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RPT log debug info


Achmed

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just to clear it up a bit.. im not talking about DZEdebug

 

DZEdebug

true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false)

DZEdebug = true;

 

im referring to the amount of debug info in the rpt log thats not needed

 

eg

 

21:09:42 "DEBUG: Spawning a crashed hiluxWreck with DynamicDebris at [4171.16,5620.15]"
21:09:42 "DEBUG: Spawning a crashed Rubbish2 with DynamicDebris at [3693.99,11173.6]"
21:09:42 "DEBUG: Spawning a crashed hiluxWreck with DynamicDebris at [9054.15,9738.13]"
21:09:42 "DEBUG: Spawning a crashed Fort_Barricade_EP1 with DynamicDebris at [7692.46,4884.96]"
21:09:35 "DEBUG Damage: Added to NeedUpdate=48714100# 1056420: vil_smart_civ.p3d"
21:09:35 "DEBUG Damage: Added to NeedUpdate=486ef040# 1056421: vil_mondeo_civ.p3d"
21:09:35 "DEBUG Damage: Added to NeedUpdate=486ee080# 1056422: vil_passat_civ.p3d"
21:09:35 "DEBUG Damage: Added to NeedUpdate=486ed0c0# 1056423: atv.p3d"
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Unless there is a switch somewhere, i dont know.....maybe there is, i would go for it manually....Download a good text editor like Notepad++ or Ultraedit (even better) and from there search all the server mission files and server files for example : DEBUG Damage

It should be a line : diag_log blah blah.....just add     //  infront of it....recompile and thats it.

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I'd love this!!! Either as part of an Epoch release, or just a guide with a few files that commonly write stuff to the RPT file, so we can uncomment them out at will :D
 

I'm considering searching files with notepad++ even, and comment out the stuff I don't want, to try to help with fps :D

 

That only shows at the very start and the logging is nothing compared to the actual work being done. With that said I am working to provide switches disabling logging of most everything debug related.

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