welshviper Posted February 8, 2014 Report Share Posted February 8, 2014 Hi Could someone give me the link for the self bloodbag script for epoch 1.0.4.1. Thanks Link to comment Share on other sites More sharing options...
0 Turtle Posted February 9, 2014 Report Share Posted February 9, 2014 Krixes Self BloodBag for Epoch Requirements- Notepad ++ some type of PBO manager Steps: 1. Download this Self BloodBag file and save it for later https://www.dropbox.com/s/vk8aou6lvjnjn2c/player_selfbloodbag.sqf 2. Unpack your MISSION pbo, create a folder in the root called "Custom" .. Paste that file above inside that folder. 3. Locate your Arma 2 OA directory then go to @DayZ_Epoch folder. 4. Unpack the DayZ_Code file from your addons folder and find this file "fn_selfactions" (compile folder) 5. Paste both of these files into the Custom Folder you created earlier 6. Create a file called "compiles.sqf" and inside of it paste just this one line fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; 7. Open up the "fn_selfActions" file that you pasted into the Custom folder earlier. Under this line _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); (around line 16) paste this: //-----------------------------------------SELF BB START----------------------------------------- _mags = magazines player; if ("ItemBloodbag" in _mags) then { hasBagItem = true; } else { hasBagItem = false;}; if((speed player <= 1) && hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; // -----------------------------------------SELF BB END-------------------------------------------- 8. go to your root folder into your "init.sqf" and find this line: progressLoadingScreen 1.0; paste this line under it call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles so it looks like: progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles After this you should be done! Just check out the player_selfbloodbag file and you can edit the settings to your liking. Link to comment Share on other sites More sharing options...
0 Fuchs Posted February 9, 2014 Report Share Posted February 9, 2014 Selfbloodbag restrictions : working with Epoch [GAZ_Vodnik_MedEvac , Land_A_Hospital] ////////////////////////////////////////////////////////////////////////////////////////////// // Script writen by Krixes // // Infection chance and some comments added by Player2 // // Combat check added by istealth // // // // Version 1.4 // // // // Change Log: // // 1: Added bloodbag use timer // // 2: Added a timer for the amount of time before player can use self bloodbag again // ////////////////////////////////////////////////////////////////////////////////////////////// //private ["_bloodAmount","_humanityBool","_infectionChance","_humanityNegBool","_humanityNegAmount","_humanityAmount","_infectedLifeLost","_infectedLifeBool","_lastBloodbag","_bloodbagLastUsedTime","_bloodbagTime","_bloodbagUseTime","_bloodbagUsageTime","_incombat","_timeout"]; private ["_bloodAmount","_humanityBool","_infectionChance","_humanityNegBool","_humanityNegAmount","_humanityAmount","_infectedLifeLost","_infectedLifeBool","_lastBloodbag","_bloodbagLastUsedTime","_bloodbagTime","_bloodbagUseTime","_bloodbagUsageTime","_HospitalDistance","_AmbulanceDistance","_Bloodmultiplier","_Infectionmultiplier","_Hospital_enable","_Ambulance_enable","_Anywhere_enable","_nearHospital","_playerASL1","_playerASLx","_playerASLy","_playerASLz","_playerASLz2","_playerASL2","_decke","_Hospitalfound","_Ambulancefound","_bloodAmount","_infectionChance"]; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Config Start-----------------------------------------------------------------------------------------------------------------------// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// _bloodAmount = 4000; // Amount of blood to give to player _bloodbagUseTime = 20; // Amount of time it takes in second for the player to use the self bloodbag _bloodbagLastUsedTime = 60; // Amount of time in seconds before player can use self bloodbag again after a succesful use _infectionChance = 10; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%) _infectedLifeBool = true; // Whether the player can loose life if infected (True = On | False = off) _infectedLifeLost = 1000; // Amount of life to loose in becomes infected _humanityBool = true; // Whether the player can get humanity from giving self a bloodbag (True = On | False = off) _humanityAmount = 50; // Amount of humanity to give player if _humanityBool is true (250 is default for normal bloodbags) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Config End-------------------------------------------------------------------------------------------------------------------------// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// _HospitalDistance = 21; //Max distancewithin Hospital _AmbulanceDistance = 5; // Max. Distance to get Ambulancebonus _Bloodmultiplier = 1; // Blood amount multiplier (1 if not in Hospital or near Ambulance, 1.5 if near an Ambulance, 2 if near a Hospital, The Multiplier for Ambulance and Hospital get set later) _Infectionmultiplier = 0.5; // Multiplier for infectionchance if in Hospital 0.5, 0.75 for an Ambulance, 1 if not in a Hospital (The higher the Value the lower the chance to get infected (it must never get 0 because of division by 0) _Hospital_enable = 1; // 1 enables SelfBloodbag in Hospitals _Ambulance_enable = 1; // 1 enables SelfBloodbag near Ambulances _Anywhere_enable = 0; // 1 enables SelfBloodBag anywhere; (Turns automatically on if _Hospital_enable = 0 and _Ambulance_enable = 0;) _nearHospital = false; if ((_Hospital_enable == 0) && (_Ambulance_enable == 0)) then { // Check if _Hospital_enable & _Ambulance_enable disabled _Anywhere_enable = 1; }; if (_Anywhere_enable == 1) then { _nearHospital = true; }; if (_Hospital_enable == 1) then { // if Hospital enabled _playerASL1 = getPosASL player; _playerASLx = _playerASL1 select 0; _playerASLy = _playerASL1 select 1; _playerASLz = _playerASL1 select 2; _playerASLz2 = _playerASLz + 40; _playerASL2 = [_playerASLx,_playerASLy,_playerASLz2]; _decke = lineIntersects[_playerASL1,_playerASL2]; //überprüft ob sich zwischen dem Player und (Player+40m höhe) ein Objekt befindet (benötigt unbedingt ASL Koordinaten) _Hospitalfound = count nearestObjects[player,["Land_A_Hospital"],_HospitalDistance]; // check if near Hospital if ((_Hospitalfound > 0) && _decke) then { _nearHospital = true; _Bloodmultiplier = 2; // multiplier to Bloodamount _Infectionmultiplier = 0.5; //multiplier to Infectionchance }; }; if (_Ambulance_enable == 1) then { _Ambulancefound = count nearestObjects[player,["GAZ_Vodnik_MedEvac"],_AmbulanceDistance]; // check if near Vodnik if (_Ambulancefound > 0 ) then { _nearHospital = true; _Bloodmultiplier = 0.75; }; }; _bloodAmount = _bloodAmount * _Bloodmultiplier; // Calculate bloodamount & Infectionchance with the multiplier _infectionChance = _infectionChance / _Infectionmultiplier; if(!_nearHospital) exitWith { // Abort messegas if Conditions not met if ((_Hospital_enable == 1) && (_Ambulance_enable == 0)) then { cutText [format["You need to be inside a Hospital to do this !!!"], "PLAIN DOWN"]; }; if ((_Hospital_enable == 0) && (_Ambulance_enable == 1)) then { cutText [format["You need to be near an Ambulance to do this !!!"], "PLAIN DOWN"]; }; if ((_Hospital_enable == 1) && (_Ambulance_enable == 1)) then { cutText [format["You need to be near a Hospital or an Ambulance to do this !!!"], "PLAIN DOWN"]; }; }; /////////////////////////////////////////////////////////////////////////////// // Everything below need not be modified unless you know what you are doing! // /////////////////////////////////////////////////////////////////////////////// _bloodbagTime = time - lastBloodbag; // Variable used for easy reference in determining the self bloodbag cooldown _bloodbagUsageTime = time; _timeout = player getVariable["combattimeout", 0]; _inCombat = if (_timeout >= diag_tickTime) then { true } else { false }; if(_bloodbagTime < _bloodbagLastUsedTime) exitWith { // If cooldown is not done then exit script cutText [format["You may to wait a while,you faggot^^ %1!",(_bloodbagTime - _bloodbagLastUsedTime)], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; if (_inCombat) then { // Check if in combat cutText [format["You are in Combat and cannot give yourself a Bloodbag"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat } else { player removeAction s_player_selfBloodbag; //remove the action from users scroll menu player playActionNow "Medic"; //play bloodbag animation //////////////////////////////////////////////// // Fancy cancel if interrupted addition start // //////////////////////////////////////////////// r_interrupt = false; // public interuppt variable _animState = animationState player; // get the animation state of the player r_doLoop = true; // while true sets whether to continue self bloodbagging _started = false; // this starts as false as a check _finished = false; // this starts as false and when true later sets players blood while {r_doLoop} do { _animState = animationState player; // keep checking to make sure player is in correct animation _isMedic = ["medic",_animState] call fnc_inString; // checking to make sure the animstate is the medic animation still if (_isMedic) then { _started = true; // this is a check to make sure everything is still ok }; if(!_isMedic && !r_interrupt && (time - _bloodbagUsageTime) < _bloodbagUseTime) then { player playActionNow "Medic"; //play bloodbag animation _isMedic = true; }; if (_started && !_isMedic && (time - _bloodbagUsageTime) > _bloodbagUseTime) then { r_doLoop = false; // turns off the loop _finished = true; // set finished to true to finish the self bloodbag and give player health/humanity lastBloodbag = time; // the last self bloodbag time }; if (r_interrupt) then { r_doLoop = false; // if interuppted turns loop off early so _finished is never true }; sleep 0.1; }; r_doLoop = false; // make sure loop is off on successful self bloodbag /////////////////////////////////////////////// // Fancy cancel if interrupted addition end // ////////////////////////////////////////////// if (_finished) then { player removeMagazine "ItemBloodbag"; //remove the used bloodbag from inventory r_player_blood = r_player_blood + _bloodAmount; //set players LOCAL blood to a certain ammount if(r_player_blood > 12000) then { r_player_blood = 12000; // If players blood is greater then max amount allowed set it to max allowed (this check keeps an error at bay) }; // check if infected if (random(_infectionChance) < 1) then { r_player_infected = true; //set players client to show infection player setVariable["USEC_infected",true,true]; //tell the server the player is infected cutText [format["You have used a bloodbag on yourself but the bloodbag was infected!"], "PLAIN DOWN"]; //display text at bottom center of screen if infected // check for if loosing life on infection is turned on if(_infectedLifeBool) then { r_player_blood = r_player_blood - _infectedLifeLost; //set players LOCAL blood to a certain ammount player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database } else { // if loosing life is turned off r_player_lowblood = false; //set lowblood setting to false 10 fadeSound 1; //slowly fade their volume back to maximum "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back r_player_lowblood = false; //just double checking their blood isnt low player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database }; } else { // if not infected r_player_lowblood = false; //set lowblood setting to false 10 fadeSound 1; //slowly fade their volume back to maximum "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back r_player_lowblood = false; //just double checking their blood isnt low player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database cutText [format["OMG u used a bloodbag on your own,your good to go!"], "PLAIN DOWN"]; //display text at bottom center of screen on succesful self bloodbag }; // check if giving player humanity is on if(_humanityBool) then { [player,_humanityAmount] call player_humanityChange; // Set players humanity based on amount listed in config area }; } else { // this is for handling if interrupted r_interrupt = false; player switchMove ""; player playActionNow "stop"; cutText [format["Mission Bloodbag yourself ,aborted!"], "PLAIN DOWN"]; //display text at bottom center of screen on interrupt }; }; http://opendayz.net/threads/restrict-krixes-selfbloodbag-only-to-a-special-location.10440/ Link to comment Share on other sites More sharing options...
0 adg Posted February 9, 2014 Report Share Posted February 9, 2014 You can try this script to get a clickable bloodbag: Link to comment Share on other sites More sharing options...
0 Carp! Posted February 10, 2014 Report Share Posted February 10, 2014 Does Krixes still work or 1.0.4.1? Cant get the menu to pop since the update. Link to comment Share on other sites More sharing options...
0 Turtle Posted February 10, 2014 Report Share Posted February 10, 2014 works fine, just got it running on welshvipers server. welshviper 1 Link to comment Share on other sites More sharing options...
0 ValdisMD Posted February 11, 2014 Report Share Posted February 11, 2014 IMO this is the best bloodbag i've seen so far same as adg mentioned Link to comment Share on other sites More sharing options...
0 Broken Lemonade Posted February 11, 2014 Report Share Posted February 11, 2014 hey, i have done everything you said to install this script yet i cannot get it to work ingame Link to comment Share on other sites More sharing options...
0 Carp! Posted February 11, 2014 Report Share Posted February 11, 2014 IMO this is the best bloodbag i've seen so far same as adg mentioned I was going to use that but unfortunately the first step I cant even do heh. I do not have those 3 files anywhere in my pbos :( Epoch 1.0.4.1 Link to comment Share on other sites More sharing options...
0 Richie Posted February 11, 2014 Report Share Posted February 11, 2014 I was going to use that but unfortunately the first step I cant even do heh. I do not have those 3 files anywhere in my pbos :( Epoch 1.0.4.1 They're client side files you have to call server side, same way you do the self actions :) Anything that is dayz_code is your client files Link to comment Share on other sites More sharing options...
0 Carp! Posted February 11, 2014 Report Share Posted February 11, 2014 My fn selfactions are in my mission pbo. I dont have a folder called dayz_code. Would I ned dedicated for that? Link to comment Share on other sites More sharing options...
0 fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 My fn selfactions are in my mission pbo. I dont have a folder called dayz_code. Would I ned dedicated for that? dayz_code.pbo is part of the Epoch client install. It's in the DayZ_Epoch folder. Unpack it, and in one of the folders you'll find the 1.0.4.1 version of fn_selfActions.sqf. Link to comment Share on other sites More sharing options...
0 Carp! Posted February 11, 2014 Report Share Posted February 11, 2014 Oh I never thought to check there. Thanks for the assist. Link to comment Share on other sites More sharing options...
0 Richie Posted February 11, 2014 Report Share Posted February 11, 2014 My fn selfactions are in my mission pbo. I dont have a folder called dayz_code. Would I ned dedicated for that? It might be there now but orginally it was in dayz_code :) You using some kind of mission pack pre-made by someone else ? Link to comment Share on other sites More sharing options...
0 TehFox Posted February 11, 2014 Report Share Posted February 11, 2014 Thanks for the assists! Link to comment Share on other sites More sharing options...
0 TehFox Posted February 11, 2014 Report Share Posted February 11, 2014 Krixes Self BloodBag for Epoch Requirements- Notepad ++ some type of PBO manager Steps: 1. Download this Self BloodBag file and save it for later https://www.dropbox.com/s/vk8aou6lvjnjn2c/player_selfbloodbag.sqf 2. Unpack your MISSION pbo, create a folder in the root called "Custom" .. Paste that file above inside that folder. 3. Locate your Arma 2 OA directory then go to @DayZ_Epoch folder. 4. Unpack the DayZ_Code file from your addons folder and find this file "fn_selfactions" (compile folder) 5. Paste both of these files into the Custom Folder you created earlier 6. Create a file called "compiles.sqf" and inside of it paste just this one line fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; 7. Open up the "fn_selfActions" file that you pasted into the Custom folder earlier. Under this line _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); (around line 16) paste this: //-----------------------------------------SELF BB START----------------------------------------- _mags = magazines player; if ("ItemBloodbag" in _mags) then { hasBagItem = true; } else { hasBagItem = false;}; if((speed player <= 1) && hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; // -----------------------------------------SELF BB END-------------------------------------------- 8. go to your root folder into your "init.sqf" and find this line: progressLoadingScreen 1.0; paste this line under it call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles so it looks like: progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles After this you should be done! Just check out the player_selfbloodbag file and you can edit the settings to your liking. Nice guide! It worked for me! Link to comment Share on other sites More sharing options...
0 Carp! Posted February 11, 2014 Report Share Posted February 11, 2014 Got it working now :) No premade that I know of. I just log into my control panel and hit download. Maybe they do something on the backend im not aware of. Link to comment Share on other sites More sharing options...
0 Turtle Posted February 11, 2014 Report Share Posted February 11, 2014 Nice guide! It worked for me! no problem man Link to comment Share on other sites More sharing options...
0 Randomness Posted February 12, 2014 Report Share Posted February 12, 2014 Wanna skip getting fn_selfActions? put this in your init: if (!isDedicated) do { s_player_selfBloodbag = -1; while {true} do { //-----------------------------------------SELF BB START----------------------------------------- private ["_canDo","_onLadder","_mags", "_hasBagItem"]; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); _mags = magazines player; if ("ItemBloodbag" in _mags) then { _hasBagItem = true; } else { _hasBagItem = false;}; if((speed player <= 1) && _hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; // -----------------------------------------SELF BB END-------------------------------------------- }; }; I dont know why hasBagItem has to be global (didnt check the blood bag script itself), and there were some undeclared vars. I didnt test this script but i think it should work Link to comment Share on other sites More sharing options...
0 Turtle Posted February 12, 2014 Report Share Posted February 12, 2014 Randomness can you test it and let me know? I'm sorta curious... Link to comment Share on other sites More sharing options...
0 cen Posted February 12, 2014 Report Share Posted February 12, 2014 Just move it to a right click on bloodbag and you don't need fn_selfActions either :D Link to comment Share on other sites More sharing options...
0 Turtle Posted February 12, 2014 Report Share Posted February 12, 2014 Wow I felt all good and shit cuz I thought I helped the kid out.. Link to comment Share on other sites More sharing options...
0 Richie Posted February 12, 2014 Report Share Posted February 12, 2014 Wow I felt all good and shit cuz I thought I helped the kid out.. Cen just likes upsetting people, I also heard he was aggresive :lol: Nice guy Turtle, proving there's many ways to do the same thing :) Link to comment Share on other sites More sharing options...
0 Turtle Posted February 12, 2014 Report Share Posted February 12, 2014 Lol Cen is the coolest person ever...got me up and running on my dedi...I owe him so much looll Link to comment Share on other sites More sharing options...
0 Richie Posted February 12, 2014 Report Share Posted February 12, 2014 I know Cen well, he's great at what he does but doesn't mean we can tease him now and then :D Link to comment Share on other sites More sharing options...
0 welshviper Posted February 12, 2014 Author Report Share Posted February 12, 2014 well i got to say Turtle has helped me out loads on my server i just told him what i wanted and he done it, also taught me how to customize the map :) Link to comment Share on other sites More sharing options...
Question
welshviper
Hi
Could someone give me the link for the self bloodbag script for epoch 1.0.4.1.
Thanks
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