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Server is horribly lagging with 1.0.4


Randy the old farmer

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Hello People.

I set up a test server and my regular server. Everything is working fine on my test server, all the scripts, even with the same database as the regular server. I uploaded the files on the regular server, where people are playing.

But on the regular server it is lagging so hard that playing is impossible. I updated the Hive.dll and stuff like that.. did someone experience the same? I would really like to update to 1.0.4 again.. but the game is too laggy then .

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Alright, Server isn't lagging now. But players spawn with the same gear they die with. I do have the new HiveExt.dll file.

These are the errors showing up.

"ERROR: server_playerSync: Cannot Sync Player Scrubus Maximus [1880]. Position in debug! [-7239.67,19539.3,0.246155]"
8:34:27 "get: STRING (60918406), sent: STRING (60918406)"
8:34:27 "DISCONNECT: Scrubus Maximus (60918406) Object: B 1-1-A:1 (Scrubus Maximus) REMOTE, _characterID: 1880 at loc [-7239.67,19539.3,0.246155]"
8:34:27 "ERROR: server_playerSync: Cannot Sync Player Scrubus Maximus [1880]. Position in debug! [-7239.67,19539.3,0.246155]"
8:34:30 Server: Object 3:234 not found (message 70)
8:34:31 Server: Object 3:239 not found (message 70)

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Don't know if you already did that but remove this from your init.sqf

//anti Hack
	[] execVM "\z\addons\dayz_code\system\antihack.sqf";

As it will lagg the server hard when you have infiSTAR anti hack.

Ohh and you need to remove this aswell with infiSTAR anti hack

#include "\z\addons\dayz_code\system\REsec.sqf"
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Those are DayZ and Epoch scripts, they're not related to InfiSTAR.

 

It clearly says it in the readme that you should remove them:

 

Hello,

just follow the "AntiHack_installation.txt" and the setup should be really easy.
 
please check your mpmission init.sqf file if it has this line:
#include "\z\addons\dayz_code\system\REsec.sqf"
if it has this line, it has to be removed! (causing trouble)
 
if it has those
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
set it like this. They both have to be = 0;
 
Epoch 103 and 1031 now has this line in the mpmission init.sqf aswell:
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
remove this line completely or you can not teleport.
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He is right this line has nothing to do with Infistar and it should have told you in instruction to remove both lines

 

 

 

//anti Hack

 

    [] execVM "\z\addons\dayz_code\system\antihack.sqf";

 

#include "\z\addons\dayz_code\system\REsec.sqf"

 

 

Got to go

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I also use WAI, I have missions starting 20 minutes after one ends, I also have a huge admin bandit compound using WAI

My server restarts ever 4hrs, I might change to 3 hrs if needed but so far i don't.

 

Is anything spamming your RPT files that might be causing the errors ?

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21:52:00 Server: Object 3:35 not found (message 91)
21:52:00 Server: Object 3:34 not found (message 98)
21:52:08 Server: Object 3:36 not found (message 99)
21:52:08 Server: Object 3:37 not found (message 91)
21:52:34 Server: Object 6:31 not found (message 91)
21:52:34 Server: Object 6:30 not found (message 99)
21:52:41 Server: Object 3:41 not found (message 91)
21:52:41 Server: Object 3:40 not found (message 98)
21:52:44 Server: Object 3:42 not found (message 94)
21:53:29 Server: Object 6:33 not found (message 94)
21:53:36 Server: Object 6:34 not found (message 70)
21:53:43 "ERROR: server_playerSync: Cannot Sync Player _JmarshallHendrix [1310]. Position in debug! [-7245.5,19535.3,1.11072]"
21:53:46 "infiSTAR.de Player-Log: _JmarshallHendrix(170514246) - 0h 7min"
21:54:24 "nil player object attempting PV, :["137508550","His own Mother"]"
21:54:24 "get: STRING (), sent: STRING (137508550)"
21:54:24 "LOGOUT IN VEHICLE: His own Mother at location [7094.18,6835.98,1.76654]"
21:54:24 "DISCONNECT: His own Mother (137508550) Object: B 1-1-C:1 REMOTE, _characterID: 2132 at loc [7094.18,6835.98,1.76654]"
21:54:24 Client: Remote object 6:11 not found
21:55:30 Server: Object 6:11 not found (message 221)
21:55:41 Server: Object 6:48 not found (message 70)
21:55:42 "ERROR: server_playerSync: Cannot Sync Player His own Mother [2132]. Position in debug! [-7245.98,19534.9,1.18845]"
21:55:54 Server: Object 10:47 not found (message 91)
21:55:54 Server: Object 10:46 not found (message 98)
21:55:58 Server: Object 10:14 not found (message 99)

 

Mission starts every 15 minutes. or 20. I need to restart the server every 2 hours because it gets too desyncing and laggy..

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That's my basic.cfg

 

language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
MaxCustomFileSize=0;
Windowed=0;
MinBandwidth=4259840;
MaxBandwidth=104857600;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;
 
Server is from nitrado.de and I'm sitting in Germany
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