psychosis Posted March 18, 2014 Report Share Posted March 18, 2014 Oops! Something went wrong! [#10173] We could not find the attachment you were attempting to view. Link to comment Share on other sites More sharing options...
Styxx Posted March 18, 2014 Report Share Posted March 18, 2014 Being new to Epoch Server admin. And New to Dayz Mod. What does "Deploy" actually mean? How would you deploy these? They look very interesting, I love the sound of the extra options. Thanks for the insight. Link to comment Share on other sites More sharing options...
Holle Posted March 20, 2014 Report Share Posted March 20, 2014 Can upload to another file exchanger. When you try to download a file download gives an error says "Oops! Something went wrong!" Link to comment Share on other sites More sharing options...
Holle Posted March 20, 2014 Report Share Posted March 20, 2014 . Link to comment Share on other sites More sharing options...
joemcoy Posted March 26, 2014 Report Share Posted March 26, 2014 Download Attach Problem =/ Maestro_Roel 1 Link to comment Share on other sites More sharing options...
joemcoy Posted March 27, 2014 Report Share Posted March 27, 2014 I found this release in other forum and share again here the file deployables.zip same author. Mirror: https://mega.co.nz/#!Jd8GiLaZ!cI07ic0VFp2O0axMRctIdEbC4f1lXbWYgdx96Hn1JuQ enjoy! Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 Adding this script give me tons of problems. See below: 13:35:11 Error in expression <"MMT_Civ","ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_sp> 13:35:11 Error position: < }; if(!isDedicated) then { dayz_sp> 13:35:11 Error Invalid number in expression 13:35:11 File mpmissions\DayZ_Epoch_17.Chernarus\fixes\variables.sqf, line 694 13:35:11 Error in expression <"MMT_Civ","ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_sp> 13:35:11 Error position: < }; if(!isDedicated) then { dayz_sp> 13:35:11 Error Invalid number in expression 13:35:11 File mpmissions\DayZ_Epoch_17.Chernarus\fixes\variables.sqf, line 694 13:36:32 Error in expression <amage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodM> 13:36:32 Error position: <dayz_allowedObjects) then { if (DZE_GodM> 13:36:32 Error Undefined variable in expression: dayz_allowedobjects 13:36:32 File z\addons\dayz_server\system\server_monitor.sqf, line 174 13:36:35 File z\addons\dayz_server\system\server_monitor.sqf, line 174 13:36:35 Error in expression <unt _intentory > 0) then { if (_type in DZE_LockedStorage) then { _object setVa> 13:36:35 Error position: <DZE_LockedStorage) then { _object setVa> 13:36:35 Error Undefined variable in expression: dze_lockedstorage 13:36:35 File z\addons\dayz_server\system\server_monitor.sqf, line 188 13:36:35 Error in expression <bject_damage; } else { if (!(_object in needUpdate_objects)) then { needUpdate_> 13:36:35 Error position: <needUpdate_objects)) then { needUpdate_> 13:36:35 Error Undefined variable in expression: needupdate_objects 13:36:35 File z\addons\dayz_server\compile\server_updateObject.sqf, line 285 13:36:35 Error in expression <")); _isbuildable = (typeOf _object) in dayz_allowedObjects; _isNotOk = false; _> 13:36:35 Error position: <dayz_allowedObjects; _isNotOk = false; _> 13:36:35 Error Undefined variable in expression: dayz_allowedobjects 13:36:35 File z\addons\dayz_server\compile\server_updateObject.sqf, line 23 13:36:35 Error in expression <; _dam = _x select 1; if (_selection in dayZ_explosiveParts and _dam > 0.8) then> 13:36:35 Error position: <dayZ_explosiveParts and _dam > 0.8) then> 13:36:35 Error Undefined variable in expression: dayz_explosiveparts 13:36:35 File z\addons\dayz_server\system\server_monitor.sqf, line 242 13:36:35 Error in expression <tFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { _object c> 13:36:35 Error position: <dayz_allowedObjects)) then { _object c> 13:36:35 Error Undefined variable in expression: dayz_allowedobjects 13:36:35 File z\addons\dayz_server\system\server_monitor.sqf, line 248 13:36:35 Error in expression <nt serverVehicleCounter,_type]; }; }; PVDZE_serverObjectMonitor set [count PVD> 13:36:35 Error position: <PVDZE_serverObjectMonitor set [count PVD> 13:36:35 Error Undefined variable in expression: pvdze_serverobjectmonitor 13:36:35 File z\addons\dayz_server\system\server_monitor.sqf, line 265 13:36:35 Error in expression <bject_damage; } else { if (!(_object in needUpdate_objects)) then { needUpdate_> 13:36:35 Error position: <needUpdate_objects)) then { needUpdate_> Apparently there's more that has to be done to create exceptions for those vehicles. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 Nevermind. It's working. My variables.sqf got some extra stuff in it from somewhere. *scratches head* :/ Link to comment Share on other sites More sharing options...
oOSmokyOo Posted April 2, 2014 Author Report Share Posted April 2, 2014 My release post has just been updated and the attached file can be downloaded again. The part in fn_selfActions.sqf has changed, from now on you can only pack vehicle within 10 meters. Link to comment Share on other sites More sharing options...
Holle Posted April 8, 2014 Report Share Posted April 8, 2014 Hi! I have a problem! I can assemble a bike with one wheel and a one Scrap metall Link to comment Share on other sites More sharing options...
Zombiegirl Posted April 8, 2014 Report Share Posted April 8, 2014 Is there anyway to not require anything to be used to deploy? For example I want the bike to not have any requirements. Thanks. Link to comment Share on other sites More sharing options...
cen Posted April 8, 2014 Report Share Posted April 8, 2014 Nothing at all? I require a toolbox on our servers. Link to comment Share on other sites More sharing options...
Zombiegirl Posted April 10, 2014 Report Share Posted April 10, 2014 Nothing at all? I require a toolbox on our servers. Sorry, yes toolbox only. Link to comment Share on other sites More sharing options...
cen Posted April 10, 2014 Report Share Posted April 10, 2014 Save this as deploy.sqf and use the right-click menu code to execute the script: if (false) then { cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; closeDialog 602; player removeWeapon "ItemToolbox"; player playActionNow "Medic"; r_interrupt = false; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; _object = "MMT_Civ" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; player reveal _object; cutText [format["You've used your toolbox to build a bike! How magical!"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; }; //bike deploy script by Player2 - OpenDayz Release Coming Soon! Link to comment Share on other sites More sharing options...
CopeGD Posted April 11, 2014 Report Share Posted April 11, 2014 Hey guys, i have the problem that all the vehicles i deploy blow up when entered and kill the player. Any ideas? Link to comment Share on other sites More sharing options...
cen Posted April 11, 2014 Report Share Posted April 11, 2014 need to add the classname to variables.sqf SafeVehicles array. Link to comment Share on other sites More sharing options...
ithesevered Posted April 11, 2014 Report Share Posted April 11, 2014 need to add the classname to variables.sqf SafeVehicles array. i have done this and vehicles still blow up when a player enters them variables.sqf-http://pastebin.com/P6M56Kfe Link to comment Share on other sites More sharing options...
ithesevered Posted April 11, 2014 Report Share Posted April 11, 2014 i have done this and vehicles still blow up when a player enters them variables.sqf-http://pastebin.com/P6M56Kfe nm i fixed it. But if its would be possible how would i set it so you right click the tool box to craft the vehicles. I personally dont like the scroll wheel option Link to comment Share on other sites More sharing options...
F507DMT Posted April 13, 2014 Report Share Posted April 13, 2014 In gear MH6J_EP1 have STANAG`s! FIX: add this //F507DMT Fix, no mags and weapon in Vehicle clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; //F507DMT Fix, no mags and weapon in Vehicle after this _object = "MH6J_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; ps if u wont sell MH6J_EP1 change _object = "MH6J_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; on _cansell = str(round(random 999999)); _object = "MH6J_EP1" createVehicle (position player); _object setVariable ["ObjectID", _cansell, true]; _object setVariable ["ObjectUID", _cansell, true]; Link to comment Share on other sites More sharing options...
F507DMT Posted April 13, 2014 Report Share Posted April 13, 2014 My script player can canсel deploy bike if he need: private ["_finished","_finishedTime","_posplr","_dirplr","_object"]; if (dayz_combat == 1) then { cutText [format["Вы не можете собирать велосипед в бою!"], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; player removeWeapon "ItemToolbox"; player removeMagazine "PartGeneric"; player playActionNow "Medic"; [player,"repair",0,false,10] call dayz_zombieSpeak; [player,10,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _finished = false; _finishedTime = diag_tickTime+3; while {r_doLoop} do { if (diag_tickTime >= _finishedTime) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; if (_finished) then { _posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; _dirplr = getDir player; _object = "MMT_Civ" createVehicle (_posplr); _object setVariable ["SpawnedBike",1,true]; _object setVariable ["Sarge",1,true]; player reveal _object; cutText [format["Вы использовали набор инструментов и запчасти чтобы собрать велосипед"], "PLAIN DOWN"]; sleep 10; cutText [format["ВНИМАНИЕ: Велосипед не сохранится после рестарта!"], "PLAIN DOWN"]; } else { r_interrupt = false; player switchMove ""; player playActionNow "stop"; player addWeapon "ItemToolbox"; player addMagazine "PartGeneric"; cutText ["\n\n Постройка велосипеда отменена", "PLAIN DOWN"]; }; }; Link to comment Share on other sites More sharing options...
psychosis Posted April 18, 2014 Report Share Posted April 18, 2014 My script player can canсel deploy bike if he need: private ["_finished","_finishedTime","_posplr","_dirplr","_object"]; if (dayz_combat == 1) then { cutText [format["Вы не можете собирать велосипед в бою!"], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; player removeWeapon "ItemToolbox"; player removeMagazine "PartGeneric"; player playActionNow "Medic"; [player,"repair",0,false,10] call dayz_zombieSpeak; [player,10,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _finished = false; _finishedTime = diag_tickTime+3; while {r_doLoop} do { if (diag_tickTime >= _finishedTime) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; if (_finished) then { _posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; _dirplr = getDir player; _object = "MMT_Civ" createVehicle (_posplr); _object setVariable ["SpawnedBike",1,true]; _object setVariable ["Sarge",1,true]; player reveal _object; cutText [format["Вы использовали набор инструментов и запчасти чтобы собрать велосипед"], "PLAIN DOWN"]; sleep 10; cutText [format["ВНИМАНИЕ: Велосипед не сохранится после рестарта!"], "PLAIN DOWN"]; } else { r_interrupt = false; player switchMove ""; player playActionNow "stop"; player addWeapon "ItemToolbox"; player addMagazine "PartGeneric"; cutText ["\n\n Постройка велосипеда отменена", "PLAIN DOWN"]; }; }; а куда потом привязать его ? я имею ввиду. стоит этот аддон , а куда данный скрипт добавить ?(для переноса на тулбокс как я понимаю всё...) Link to comment Share on other sites More sharing options...
psychosis Posted April 18, 2014 Report Share Posted April 18, 2014 After install server crashed )) Link to comment Share on other sites More sharing options...
Havoc302 Posted April 27, 2014 Report Share Posted April 27, 2014 Hey guys, this looks like an awesome mod but I'm concerned about one of the issues raised in the repllies (deleting whatever is nearby), also I see several suggestions about how to make it better since the original post was last updated, does anyone have a solid working config of this that they could post? Preferably with the right click on toolbox option as that's way better than a scroll wheel option that's there the whole time. Much appreciated for everyones work making awesome little mods like this. Thanks. Havoc. Link to comment Share on other sites More sharing options...
Havoc302 Posted April 27, 2014 Report Share Posted April 27, 2014 - Link to comment Share on other sites More sharing options...
THEbookie Posted April 30, 2014 Report Share Posted April 30, 2014 Hey guys, this looks like an awesome mod but I'm concerned about one of the issues raised in the repllies (deleting whatever is nearby), also I see several suggestions about how to make it better since the original post was last updated, does anyone have a solid working config of this that they could post? Preferably with the right click on toolbox option as that's way better than a scroll wheel option that's there the whole time. Much appreciated for everyones work making awesome little mods like this. Thanks. Havoc. I'm going to be testing it myself but If op did change anything I'm sure he would have updated his files EDIT: I just looked at the little bird pack.sqf and he has updated it to what Cen suggested so I'm guessing its alright Link to comment Share on other sites More sharing options...
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