Posted June 2, 2014 Report Share Posted June 2, 2014 Same problem +1 Link to comment Share on other sites More sharing options...
justchil Posted June 2, 2014 Report Share Posted June 2, 2014 Same probs here. Getting 15fps with 50 players now which is nice. Link to comment Share on other sites More sharing options...
Uro Posted June 2, 2014 Report Share Posted June 2, 2014 We have the following problem: If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out. Anybody know a fix? It appears it's a bug with the 1.63.122555 beta. http://dev.withsix.com/issues/72574#change-167152 Description Repro: Create any Object (or place in Editor) Try to delete it via deleteVehicle Obs: The Object may be hidden, but in fact it still exists (isNull X == false). For example you'll still be able to enter a Vehicle without any Problems or address it via scripting. Pretty game breaking bug right there. sigh. Link to comment Share on other sites More sharing options...
Deeplînk Posted June 2, 2014 Report Share Posted June 2, 2014 It seems we can only fix it with a newer beta. Sounds not good. Link to comment Share on other sites More sharing options...
ranoko Posted June 2, 2014 Report Share Posted June 2, 2014 got mine finally running ok but parachutes are still messed up. Not from Halo but from AI jumping out of heli's : ( RPT is now clear but still using 1.0.4.2. Link to comment Share on other sites More sharing options...
Kenturrac Posted June 2, 2014 Report Share Posted June 2, 2014 It seems we can only fix it with a newer beta. Sounds not good. Script around it. Be creative. Teleport it away and let it explode. Yes, that is not included right now. Yes, you have to write that code on your own. Yes, you can learn that. :D Link to comment Share on other sites More sharing options...
cring0 Posted June 3, 2014 Author Report Share Posted June 3, 2014 We have the following problem: If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out. Anybody know a fix? I was on Xenagos' server, bought a camo suv, arrow showed that it was spawning, took almost 2 minutes to appear, it appeared, went to access it and it disappeared, but its action menus were still accessible. I couldn't get in it, but it was giving me all the options except lock/unlock. Looked at trader and it wasn't highlighted... so it was kinda there but mostly not lol. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 3, 2014 Report Share Posted June 3, 2014 On the Dayz mod forum, they are telling people to install 124082: http://forums.dayzgame.com/index.php?/topic/198513-arma2-oa-beta-patch-system-update-admins-clients-please-read/ "This is very important for all admins and players as the last beta version had massive issues with weaponholders and deletevehicle not working correct." Guess that explains the problem with the vehicles not spawning. Link to comment Share on other sites More sharing options...
Uro Posted June 3, 2014 Report Share Posted June 3, 2014 Yeah I've started testing with the dev branch, 112555 is too broken to waste time scripting fixes around. 124802 seems stable so far, just testing some stuff to make sure everything works :) It's a pity the DayzMod people pushed the 112555 beta patch onto the clients, with it being so broken and all. Guess they never tested it fully :wacko: And reverting from 1.63 to 1.62 is a PITA, although do-able. I've got it down to a fine art now :D Link to comment Share on other sites More sharing options...
RimBlock Posted June 3, 2014 Report Share Posted June 3, 2014 Ahh, well this may be the reason I am getting a lot of menu issues with the mod I am working on that should be unrelated to the changes I am making (running 1.63 although need to verify patch version). So learning code, writing a fairly in-depth mod on a possibly buggy version of ARMA II. Was surprised all the undefined variables were not fixed already, although TBH, it seems the reports are valid as the variables are not correctly defined... May have to regress the server and client :( . Thanks for the info. Link to comment Share on other sites More sharing options...
Kenturrac Posted June 3, 2014 Report Share Posted June 3, 2014 Does anyone has an alternate source for the beta patches besides steam. Would love to have more control over it. Getting autoupdates from steam doesn't seem like a good solution. Link to comment Share on other sites More sharing options...
MGT Posted June 3, 2014 Report Share Posted June 3, 2014 Does anyone has an alternate source for the beta patches besides steam. Would love to have more control over it. Getting autoupdates from steam doesn't seem like a good solution. +1 Link to comment Share on other sites More sharing options...
Kenturrac Posted June 3, 2014 Report Share Posted June 3, 2014 Seems like the answer is "no", there is no other way to get the update: http://forums.bistudio.com/showthread.php?178577-ARMA-2-OA-Beta-build-124802-%281-63-build-Steam-only%29 At least not for now. Seems like we have to be patient and stay with the old patch. I mean pre-112555. DayZ Commander is still running. That gives us time and its probably anyway the tool most of the player use to connect to DayZ servers. I also guess this will delay the release of 1.0.5, but I gave up my hope to hear anything about that by the Epoch Devs. Transparency isn't really their thing. At least providing a cool Mod is theirs :D Link to comment Share on other sites More sharing options...
MGT Posted June 3, 2014 Report Share Posted June 3, 2014 124802 doesn't work, tried running as normal and beta, both gave errors ===================================================================== == C:\Game servers\Epoch Dev Server\arma2oaserverDEV.exe == arma2oaserverDEV.exe -port=3333 -name=instance_11_Chernarus -profiles=instance_11_Chernarus -cfg=instance_11_Chernarus\basic.cfg -config=instance_11_Chernarus\config.cfg -mod=@DayZ_Epoch;@hive ===================================================================== Exe timestamp: 2014/06/03 10:45:21 Current time: 2014/06/03 10:52:36 Version 1.63.124802 ======================================================= ------------------------------------------------------- Exception code: C06D007E at 74C2C41F Version 1.63.124802 Fault address: 74C2C41F 01:0000B41F C:\Windows\syswow64\KERNELBASE.dll file: world: Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 C2 74 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:0199FA04 EBX:00000000 ECX:00000001 EDX:00000000 ESI:00C2842C EDI:00000000 CS:EIP:0023:74C2C41F SS:ESP:002B:0199FA04 EBP:0199FA54 DS:002B ES:002B FS:0053 GS:002B Flags:00000212 ======================================================= note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserverDEV.mdmp Edit: may have a fix Link to comment Share on other sites More sharing options...
peipo118 Posted June 3, 2014 Report Share Posted June 3, 2014 Grrrrrrrrr :( I am working on a lot of stuff in Sandbirds editor and that is throwing errors for undefined variables aswell now.. I got my server rpt spams fixed mostly, having the same as MGT still though... Ah i hate that about Arma ! You can never be sure it is your errors when writing code or theirs :/ Link to comment Share on other sites More sharing options...
MGT Posted June 3, 2014 Report Share Posted June 3, 2014 No fix, the exe runs with the added dll's, it shows session lost when I try and join, have uploaded the files here, feel free to try, i'll wait until BIS sort something.... http://188.165.250.119/124802.zip Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 3, 2014 Report Share Posted June 3, 2014 Yeah I've started testing with the dev branch, 112555 is too broken to waste time scripting fixes around. 124802 seems stable so far, just testing some stuff to make sure everything works :) It's a pity the DayzMod people pushed the 112555 beta patch onto the clients, with it being so broken and all. Guess they never tested it fully :wacko: And reverting from 1.63 to 1.62 is a PITA, although do-able. I've got it down to a fine art now :D I was able to switch from 112555 to 103718 simply by using DayzCommander. It took mere moments. Same with my server. Just selected whichever beta I wanted and easily downgraded. Link to comment Share on other sites More sharing options...
insertcoins Posted June 3, 2014 Report Share Posted June 3, 2014 I was able to switch from 112555 to 103718 simply by using DayzCommander. It took mere moments. Same with my server. Just selected whichever beta I wanted and easily downgraded. Not with me, if I try with dayzcommander it gives an error that 1.62 is older then 1.63 and just.. stops Link to comment Share on other sites More sharing options...
Uro Posted June 3, 2014 Report Share Posted June 3, 2014 Not with me, if I try with dayzcommander it gives an error that 1.62 is older then 1.63 and just.. stops Check your inbox, pm'd you the fix. I did post it on these forums when 1.63 got pushed through steam before, but that post has vanished :D insertcoins 1 Link to comment Share on other sites More sharing options...
Flosstradamus Posted June 3, 2014 Report Share Posted June 3, 2014 http://www.arma2.com/beta-patch.php would this link help ? Link to comment Share on other sites More sharing options...
Uro Posted June 3, 2014 Report Share Posted June 3, 2014 http://www.arma2.com/beta-patch.php would this link help ? Thats for the 1.63.112555 and pervious betas. Current dev branch beta is 1.63.124802, which is only available by switching your Steam version of A2:OA to the beta/dev branch. MGT, I have 124802 working on my local test server, fixing up a test on my dedi atm, see if it spits out any errors on a Xeon :D Also, add these to the top of your config.cfg file: steamport =8766; //default 8766, needs to be unique if multiple serves on same box steamqueryport =22816; //default 27016, needs to be unique if multiple servers on same box Apparently it freaks if you don't put these in :) MGT 1 Link to comment Share on other sites More sharing options...
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