Achmed Posted August 2, 2013 Report Share Posted August 2, 2013 Out of interest what sort of FPS are people getting in there rpt log? Link to comment Share on other sites More sharing options...
Cash Posted August 2, 2013 Report Share Posted August 2, 2013 Around 25 fps with 10 players Around 10 fps with 20 players Around 2 fps with 30 players. Fps runs great for the first hour then is cut in half, then cut in half again after the second hour, then reboots at hour 3. It Suxxors Link to comment Share on other sites More sharing options...
Asian Kid Posted August 3, 2013 Report Share Posted August 3, 2013 When the server is empty and I am testing I get 50fps :) Link to comment Share on other sites More sharing options...
vbawol Posted August 4, 2013 Report Share Posted August 4, 2013 Around 25 fps with 10 players Around 10 fps with 20 players Around 2 fps with 30 players. Fps runs great for the first hour then is cut in half, then cut in half again after the second hour, then reboots at hour 3. It Suxxors This is because we are not cleaning up properly in the current build. This will be addressed in the next patch and from our tests server and client FPS should get a nice increase. Kind-Sir 1 Link to comment Share on other sites More sharing options...
Cash Posted August 4, 2013 Report Share Posted August 4, 2013 That is great news vbawol, thanks! Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 11, 2013 Report Share Posted August 11, 2013 Hi vbawol :) Just wondered, would this setting help with epoch? - Is it possible? (I'm not sure how to do it if it is): ssZeds --with-ssZeds Disable server-side zombie simulation (may improve server FPS) Taken from: https://github.com/thevisad/DayZ-Private-master Anything like that work with epoch, or am I being silly? :P This is because we are not cleaning up properly in the current build. This will be addressed in the next patch and from our tests server and client FPS should get a nice increase. Link to comment Share on other sites More sharing options...
vbawol Posted August 19, 2013 Report Share Posted August 19, 2013 @PetuniaEpoch We already use that method for disabling zombies simulation server side. Link to comment Share on other sites More sharing options...
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