lonewolfgaming Posted April 30, 2016 Report Share Posted April 30, 2016 Thanks for the link Juandayz juandayz 1 Link to comment Share on other sites More sharing options...
Jestertriks Posted July 2, 2016 Report Share Posted July 2, 2016 I cannot get this to work. i have a class RscTitles in my Define.hpp so if i put it in my description.ext it conflicts. I tried just using it without the description.ext step and can not seem to get it to work. Any suggestions? could it be my picture? can i send my pic to any of you pros and size it and create it usable lol? thanks Link to comment Share on other sites More sharing options...
juandayz Posted July 2, 2016 Report Share Posted July 2, 2016 12 minutes ago, Jestertriks said: I cannot get this to work. i have a class RscTitles in my Define.hpp so if i put it in my description.ext it conflicts. I tried just using it without the description.ext step and can not seem to get it to work. Any suggestions? could it be my picture? can i send my pic to any of you pros and size it and create it usable lol? thanks description.ext (this is an example for a existing class RscTitles add lines in red, ) Spoiler class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; #include "dzgm\defines.hpp" class RscTitles {//------------------ Watermark Logo Space ---------------------------------------- class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; #include "ZSC\config\ZSChud.hpp" #include "dzgm\icons.hpp" }; now go to your init.sqf (add lines in red) into if (!isDedicated) then { section. Spoiler if (!isDedicated) then { //Conduct map operations [] execVM "custom\style\WelcomeCredits.sqf"; 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; execVM "spawn\start.sqf"; execVM "dzgm\init.sqf"; // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; _nil = [] execVM "custom\remote\remote.sqf"; execVM "ZSC\compiles\playerHud.sqf"; execVM "service_point\service_point.sqf"; //---------------- Logo -------------------------- _pic = "custom\logoscreen.paa"; [ '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />', safeZoneX+0.027, safeZoneY+safeZoneH-0.1, 99999, 0, 0, 3090 ] spawn bis_fnc_dynamicText; //------------------------------------------------ }; Now open photoshop, create a transparent new file 500x100. make your logo and save as png. Open TextView2. open your logo in png and save as .paa then drop this .paa into serverroot/yourinstance/custom/ Bricktop 1 Link to comment Share on other sites More sharing options...
Jestertriks Posted July 2, 2016 Report Share Posted July 2, 2016 Thank you for answering I dont have this #include "dzgm\defines.hpp" class RscTitles { should i add that? because my rsctitles are in my defines.hpp so will it conflict? juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted July 3, 2016 Report Share Posted July 3, 2016 1 hour ago, Jestertriks said: Thank you for answering I dont have this #include "dzgm\defines.hpp" class RscTitles { should i add that? because my rsctitles are in my defines.hpp so will it conflict? no bro dzgm is a define for group management... i only put it to show you how place logos with an existent RscTitles. (just put lines in red) Link to comment Share on other sites More sharing options...
juandayz Posted July 3, 2016 Report Share Posted July 3, 2016 @Jestertriks if u dont have a RscTtiles... then just put this lines in red: Spoiler class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; #include "dzgm\defines.hpp"class RscTitles {//------------------ Watermark Logo Space ---------------------------------------- class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; };}; Link to comment Share on other sites More sharing options...
Jestertriks Posted July 3, 2016 Report Share Posted July 3, 2016 Idk, doesnt work. thanks for your help Link to comment Share on other sites More sharing options...
juandayz Posted July 3, 2016 Report Share Posted July 3, 2016 8 hours ago, Jestertriks said: Idk, doesnt work. thanks for your help paste your whole init.sqf and whole description.ext and i make it for you. Link to comment Share on other sites More sharing options...
Jestertriks Posted July 3, 2016 Report Share Posted July 3, 2016 I'll message you. will the size of the picture make it not work? Link to comment Share on other sites More sharing options...
juandayz Posted July 3, 2016 Report Share Posted July 3, 2016 2 hours ago, Jestertriks said: I'll message you. will the size of the picture make it not work? for your specific case u dont have your rscTitles into decription.ext you have into your defines.hpp so add this into this files. (lines in black are your original lines, lines in red are the lines you need to add) Spoiler class ZSC_RscEdit { type = 2; style = 0x00 + 0x40; font = "Zeppelin32"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorBackground[] = {0, 0, 0, 1}; colorText[] = {0.95, 0.95, 0.95, 1}; colorDisabled[] = {1, 1, 1, 0.25}; autocomplete = 1; colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1}; canModify = 1; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] = { "", 0, 1 }; soundEscape[] = { "", 0, 1 }; sound[] = { "", 0, 1 }; }; class RscTitles { //------------------ Watermark Logo Space ---------------------------------------- class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; class EarPlugs { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['EarPlugs', _this select 0]"; duration = 10e10; name= "EarPlugs"; controlsBackground[] = {}; objects[] = {}; Link to comment Share on other sites More sharing options...
Bricktop Posted August 19, 2016 Report Share Posted August 19, 2016 On 7/3/2016 at 7:29 AM, juandayz said: paste your whole init.sqf and whole description.ext and i make it for you. I basically followed your instructions (but made a few changes) Now the logo works but is only there after I upload the pbo - then when the server restarts again the logo is gone ... IMG was placed here: mpmissions\pictures\logo.paa Anyone know what I've done wrong? Here's my Init.sqf - https://gist.github.com/anonymous/49d969005c6702cb71badf0c080fb885 Here's my description.ext - https://gist.github.com/anonymous/001809097c6b03f8a6afdc4b225c0cad Thanks for your time Link to comment Share on other sites More sharing options...
juandayz Posted August 25, 2016 Report Share Posted August 25, 2016 @Bricktop you do it fine, really have no idea why youre logo gone after restart here you have orignal post for it: http://opendayz.net/threads/adding-logo-overlay-to-screen.18759/ and something similar Bricktop 1 Link to comment Share on other sites More sharing options...
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