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Kill Messages Help 1.0.4.1


prominentalex

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Do you have this:

if(DZE_DeathMsgGlobal) then {
	[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
};

enabled in the server_playerDied.sqf?
Enabled as in, it's not commented out or anything.

if so, you can just type DZE_DeathMsgGlobal = True; in your init.sqf

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I have all these values at true:

DZE_DeathMsgGlobal = true;
DZE_DeathMsgSide = true;
DZE_DeathMsgTitle = true;

enableradio true;

 

I notice that some players are getting different messages.  I sometimes get the sidechat one where others are getting the global. Its wierd how it varies from player to player.

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I also have this bug....no death messages.

 

So this is not used anymore ?

	"PVDZ_sec_atp" addPublicVariableEventHandler { 
		_x = _this select 1;
		if (typeName _x == "STRING") then {
			diag_log _x;
		}
		else {
			_unit = _x select 0;
			_source = _x select 1;
			if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then {
				diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
					_unit call fa_plr2Str,  _source call fa_plr2Str, _x select 2, _x select 3];
				if (_unit getVariable["processedDeath", 0] == 0) then {
					_unit setVariable [ "attacker", name _source ];
					_unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead
				};
			};
		};
	};
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I have this working on every kill. Im away from my pc atm, but all i had to do was enable the two falses inside the init file (sentences and radio?) and added the 3 death messages to say true. When i get back ill type them in here.

EDIT: I forgot the death messages are in my post 3 posts up.

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For me it was the the difficulty config file. One of them was stopping the messages from showing. Im using default regular difficulty and can't remember my init but it works fine.

If anyone can link me to a post showing what setting in the difficulty file ACTUALLY DOES that would be great thanks!

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For me it was the the difficulty config file. One of them was stopping the messages from showing. Im using default regular difficulty and can't remember my init but it works fine.

If anyone can link me to a post showing what setting in the difficulty file ACTUALLY DOES that would be great thanks!

I don't have a difficulty config file.  The difficulty is set in the server config next to the mission file definition, but there is no file with config info in it.  I checked the "Users" folder which is where it should be and nada.  That might be why.  Anybody have one I can borrow?

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I don't have a difficulty config file.  The difficulty is set in the server config next to the mission file definition, but there is no file with config info in it.  I checked the "Users" folder which is where it should be and nada.  That might be why.  Anybody have one I can borrow?

 

I'm talking about ' Reality.ArmA2OAProfile ' 

 

Which for me is under CONFIGFILES\Users\Reality

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I'm talking about ' Reality.ArmA2OAProfile ' 

 

Which for me is under CONFIGFILES\Users\Reality

 

 

This is all I have in that file:

version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

Should there be more??

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This is all I have in that file:

version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

Should there be more??

 

 

This is mine

 

 

class Difficulties

{
class Recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=1;
AutoAim=1;
AutoGuideAT=1;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=1;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.55000001;
precisionEnemy=0.30000001;
};
class Regular
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.69999999;
precisionEnemy=0.5;
};
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=1;
enemyTag=0;
friendlyTag=0;
hud=1;
hudGroupInfo=0;
hudPerm=0;
hudWp=1;
hudWpPerm=0;
map=0;
netStats=1;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonId=0;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.89999998;
precisionEnemy=0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView=0;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=0;
enemyTag=0;
friendlyTag=0;
hud=0;
hudGroupInfo=0;
hudPerm=0;
hudWp=0;
hudWpPerm=0;
map=0;
netStats=0;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonID=0;
weaponCursor=0;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=1;
precisionEnemy=1;
};
};
sceneComplexity=300000;
shadingQuality=7;
shadowQuality=3;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
singleVoice=0;
maxSamplesPlayed=32;
vonRecThreshold=0.029999999;
 

 

You'res is probably somewhere else depends on the host i guess.

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No that worked.  I incorporated that stuff you posted into the same file.  A quick Google search verified my suspicion.  I see that there is a variable in there for death messages.  That probably explains why it wasn't working.  I will let you know for sure after I get a chance to swat some AIs.  Thanks!  :)

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No that worked.  I incorporated that stuff you posted into the same file.  A quick Google search verified my suspicion.  I see that there is a variable in there for death messages.  That probably explains why it wasn't working.  I will let you know for sure after I get a chance to swat some AIs.  Thanks!   :)

 

No problem if you find a post showing what all the settings do because i would like to remove the crosshairs to actually make Rangefinders useful.

 

Thanks

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// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.

			Armor=1;		// Gives you improved body armor, tank armor etc
			FriendlyTag=1;		// Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
			EnemyTag=1;		// Displays information on enemy units
			HUD=1;			// Shows you leaders location and your position in formation
			HUDPerm=1;		// Shows HUD permanently
			HUDWp=1;		// Shows Waypoints right after they're ordered to you
			HUDWpPerm=1;		// Shows Waypoints permanently
			WeaponCursor=1;		// Shows the crosshair for your weapon
			AutoAim=1;		// Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
			AutoGuideAT=1;		// AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
			3rdPersonView=1;	// This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
			ClockIndicator=1;	// Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
			Map=1;			// Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
			Tracers=1;		// Displays tracers even of small arms that in real life would not have tracers
			AutoSpot=1;		// If you're close enough to an enemy, you'll report it without right-clicking
			UltraAI=0;		// Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
			UnlimitedSaves=1;	// Enables saing permanently. For single player missions. But you then can only load the last save state.
			DeathMessages=1;	// (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
			NetStats=1;		// (1.09 and later) Enables the scoreboard functionality in MP
			VonID=1;		// (1.09 and later) When using VoN, display the name of the player speaking.

There ya go!  :)

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