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Server FPS


Achmed

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Around 25 fps with 10 players

Around 10 fps with 20 players

Around 2 fps with 30 players.

 

Fps runs great for the first hour then is cut in half, then cut in half again after the second hour, then reboots at hour 3. It Suxxors

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Around 25 fps with 10 players

Around 10 fps with 20 players

Around 2 fps with 30 players.

 

Fps runs great for the first hour then is cut in half, then cut in half again after the second hour, then reboots at hour 3. It Suxxors

This is because we are not cleaning up properly in the current build. This will be addressed in the next patch and from our tests server and client FPS should get a nice increase.

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Hi vbawol :)

 

Just wondered, would this setting help with epoch? - Is it possible? (I'm not sure how to do it if it is): 

ssZeds --with-ssZeds Disable server-side zombie simulation (may improve server FPS)

Taken from: https://github.com/thevisad/DayZ-Private-master

 

Anything like that work with epoch, or am I being silly? :P

This is because we are not cleaning up properly in the current build. This will be addressed in the next patch and from our tests server and client FPS should get a nice increase.

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