prominentalex Posted February 13, 2014 Report Share Posted February 13, 2014 I can't get the Kill messages setup. They wont show, I tried the side chat, the title text and global chat. None of them work. Radio is also true. What else could I do? Link to comment Share on other sites More sharing options...
0 Defent Posted February 13, 2014 Report Share Posted February 13, 2014 Do you have this: if(DZE_DeathMsgGlobal) then { [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE; }; enabled in the server_playerDied.sqf? Enabled as in, it's not commented out or anything. if so, you can just type DZE_DeathMsgGlobal = True; in your init.sqf Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 13, 2014 Author Report Share Posted February 13, 2014 It's enabled, untouched, and no luck! Link to comment Share on other sites More sharing options...
0 Drew22 Posted February 14, 2014 Report Share Posted February 14, 2014 change server settings to veteran Link to comment Share on other sites More sharing options...
0 Drew22 Posted February 14, 2014 Report Share Posted February 14, 2014 difficulty, I had the same issue. Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 14, 2014 Author Report Share Posted February 14, 2014 I do have veteran difficulty.. still no luck Link to comment Share on other sites More sharing options...
0 Defent Posted February 14, 2014 Report Share Posted February 14, 2014 Try put these in your init.sqf: DZE_DeathMsgGlobal = true; DZE_DeathMsgSide = false; DZE_DeathMsgTitle = false; Link to comment Share on other sites More sharing options...
0 Carp! Posted February 21, 2014 Report Share Posted February 21, 2014 I have all these values at true: DZE_DeathMsgGlobal = true;DZE_DeathMsgSide = true;DZE_DeathMsgTitle = true; enableradio true; I notice that some players are getting different messages. I sometimes get the sidechat one where others are getting the global. Its wierd how it varies from player to player. Link to comment Share on other sites More sharing options...
0 Sandbird Posted March 7, 2014 Report Share Posted March 7, 2014 I also have this bug....no death messages. So this is not used anymore ? "PVDZ_sec_atp" addPublicVariableEventHandler { _x = _this select 1; if (typeName _x == "STRING") then { diag_log _x; } else { _unit = _x select 0; _source = _x select 1; if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then { diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters", _unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3]; if (_unit getVariable["processedDeath", 0] == 0) then { _unit setVariable [ "attacker", name _source ]; _unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead }; }; }; }; Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 25, 2014 Report Share Posted March 25, 2014 Anyone able to get this working reliably? No luck here. Tried every possible settings combination and it's not showing anything when a player dies either by AI or another player. Link to comment Share on other sites More sharing options...
0 Carp! Posted March 25, 2014 Report Share Posted March 25, 2014 I have this working on every kill. Im away from my pc atm, but all i had to do was enable the two falses inside the init file (sentences and radio?) and added the 3 death messages to say true. When i get back ill type them in here. EDIT: I forgot the death messages are in my post 3 posts up. Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 25, 2014 Report Share Posted March 25, 2014 Ok. I will try it with all three variables and see if that works for us. Thanks! Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted March 28, 2014 Report Share Posted March 28, 2014 For me it was the the difficulty config file. One of them was stopping the messages from showing. Im using default regular difficulty and can't remember my init but it works fine. If anyone can link me to a post showing what setting in the difficulty file ACTUALLY DOES that would be great thanks! Link to comment Share on other sites More sharing options...
0 cen Posted March 28, 2014 Report Share Posted March 28, 2014 DeathMessages=1; Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 For me it was the the difficulty config file. One of them was stopping the messages from showing. Im using default regular difficulty and can't remember my init but it works fine. If anyone can link me to a post showing what setting in the difficulty file ACTUALLY DOES that would be great thanks! I don't have a difficulty config file. The difficulty is set in the server config next to the mission file definition, but there is no file with config info in it. I checked the "Users" folder which is where it should be and nada. That might be why. Anybody have one I can borrow? Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted March 28, 2014 Report Share Posted March 28, 2014 I don't have a difficulty config file. The difficulty is set in the server config next to the mission file definition, but there is no file with config info in it. I checked the "Users" folder which is where it should be and nada. That might be why. Anybody have one I can borrow? I'm talking about ' Reality.ArmA2OAProfile ' Which for me is under CONFIGFILES\Users\Reality Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 I'm talking about ' Reality.ArmA2OAProfile ' Which for me is under CONFIGFILES\Users\Reality This is all I have in that file: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; Should there be more?? Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted March 28, 2014 Report Share Posted March 28, 2014 This is all I have in that file: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; Should there be more?? This is mine class Difficulties { class Recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=1; AutoGuideAT=1; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=1; UltraAI=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Regular { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonId=1; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; precisionEnemy=0.5; }; class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonId=0; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; }; sceneComplexity=300000; shadingQuality=7; shadowQuality=3; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; singleVoice=0; maxSamplesPlayed=32; vonRecThreshold=0.029999999; You'res is probably somewhere else depends on the host i guess. Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 No that worked. I incorporated that stuff you posted into the same file. A quick Google search verified my suspicion. I see that there is a variable in there for death messages. That probably explains why it wasn't working. I will let you know for sure after I get a chance to swat some AIs. Thanks! :) Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted March 28, 2014 Report Share Posted March 28, 2014 No that worked. I incorporated that stuff you posted into the same file. A quick Google search verified my suspicion. I see that there is a variable in there for death messages. That probably explains why it wasn't working. I will let you know for sure after I get a chance to swat some AIs. Thanks! :) No problem if you find a post showing what all the settings do because i would like to remove the crosshairs to actually make Rangefinders useful. Thanks Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2014 Report Share Posted March 28, 2014 // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it. Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. There ya go! :) lmapper 1 Link to comment Share on other sites More sharing options...
0 MatthewK Posted May 25, 2014 Report Share Posted May 25, 2014 I've got all the deathmessage option set to False, but it's still showing death messages. Anything work the way it's supposed to work with this epoch thing? :p Link to comment Share on other sites More sharing options...
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prominentalex
I can't get the Kill messages setup. They wont show, I tried the side chat, the title text and global chat. None of them work. Radio is also true. What else could I do?
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